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Old 15-02-2006, 18:29   #61 (permalink)
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Nu se vor vinde DVD-uri...download contra cost
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Old 15-02-2006, 18:50   #62 (permalink)
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Din punctul meu de vedere ar fi mai corect sa le poti lua pe un dvd (ex:Midway Arcade Treasures).Asa le poti avea sa le joci, pe cand un hdd se umple sau le stergi ca o sa pui altceva.
 
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Old 15-02-2006, 21:12   #63 (permalink)
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pbdizayn sper sa nu ai dreptate cu downloadul contra cost...nu de altceva dar nu vad cum putem noi in romania sa facem asta...
sper sa fie ce zice dark_master...dvd-uri cu mai multe jocuri de n64,nes,gc sau snes...
bine mie unul mi-ar place sa fie down de catre noi de pe diferite siteuri , dam burn cu nero si play
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Old 15-02-2006, 21:45   #64 (permalink)
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Satoru Iwata a spus ca nu va fi free,o taxa va fi acolo.
N-ai grija ca are lumea romuri (even me),probabil atunci majoritatea site-urilor care au rom-uri Nintendo vor ajunge cu adevarat "underground".
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Old 15-02-2006, 22:17   #65 (permalink)
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Problema cu spatiul pe hdd nu e o kestiune prea grava. Un rom nu depaseste de regula 10 MB (am cateva de snes si de gba). Acuma nu stiu cum e cu cele de n64, dar nici alea nu ar trebui sa fie prea mari (ma gandesc la ceva gen 100-200 MB maxim, dar cred ca ar putea fi mult mai mici).

Si daca ar baga o taxa sa dai, sa zicem 5$ pe joc, nu ar fi cine stie ce. Toata lumea ar lua joculete de snes & co. si Nintendo ar face mai multi bani. Daca baga ceva gen 20$ pe joc... mai bine nu. Poate doar cele de n64 sa fie mai scumpe...
 
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Old 15-02-2006, 22:21   #66 (permalink)
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- depinde ce hdd v'a avea consola
- cel mai interesant ar fi sa poti cumpara un joc, sa ia un ID al consolei si sa ai acces la joc oricand iar nintendo sunt renumiti pentru inventivitate nu m-as mira sa am dreptate (adevarul este ca si in ziua de azi, eu achizitionez o licenta de joc si daca se strica mediul de stocare practic pierd si licenta .. foarte tampita treaba - cel putin in romania asa e, in occident pp ca poti suna la numerele de suport)
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Old 15-02-2006, 22:25   #67 (permalink)
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@MSLv
Un rom de Snes are 1-2 MB.Unul de N64 are 8-12 MB,GBA pana in 10 MB (nu zic toate dar marea majoritate...in nici un caz 100MB...alea-s de NeoGeo 80MB)
Exemplu: Mario64 8MB.
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Old 16-02-2006, 08:06   #68 (permalink)
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N64 are doar vreo 10 MB MEMORIE????? Pai cum naiba sa concureze el ca si content cu PS1? Mie mi se pare infirm de mic...
 
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Old 16-02-2006, 09:23   #69 (permalink)
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Exista romuri de N64 de 64 Mb, sau de 32. Majoritatea au insa 8 Mb. Ideea celor de la Nintendo la lansarea consolei a fost ca romurile se vor incarca mai repede (aproape instantaneu) fata de CD-urile de la PS1. Si au pierdut, deoarece pe un CD aveai loc nu gluma--->jocuri mai spectaculoase.
 
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Old 16-02-2006, 12:32   #70 (permalink)
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Pai da si secvente FMV ioc.
Dar totusi era Unreal 1 available iar pe PSONe no way...
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Old 16-02-2006, 23:16   #71 (permalink)
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Quote:
Originally Posted by oni
Exista romuri de N64 de 64 Mb, sau de 32. Majoritatea au insa 8 Mb.
Ciudat eu inca n-am vazut joc de N64 care sa ocupe mai mult de 32 Mb...din cate stiu eu jocurile se gasesc pe cartele de 8,16 sau 32 Mb - in functie de marimea jocurilor, care in general e data de rezolutia texturilor folosite...



