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| | #4 (permalink) | ||
| Registered User Join Date: Feb 2004 |
mergi pe heal la max si rulez , baga doar 1 talent point in nature's grasp bear >> cat - raportul : dmg facut / dmg primit e in favoare ursului din padure + ca are si viatza mai multa .Ca pisica sa nu te bazezi ca daca faci mai multe lovituri poti sa incetinesti casteri de exemplu pt ca nu o sa stai prea mult pe langa ei (fear , teleport... ) iar vs melee o sa-ti scada viatza de nu o sa fii sigur daca apuci sa ajungi sa dai drumul la combo de 5 puncte sau mori intai Pisica e buna vs jucatori mai mici care nu-ti fac dmg mare si se duc usor (ii termini mai repede decat in bear) si in party atunci cand exista un tank si un healer iar tu poti sa te joci si tu pe acolo , eventual sa te duci pe la spate la un monstru si sa rozi la el linistit . AH , era sa uit , e "meseriasa" si matza la ceva , prowling around , tracking ^^ , grrrrsucces Last edited by etre; 29-03-2005 at 18:52.. | ||
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| | #6 (permalink) | ||
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Sunt lvl 20 acum.Am asteptat sa-mi iau pisica ca sa pot face diferenta dintre ea si urs.Pana acum ursul pare alegerea logica.Pe deasupra ma gandesc si la forma Dire bear si deja sunt mai hotarat.Poate cineva mai experimentat sa-si dea cu parerea. Eu as merge pe un talent tree bazat pe urs/healer. O sa postez la ce m-am gandit si poate primesc ceva feedback. Pisica dupa update a suferit transformari importante sau nesemnificativ ?
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| | #7 (permalink) | ||
| Registered User Join Date: Feb 2004 | Quote:
Oricum , 35% sansa de root e destul de buna , doar trebuie sa fii atent sa nu-l folosesti prea tarziu astfel incat sa nu mori pana e inamicul prins - e doar necesar sa gandesti in avans | ||
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| | #8 (permalink) | ||
| Registered User Join Date: Mar 2005 |
pisica a suferit putin de la ultimu patch....dar in schimb ursul are frenzy regeneration ....deci tot pe acolo se ajunge... deci +20% attack power si +12% strengt nu prea se simte ca sa pierzi atatea puncte in schimb innervate + nature swiftness si ce ramane la balance merge super... eu am incercat sa vad cum este feral cat ...am items bazate pe strenght ...cu buff improved motw la lvl 45 normal am 187 cu buff si 210 cat form .. nu se merita sa ai 23 strenght in plus si in jur de 10 damage pe secunda in plus cand la pvp nu prea apuci sa ataci la cat se invart aia pe langa tine ...si oricum chiar daca ataci...nu se simte la ce itzi face inamicu' la lvl 50 reset pt balance/restoration....;p si improved nature grasp este ca nature swiftness ....daca nu bagi acolo nu ai ce cauta in pvp cu sau fara improved ...nature grasp inainte de schimbat forma...ala ishi ia entangled dupa care apesi click pe enraged astepti..si charge iar...daca a mers prost bataia ...cand o sa schimbi forma ...o sa ai nature grasp iar pregatit pt a prinde distanta de ala..heal nuke etc.. swipe>>shaman totem ![]() am mai incercat ceva acum care merge oarecum vs melee...cat form backstab claw si finishing move dupa care am fugit cu dash cat sa ai distanta pt entangle roots ...nuke la greu si cand vine langa mine a pierdut ceva viata...nature grasp ..astept sa prinda entangle dupa care cat form astept 100 energie si il omor...merge vs melee destul de bine ranged mai vedem.. Last edited by ScaryHellGhost; 29-03-2005 at 22:55.. | ||
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| | #9 (permalink) | ||
