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Old 20-03-2009, 11:46   #921 (permalink)
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cand esti cu abigail lupta e f grea ... si mie mi-a luat ceva vreme sa bat bestia , oricum vezi ca ai o potiune blizzard (daca n-ai folosit-o deja) care e binevenita .
Eu in lupta am folosit mai intai group style ,sa rup cateii aia mai mici , si apoi strong style cu bestia , ideea e sa nu te bagi in focul ala de pe margini ca iti ia viata ... si sa o tii in viata pe abigail ... nici eu nu am folosit specter oil . Te chinui de cateva ori pana reusesti , am vazut ca daca o tradezi pe gagica ... cu taranii faci treaba mai buna ... ca sunt mai multi , si la text daca dai space sau left button de mouse se duce repede dialogul , si ESC pt momentele cinematice sa treci mai repede .
 
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Old 20-03-2009, 14:35   #922 (permalink)
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Da man, stiu de click si escape, da' dupa fiecare moarte de a mea sa stau cinspe clickuri si-un escape e cam enervant, i-am injurat nitel p-astia cu ideea sa puna lupta dupa cinematici, si fara sa pot salva. Cat despre bestie, am batut-o nici eu nu stiu cum, ca tipa murea din trei basini (totusi, se pare ca la un moment dat reinvia), luam swallow si fugeam in cerc, mai trageam in caine, iar fugi cu potaile dupa tine egtcgtc. Ca dupa sa ma bat si cu taranii. Am omorat juma' de sat, da' macar stiu o treaba.
 
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Old 20-03-2009, 15:36   #923 (permalink)
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Nu stiu cum v-a luat voua asa mult, group combat on si i-am calcat in picioare pe minioni; la potaia aia mare ce-am tras niste emotii dar cu strong combat si linked combos nici nu s-a maii apropiat de mine. E drept ca am bagat un swallow chiar dupa film dar overall a mers ok.
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Old 20-03-2009, 17:02   #924 (permalink)
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Depinde de dificultate. Cea mai buna solutie cu bestia este sa bagi o potiune de regenerare inainte si eventual un blizzard. Sau daca ai noroc ii dai un stun cu aard si o omori dintr-o singura lovitura.
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Old 20-03-2009, 17:21   #925 (permalink)
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Moar picz (editia de console ofcorse):
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A whole month has passed since we’ve shown off something new from Rise of the White Wolf. We admit it… we just completely forgot about you. We were sitting here thinking, “weren’t there some people we were supposed to show our game to?” And it dawned on us – the fans! Right, that immensely awesome community we have! We dusted off the trusty Screenshot-o-Matic 4000 and snapped off three brand new – still piping hot – screenshots just for you!
As you can see, the graphics are improving – everyday the world looks a bit nicer and there are more and more interesting things to look at – like it would be in some sort of utopia… you know, except for the fact that in Geralt’s world, everytime you go outside someone wants to kill you. I must say I’m almost jealous of Geralt; when I take a look out the window I just realize that someone must have forgotten to turn off the snow. We really want the graphics to stand along with the story and combat as major strengths of The Witcher: Rise of the White Wolf, and we’ll keep working on them right up until the end of development, continually improving until we’re happy with the result.
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Old 21-03-2009, 12:04   #926 (permalink)
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l-am terminat si eu...superb jocul.cea mai solida poveste intalnita la vreun joc...
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Old 01-04-2009, 05:02   #927 (permalink)
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mystary...

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Old 12-04-2009, 18:02   #928 (permalink)
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Cateva intrebari :

1. Cum fac personajul sa doarma? sunt pe la inceputul jocului, unde gasesc locurile alea de meditatie?
2. Trebuie sa culeg niste flori. Unde le gasesc si cum invat sa le culeg?
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Old 12-04-2009, 18:53   #929 (permalink)
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1. Du-te la semineu si dai click pe el (daca esti afara cauta un loc de foc)
2. Florile le gasesti, normal, afara. Inveti daca iti pui puncte in skillul respectiv.
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Old 12-04-2009, 21:34   #930 (permalink)
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ok, suna stupid, dar :
1. care e loc de foc si cum fac focul? am d-alea care aprind focul dar cum le folosesc?
2. cum pun puncte in acel skill (sau in oricare altul?)

Sunt nou in rpg-uri.
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Old 12-04-2009, 22:02   #931 (permalink)
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Si ne mai intrebam de ce sant jocurile din ce in mai cretinizate.
 
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Old 12-04-2009, 22:07   #932 (permalink)
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Si ne mai intrebam de ce sant jocurile din ce in mai cretinizate.
Poftim????
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Old 12-04-2009, 22:42   #933 (permalink)
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Dude, citeste instructiunile ce iti apar pe ecran sau in Glossary.

In The Witcher tot ceea ce faci este sa dai left click pe obiectele inconjuratoare. Daca vrei sa folosesti focul pur si simplu pui cursorul pe el si cand vezi ca isi schimba forma dai left-click.

Nu trebuie neaparat sa fii expert in RPG-uri, majoritatea sunt destul de diferite ca interfata.
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Old 13-04-2009, 00:47   #934 (permalink)
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Originally Posted by edm_addicted View Post
Poftim????
RTFM = Read The Friendly Manual

Ai manualul, nu?
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Old 14-04-2009, 09:10   #935 (permalink)
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Originally Posted by edm_addicted View Post
ok, suna stupid, dar :
1. care e loc de foc si cum fac focul? am d-alea care aprind focul dar cum le folosesc?
2. cum pun puncte in acel skill (sau in oricare altul?)

