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Old 28-08-2009, 10:22   3 links from elsewhere to this Post. Click to view. #1 (permalink)
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Torchlight

un nou h'n's

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http://forum.computergames.ro/170-im...l#post40370709
 
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Old 28-08-2009, 15:47   #2 (permalink)
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ar vrea el sa semene cu d3

Desi vad ca seamana destul cu D3, nu o sa fie nici 10% din D3, dar e bun ca e inainte de D3 si sa ne antrenam )
 
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Old 29-08-2009, 16:33   #3 (permalink)
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Are o tematica mai copilaroasa, dar asta nu ma mira - tot ei fiind si autorii lui "Fate".
 
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Old 05-09-2009, 00:22   #4 (permalink)
 
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Teaser Trailer
27 octombrie
From the Ashes of Mythos: The Art of Torchlight
 
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Old 05-09-2009, 01:10   #5 (permalink)
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Acum o saptamana am auzit de el (luna august) si deja au anutat data lansarii, hai sa zicem Noiembrie (cand ar ajunge si la noi) - asa da, oameni seriosi. Si ei puteau sa faca puzzle-uri: azi o suvita, peste o luna o unghie, hai un deget si dupa un an de zile un sfarc. Vreti mai mult "stati aproape" poate peste un an il vedeti si pe celalalt. Sau poate se iveste o idee mai estetica, un brush mai rozosin si o luam de la capat...
 
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Old 05-09-2009, 12:59   #6 (permalink)
 
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Ăştia nu's bliz deci nu'şi permit să facă de'astea.
Totul depinde de cum va fi jocul ... eu sper sa fie fain din toate punctele de vedere.
 
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Old 06-09-2009, 20:59   #7 (permalink)
 
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PAX ‘09 - Torchlight Preview - Thunderbolt
 
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Old 06-09-2009, 21:43   #8 (permalink)
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27 Octombrie data lansarii? Si eu sper sa fie bun. After all, n-ar trebui sa fie asa de greu de facut un hack and slash bun. Un generator bun de itemuri, caractere puternice interesante echilibrate, monstri asemenea, si da-i bataie.
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Old 06-09-2009, 22:02   #9 (permalink)
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Pei nici nu e greu in zilele noastre, daca ai o echipa compusa din baeti talentati. Desigur, daca vrei sa promovezi jocul intens, undeva pe la 90% din munca pentru joc-ul x depusa in marketing, atunci poate dura si 5 sau 7 ani (vezi Diablo III de exemplu).
 
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Old 08-09-2009, 11:16   #10 (permalink)
 
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PAX 2009: Pixar + Diablo = Torchlight

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I played through Torchlight for half an hour at the show, and it's a delightful action-RPG PC game that looks like a cartoon version of Diablo ... which doesn't mean it's for toddlers. There's still killing of the smashing, bashing and magical varieties throughout this thing.

After starting out, you enter dungeons near the town of Torchlight, and quickly pick up different quests. I was set off in search of someone who had wandered into the dungeons, and battled my way through to find them. Left-click to melee or blast a spell, right-click to do the same with another skill, tab between skills, push button #1 for a health potion, and so on. Gather loot, gold, open chests, and explore the dungeon. Like I said, it's familiar.

But, what makes it so much fun is the whimsical design. The cartoon style really doesn't seem like an art direction you'd choose for a hack and slash RPG, but the entire world has a fantastic look and feel. At one point my Alchemist went to open a chest, and it tried to bite him. It then sprouted legs and ran around before I finally took it out with a spell. Apparently those are called "Mimics" and will be throughout the game. There are a lot of nifty things like that sprinkled around.

You also choose a pet at the outset, either a dog or cat, and you'll quickly be glad that you're given a companion right away, especially since they have their own inventory slots (they wear a little pack on their backs) and you can send them back to town to pawn your extra loot.

Other than that, there isn't anything shocking here, just that it's a ton of fun to play. You can fish for food to feed to your pet, and some of the fish will mutate your pet into different creatures, including an enormous, acid-spitting spider. Some of those mutations may or may not be permanent, but they'll always be your pet. The skill tree in-game is extremely similar to Diablo, and there's a level cap of 100 in the game. Travis cheated us up to a high level, and one of the new Alchemist skills involved summoning awesome steampunk robots that would fight for us.

...but the dungeons, encounters, and loot are random, so it'll be different each time you drop in.

Last edited by mobutu; 08-09-2009 at 11:56..
 
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Old 08-09-2009, 11:30   #11 (permalink)
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faza cu random va conta urias in rejucabilitate. e foarte-foarte importanta.
il contrazic pe Xsamsung ca nu e greu, m-am uitat cu atentie la filmulet, e departe rau de d3, care nici nu apare la anul. atat ca grafica cat si ca animatii, plus ce se afla in spate si nu vedem, skilluri etc.

ideea e ca nu poti lucra putin si sa iasa la fel, e clar asta. chiar era timpul pt un joculet fun, din asta.
 
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Old 08-09-2009, 11:49   #12 (permalink)
 
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I'm officially interested.
 
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Old 09-09-2009, 05:12   #13 (permalink)
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Pare foarte interesant, il voi juca sigur, macar sa-l incerc daca nu altceva.
 
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Old 10-09-2009, 10:56   #14 (permalink)
 
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Quote:
Originally Posted by Virtual View Post
Pare foarte interesant, il voi juca sigur, macar sa-l incerc daca nu altceva.

Asa e cand nu te gandesti sa dai bani pe el ...
 
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Old 15-09-2009, 13:16   #16 (permalink)
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Bravo baeti, le-ati dat peste nas alora de la Blizzard cu jocul acesta.

PS.Toata stima si respectul...
 
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Old 15-09-2009, 15:11   #17 (permalink)
 
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Lol Samun', tu nu obosesti vreodata sa bash la Blizzard, nu iei vreo pauza de la trollat? Ai jucat unul din cele doua jocuri, de esti asa sigur ca e peste D3?
 
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Old 15-09-2009, 15:38   #18 (permalink)
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DG: exista ignore, merita, nu mai citesti toate aberatiile. nici nu mai stii de ele
 
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Old 15-09-2009, 15:56   #19 (permalink)
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Nu cred ca voia sa spuna ca o sa fie mai bun Torchlight decat Diablo3, ci ca au demonstrat ca se poate dezvolta si lansa un hack and slash fara sa lasi jucatorii sa astepte 5 ani de la primele zvonuri. Eu tin minte ca am auzit acum vreo 2-3 ani ca se inregistra coloana sonora de la D3 pe undeva prin Polonia, si de-atunci se tot lucreaza, iar din ce se vede in trailere, nu vad cum se justifica perioada asta de 4-5 ani, nu are nimic groundbreaking, breathtaking, etc.
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Old 15-09-2009, 16:09   #20 (permalink)
 
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Mandea: Neah, functia de ignore e ineficienta. Si oricum nu ma enervez, ma amuza sa ii citesc perlele si cum se face de cacao singur, pe alte threaduri.

bibu: Eu zic sa astepti sa iasa pe piata (D3), sa il joci si abia dupa aia sa tragi concluzii, daca a meritat sau nu timpul lung de dezvoltare. Asa mi se pare normal. Nu au demonstrat nimic producatorii lui Torchlight, din moment ce nu ai cum sa il compari cu D3 (inca). La naiba, nici macar Torchlight nu a aparut, tot ce avem sunt 1-2 trailere.

Si apropo, Torchlight are mp coop?
 
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