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La treeul asta ma gandisem eu: Balance Talents (5 points) Nature's Grasp - 1/1 points While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds. Improved Nature's Grasp - 4/4 points Increases the chance for your Nature's Grasp to entangle an enemy by 65%. Feral Combat Talents (24 points) Ferocity - 5/5 points Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy. Improved Bash - 2/2 points Increases the stun duration of your Bash ability by 1 second. Sharpened Claws - 5/5 points Increases your critical strike chance while in Bear or Cat form by 5%. Feral Charge - 1/1 points Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds. Improved Prowl - 1/5 points Reduces the chance enemies have to detect you while Prowling. . Faerie Fire (Bear) - 1/1 points Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible. Thick Hide - 4/5 points Increases your Armor rating from items while in Bear form by 8%. Improved Demoralizing Roar - 5/5 points Increases the Attack Power reduction of your Demoralizing Roar by 25%. Restoration Talents (22 points) Improved Mark of the Wild - 5/5 points Increases the effects of your Mark of the Wild spell by 35%. Furor - 5/5 points Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear form. Nature's Focus - 5/5 points Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells. Improved Rejuvenation - 5/5 points Increases the effect of your Rejuvenation spell by 15%. Nature's Swiftness - 1/1 points When activated, your next Nature spell becomes an instant cast spell. Gift of Nature - 1/1 points Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%. Pareri ?Imbunatatiri ?Recomandari ?
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| | #11 (permalink) | ||
| Registered User Join Date: Feb 2004 |
nu am ajuns decat 42 - destul pt full restaoration 1. vs shamani am probleme recunosc - din pacate nu am acut ocazia sa incep niciodata o lupta echitabila si cand itzi da cu frost iar tu esti la juma de viatza esti cam pierdut .... . Si invers e valabil , cand am sarit eu pe ei s-au prapadit. 2. vs rogue o duc bine , np din punctul meu de vedere . Am avut o multime de lupte majoritatea incheiate cu bine (pana am invatat ce si cum ) . Acum tu spui ca daca itzi sare in spate deja esti "mancat" . DECi am pierdut o singura lupta vs rogue la nivel apropiat pe care am inceput-o eu . Oricine daca itzi sare in spate cad nu esti atent are un avantaj , nu este numai atu rogue. Nici nu itzi vine sa crezi ce simpatici si patetici sunt cand apari in fata lor , fearie fire , moonfire . Chiar ma distreaza cand incearca sa scape prin fuga din fata unui druid ![]() apropo , buildul tau mi se pare cel mai bun pt druid , e cam cea ce vreau sa fac si eu - cu exceptia la impr grasp - chiar nu am de gand sa bag acolo felicitari pt lvl 60 , abia astept si eu | ||
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| | #12 (permalink) | ||
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etre, thx. Ideea este ca un rogue care stie meserie te tine in stun lock si are super criticaluri. Shamanul are wind fury si flurry, a sta langa el in caster form, asteptand un proc de Nature's Grasp, este ultimul lucru pe care mi-l doresc. Si din nefericire am avut ocazia, am ramas BLOCAT sub apa langa un shaman de 52 care m-a rupt (e adevarat, tot el a murit, dar aveam 8 niveluri peste). Altfel toti shamanii pe care i-am ars, am facut-o pentru ca aveam distanta cand o doream ![]() Swiftshifting se afla in tree-ul de balance si necesita 5 puncte acolo. Ai de ales intre Nature' Grasp + Imp Nature's Grasp si Imp Wrath, care ,dupa parerea, este o vraja mult prea ineficienta dpdv al manei consumate. Daca am reusit sa pun un entangle pe ei prefer sa dau cu Starfire ![]() stern, buildul tau sufera din doua motive. Primul este ca lumea se asteapta de la tine la heal si innervate (ordinea depinde de clasele din party si de nivel dar asta e situatia in end game). Al doilea decurge direct din faptul ca Feral Tree nu are o uber-vraja (gen Innervate) si este destul de aiurea conceput. Tu te specializezi mult ca tanc. Druidul nu o sa fie niciodata main tank deoarece este lipsit de doua dintre cele mai importante abilitati pasive ale unui warrior: block si parry. Poate sa faca doar dodge si sa aiba MULTA armura, dar nu prea ajuta (cresterea damage reduction in f. de armura nu e liniara). Pentru secondary tank nu ai nevoie de toata acele skills, in mod special acum, cu noul heal in bear form Si, in final, nu ai nici aggro generation comparabil.