Sunt nou in rpg-uri.

1. "locul de foc" se numeste fireplace, insa pentru a putea face focul ai nevoie de flint (doar in inventar, nu trebuie selectat. daca ai flint, dai click pe fireplace, dupa cum ti-a spus si Weezer). poti medita si langa seminee sau poti opta pentru aceasta optiune cand vorbesti cu anumite personaje. presupun ca ai observat, dar pentru a elimina riscul de a pune mai tarziu intrebarea asta, trebuie sa meditezi cel putin o ora, pentru a te regenera. cate ore vrei sa meditezi, alegi de langa clepsidra...

2. skill-urile ti le poti imbunatati doar cand meditezi. imediat dupa ce Gerald a ingenunchiat langa un foc/semineu, intri in meniul eroului (dreapta sus) si poti atribui "punctele in ce skill vrei". sunt trei tipuri de "puncte" dar tu fiind la inceputul jocului, nu trebuie sa iti bati capul cu asta, vei intelege pe parcurs. dupa ce ai atribuit punctele, trebuie sa meditezi cel putin o ora...

Pentru a te apuca de un RPG trebuie sa cunosti limba engleza, in primul rand. In al doilea, trebuie sa fii foarte atent, in special la inceputul jocului, unde ti se explica in mare cu ce se mananca jocul respectiv. Daca nu ai rabdare, mai bine apuca-te de shootere.

Se pare ca restul, ne-am nascut invatati, si acum radem de noobi...
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Old 29-04-2009, 10:11   #936 (permalink)
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RoTWW anulat, dar The Witcher 2 in lucru multiplatforma ( neconfirmat oficial )
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Old 29-04-2009, 10:27   #937 (permalink)
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ce rau ..cat imi doream sa joc the witcher si pe consola.Bine ca apare 2
 
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Old 29-04-2009, 12:36   #938 (permalink)
 
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Tot ce conteaza este Witcher 2, restul e apa de ploaie ...
 
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Old 29-04-2009, 14:46   #939 (permalink)
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Pierdere de timp si bani, in timpul asta terminau macar 30% din Witcher 2 versiunea de PC si nu alte balarii.
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Old 30-04-2009, 01:05   #940 (permalink)
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The Witcher: Rise of the White Wolf 'Frozen'
--------------------
Editare ulterioară
--------------------
"Inghetarea" proiectului RoTWW este oficiala.

WidescreenGaming, francezii care dezvoltau pe engineul lor versiunea de conosola, zic asa:
Quote:
"Basically, after a few months of not being paid, we stopped," said Masclef speaking to GamesIndustry.biz. "We've not been paid for a few months and we had a very nasty broken payment. We had no choice but to put the product on hold. We've not been able to find a solution."

Masclef claims Widescreen was also kept in the dark and not informed of new milestone dates for the project, along with added features, which publisher Atari was expecting following discussions with CD Projekt.

"We were not involved in discussions with Atari and CD Projekt. The financial situation seems to have grown more and more difficult," he said.

The game, The Witcher: Rise of the White Wolf, was due to go alpha in June, but work stopped three weeks ago. A frustrated Mesclef told GamesIndustry.biz that the troubles have also harmed Widescreen's relationship with distributor Namco Bandai, after early indication that the title would sell well at retail.
CDProjekt raspunde:
Quote:
1. All payments were done on time according to milestone plan.
2. Truth is that payments were later than originally planned but this was solely due to delays in production. The delays were growing in the project due to WSG continued to miss the deadlines.
3. Delays and risks of further development by WSG were unacceptable by CD Projekt (this happened even though CDProjekt RED was constantly increasing main team involvement to help in the production). The most important fact is that development process didn’t make planned release date possible and moreover propositions of the new release date were changing few times. Besides the schedule, technical incapability created a risk of missing planned quality which is absolutely unacceptable. And this brought an end in our cooperation with WSG.
4. Currently the works are on hold. We are evaluating all possible options to continue the production.
Si din interviul cu Michałem Kicińskim:
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WSG behaves in a way that is far from our business ethics. But their accusations are serious and, what is most important, untrue that is why we published a correction under the article on vg247.com. We paid for all the milestones on time, just after they had been accepted. Of course, it was later than planned, because the milestones were presented for acceptance with delays and they were inconsistent with the specification. We put an enormous effort to make sure the production goes the right way, and still the plans were becoming invalid, and there were new delays? After a few such incidents, we sent a large team over to Lyon. The group consisted not only of people involved in the project, but also of technology managers from RED and Metropolis. They spent one whole week to examine thoroughly the whole project and its technology. As a result, we found out that WSG's promises had no grounds in reality and that the game's premiere date and quality cannot be guaranteed. So, after a long discussion, we decided to suspend the cooperation with WSG, because we understood there is too much risk in it. And actually we haven't paid for the last milestone, but only because it wasn't complete and we have already started the termination of the contract.
Ca de obicei probabil adevarul este undeva la mijloc, ce e cert e ca se continua dezvoltarea The Witcher 2, dar cu o echipa mai mica decat acum cateva luni ( ceva gen 70 din 85, efectelul crizei ). Din cele 3 proiecte anuntate anul trecut, RoTWW si 2 nedenumite, acum au ramas doar 2, TW2 si inca unul, amandoua au acum o singura echipa de dezvoltare si un singur management.
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Last edited by Licaon_Kter; 30-04-2009 at 01:05.. Reason: Automerged Doublepost
 
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