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| | #13 (permalink) | ||
| Registered User Join Date: Mar 2005 |
vs rogue ai probleme pt ca nu vrei sa folosesti nature grasp...cand a sarit din spate..ai activat ai prins distanta ..heal/nuke/entangle/innervate/entangle/nuke etc..si tocmai acum incepe bataia iar pana ajunge rogue la tine a cam pierdut din viata si il mananca ursu xDsi vs shaman cam la fel ...daca ataci primu nuke/entangle cand a venit langa tine nature grasp ...distanta iar nuke tralala si cand ajungi sa te bati melee deja a folosit multa mana sau a pierdut viata... Intrebare : odata am folosit swipe impotriva la un shaman si am omorat si totem'ul ...trebuie sa mai incerc...am impresia ca merge oricum deci swipe>>shaman Alex daca ai bunavointa si timpul sa postezi ceva mai "lung" o sa fim foarte recunoscatori... 1) Unde ai folosit toate punctele pentru talente 2) Ce strategie folosesti si in ce ordine...si impotriva la ce clasa 3) Pentru build-ul tau este mai bine sa folosesti strenght+stamina si sa te bazezi mai mult pe urs sau intellect+stamina si sa te bazezi mai mult pe ranged nuke/entangle ? 4) Ce parere ai despre druid-ul pe care il folosesti tu si druid-ul bazat pe balance/restoration....care castiga.. feral charge+bash oricum ruleaza5) Foloseste si tu mai mult de 20 de cuvinte intr-un post sa avem de unde invata si noi ..;-) | ||
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| | #14 (permalink) | ||
| Registered User Join Date: Feb 2004 |
daca tot ne-am intins la vb uitati aici : http://forums.worldofwarcraft.com/th...mp=1#post88248 ca sa vedeti sursa mea de inspiratie si lipsa de originalitate http://www.gankcentral.com/ClassCompare.aspx na , le dam cu tifla la cei care rad de druizi )Eu unul sunt foarte multumit de druidul meu . Am incercat mai multe clase , inclusiv shaman , si gasesc druidul a fi printre cele mai versatile Apropo , eu sunt elf druid pe Shattered Hand , America, voi ? intreb pt ca am impresia ca taurenul e mai avantajat cu war stomp-ul sau cum se chiama abilitatea lui de inceput - poate intrerupe healing .... Si din cate vad voi jucati destul de diferit fata de mine , eu nici nu mai am starfire si wrath pe bara . Ca spell ofensiv nu folosesc decat moonfire restul pastrez exclusiv pt healing | ||
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| | #15 (permalink) | ||
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alance Talents (31 points) Nature's Grasp - 1/1 points While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds. Improved Nature's Grasp - 4/4 points Increases the chance for your Nature's Grasp to entangle an enemy by 60%. Nature's Reach - 2/2 points Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%. Improved Entangling Roots - 3/3 points Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots. Omen of Clarity - 1/1 points Imbue the Druid's weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. The Omen of Clarity enchantment lasts 5 minutes. Improved Starfire - 4/5 points Gives your Starfire spell a 12% chance to stun the target for 3 seconds. Improved Thorns - 5/5 points Gives your Thorns spell a 25% chance to cause the target to take an additional 100% damage. Weapon Balance - 5/5 points Increases the damage you deal with melee weapons by 10%. Moonfury - 5/5 points Increases the damage done by your Starfire and Moonfire spells by 10%. Hurricane - 1/1 points Creates a violent storm in the area surrounding the caster, causing 53 Nature damage to all nearby enemies every 1 second, and reducing the attack speed of all nearby enemies by 20%. Lasts 10 seconds. Feral Combat Talents (4 points) Ferocity - 2/5 points Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 2 Rage or Energy. Improved Demoralizing Roar - 2/5 points Increases the Attack Power reduction of your Demoralizing Roar by 10%. Restoration Talents (16 points) Improved Mark of the Wild - 4/5 points Increases the effects of your Mark of the Wild spell by 28%. Furor - 4/5 points Gives you a 80% chance to gain 10 Rage when you shapeshift into Bear form. Improved Healing Touch - 4/5 points Reduces the mana cost of your Healing Touch spell by 16%. Intensity - 4/5 points Gives you a 80% chance to gain 40 Energy when you shapeshift into Cat form. sau Balance Talents (1 point) Nature's Grasp - 1/1 points While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds. Feral Combat Talents (19 points) Ferocity - 4/5 points Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 4 Rage or Energy. Improved Demoralizing Roar - 4/5 points Increases the Attack Power reduction of your Demoralizing Roar by 20%. Sharpened Claws - 4/5 points Increases your critical strike chance while in Bear or Cat form by 4%. Feral Charge - 1/1 points Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds. Improved Prowl - 4/5 points Reduces the chance enemies have to detect you while Prowling. 12%. Faerie Fire (Cat) - 1/1 points Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible. Faerie Fire (Bear) - 1/1 points Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible. Restoration Talents (31 points) Improved Mark of the Wild - 4/5 points Increases the effects of your Mark of the Wild spell by 28%. Furor - 4/5 points Gives you a 80% chance to gain 10 Rage when you shapeshift into Bear form. Nature's Focus - 5/5 points Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells. Intensity - 4/5 points Gives you a 80% chance to gain 40 Energy when you shapeshift into Cat form. Improved Rejuvenation - 4/5 points Increases the effect of your Rejuvenation spell by 12%. Reflection - 5/5 points Allows 10% of your Mana regeneration to continue while casting. Combat Endurance - 4/5 points Allows 8% of your Health regeneration to work while in combat. Innervate - 1/1 points Last edited by Lionhunter; 31-03-2005 at 18:05.. | |||
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| | #16 (permalink) | ||
| Registered User Join Date: Mar 2005 |
daca joci la toate 3 nu faci nimic...cred eu ![]() trebuie sa alegi 2 si sa le faci cum trebe.... preferabil balance+restoration sau feral urs + restoration...chiar si asa cum zicea alex in afara ca feral tree nu are nici o abilitate ube..urs'ul nu are block sau parry warrior/rogue ..;d eu am ales : Nature's Grasp - 1/1 point While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds. Improved Nature's Grasp - 4/4 points Increases the chance for your Nature's Grasp to entangle an enemy by 65%. Improved Entangling Roots - 3/3 points Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots. Improved Moonfire - 5/5 points Increases the damage and critical strike chance of your Moonfire spell by 10%. Nature's Reach - 2/2 points Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%. Moonglow - 5/5 points Reduces the Mana cost of your Moonfire and Starfire spells by 10%. Moonfury - 5/5 points Increases the damage done by your Starfire and Moonfire spells by 10%. Nature's Grace - 1/1 point Your critical strikes with the Wrath, Starfire, and Moonfire spells grace you with a blessing of nature, reducing the casting time of your next Regrowth or Healing Touch spell by 1 second. Vengeance - 4/5 points Increases the critical strike damage of your Starfire, Moonfire, and Wrath spells by 80%. Feral Combat Talents (0 points) None Restoration Talents (21 points) Improved Mark of the Wild - 5/5 points Increases the effects of your Mark of the Wild spell by 35%. Nature's Focus - 5/5 points Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells. Improved Healing Touch - 5/5 points Reduces the mana cost of your Healing Touch spell by 15%. Gift of Nature - 1/1 point Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%. Improved Rejuvenation - 4/5 points Increases the effect of your Rejuvenation spell by 12%. Nature's Swiftness - 1/1 point When activated, your next Nature spell becomes an instant cast spell. ma gandesc sa stau la distanta si joc la root/nuke healing...travel form distanta si etc...melee druid-ul nu are nici o sansa .. Alex de ce nu postezi talent tree-ul tau plz...si chiar se merita sa joci cu Innervate? thnx | ||
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| | #17 (permalink) | ||
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Feral nu o avea nici o uber abilitate finala dar fara Imp Bash esti mancat pentru ca nu poti sa dai Healing Touch in timpul Bash-ului. Feral Charge este o chestie excelenta dupa un fear iar ca bonus respectivul nu da vraji 4 secunde. Druidul are forme pentru a le utiliza si chiar daca nu bagi mare lucru in feral tot o sa-ti petreci MULT timp in ele.
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| | #19 (permalink) | ||
| Registered User Join Date: Mar 2005 |
am ales alt build de data asta..;-) si ma gandeam la o bataie de genu' daca atac eu nuke -entangle- rej+regrowth- barskin - enrage - feral charge - roar - bash si ceva de genul asta ...daca este caster feral charge cat cuprinde mai ales cand foloseste fear ...enrage cand sa facut... pe urma frenzied regeneration ..depinde destul de mult cum merge bataia...pastrez bash cand mai am cam 25% viata....pe urma roots(vs melee ) / nature's swiftness - heal touch - rej - regrowth - barskin - enrage iar incepem de la inceput ...pe urma o sa am iar frenzied regeneration ...iar bataie... cand numai am viata bash dupa care roots / innervate / heal rej/regrowth iar urs si vedem cum mai merge treaba..;-) oricum rej/regrowth inainte de bataie - frenzied regeneration - nature swiftness/heal - frenzied regeneration - innervate/heal cred ca merge si ursul va sta destul de mult la bataie ... pareri ideei...experiente de genul? ... strength+stamina equip.. enchants +stamina ...avand in vedere ca la armor kit's nu se pune bonus'ul de 360% daca sunt atacat din spate rogue/warrior ..atunci nature's grasp fug pe acolo pana prinde ..heal si cum am scris mai sus.... acum urmeaza buildul xD : Balance Talents (8 points) Nature's Grasp - 1/1 point While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds. Improved Nature's Grasp - 4/4 points Increases the chance for your Nature's Grasp to entangle an enemy by 65%. Swiftshifting - 3/3 points Reduces the delay before using spells and abilities by 1.5 seconds after having shapeshifted. Feral Combat Talents (11 points) Ferocity - 5/5 points Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy. Improved Demoralizing Roar - 4/5 points Increases the Attack Power reduction of your Demoralizing Roar by 15%. Improved Bash - 2/2 points Increases the stun duration of your Bash ability by 1 second. Feral Charge - 1/1 point Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds. Restoration Talents (31 points) Improved Mark of the Wild - 5/5 points Increases the effects of your Mark of the Wild spell by 35%. Furor - 5/5 points Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear form. Improved Enrage - 2/2 points Reduces the time required to generate Rage from your Enrage ability by 4 seconds and slightly reduces the Armor penalty. Nature's Focus - 5/5 points Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells. Improved Healing Touch - 1/5 point Reduces the mana cost of your Healing Touch spell by 3%. Gift of Nature - 1/1 point Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%. Reflection - 5/5 points Allows 15% of your Mana regeneration to continue while casting. Nature's Swiftness - 1/1 point When activated, your next Nature spell becomes an instant cast spell. Improved Regrowth - 5/5 points Increases the critical effect chance of your Regrowth spell by 50%. Innervate - 1/1 point Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 seconds. | ||
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| | #20 (permalink) | ||
| Registered User Join Date: Feb 2004 |
subscriu cu impr bash si charge , am jucat ceva vreme cu ele pana cand am schimbat complet pe restaoration , acum fac lvl-up pt a baga din nou | ||
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