Quote:
Originally Posted by oni
Ideea celor de la Nintendo la lansarea consolei a fost ca romurile se vor incarca mai repede (aproape instantaneu) fata de CD-urile de la PS1. Si au pierdut, deoarece pe un CD aveai loc nu gluma--->jocuri mai spectaculoase.
Jocuri mai spectaculoase ?? Cred ca glumesti...in primul rand majoritatea erau bullshit iar cele mai rasarite oricum nu se puteau compara cu cele de pe Nintendo dpdv al graficii...motivul pt care Playstation a avut vanzari mai bune se datoreaza faptului ca jocurile erau mai ieftine datorita suportului folosit (aka CD) care era MUUULT mai ieftin de produs decat un ROM, nicidecum calitatii superioare a jocurilor

"The cost of producing an N64 cartridge was far higher than producing a CD: one gaming magazine at the time cited average costs of twenty-five dollars per cartridge, versus 10 cents per CD. Publishers had to pass these higher expenses to the consumer so N64 games tended to sell for slightly higher prices than PlayStation games did. While most PlayStation games rarely exceeded $50, N64 titles could reach $80."

Cu alte cuvinte Sony putea produce 250 cd-uri in timp ce Nintendo producea o singura cartela...

wikipedia

Last edited by mariusV; 17-02-2006 at 00:18.
 
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Old 16-02-2006, 23:34   #72 (permalink)
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pai... N64 merge pe 64 biti, pe cand PS1 are un CPU de 32 biti... Deci e normal sa aiba o grafica mai curata ca PS1.
Daca nu erau atat de incuiati cei de la nintendo, foloseau un disc de 8 cm (vreo 250 de mb parca are) pe care il bagau intr-o carcasa de plastic... Si astfel aveau suficienta memorie, era destul de rezistent pentru copii si nici nu foloseau CD normal...

Tin minte prin 96(?) ca vedeam reclame pe cartoon parca la N64 si incremeneam cand vedeam ce grafica avea pe langa SNES-ul meu de sub televizor si de fiecare data ma imaginam cum ma jucam la el...
 
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Old 16-02-2006, 23:50   #73 (permalink)
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Quote:
Ciudat eu inca n-am vazut joc de N64 care sa ocupe mai mult de 32 Mb...din cate stiu eu jocurile se gasesc pe cartele de 8,16 sau 32 Mb - in functie de marimea jocurilor, care in general e data de rezolutia texturilor folosite...
Ai auzit de 64DD ?

Good edit job.
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Last edited by -=AlukarD=-; 17-02-2006 at 00:36.
 
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Old 17-02-2006, 00:36   #74 (permalink)
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Pai eu m-am gandit ca nu mai e valabila regula atata timp cat nu se mai produc/distribuie jocuri de N64...oh well am sters link-ul

Cat despre 64DD recunosc ca n-am auzit...cu ce se mananca ?
 
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Old 17-02-2006, 00:42   #75 (permalink)
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Quote:
The N64DD has a 32-bit coprocessor to help it read magnetic disks and transfer the data to the main console. It was supposed to be Nintendo's answer to the Compact Disc that was used for Sony's PlayStation, which was cheaper to produce. The CD could also hold approximately 650 megabytes of information compared to Nintendo 64's 32 to 512 megabit (4 to 64 megabytes) cartridge.

The new media for the N64DD was rewriteable and allowed for a storage capacity of 64MB (megabytes). The games on normal N64 cartridges could also hook up with DD expansions, for extra levels, minigames, even saving personal data.

The drive works almost like a Zip drive, and has an enhanced audio library for the games to use. The main N64 deck uses its RCP and MIPS4300i to process data from the top cartridge slot and the I/O devices. To hook up with the 64DD, it needed an extra 4 Mb of RAM for a total of 8 Mb. Unlike the N64, the 64DD can boot up on its own, without the need of a cartridge on the top deck because it has a standard OS. This would later be carried over to the Nintendo 64 successor the Nintendo GameCube and even the Nintendo DS.

The 64DD had its own development kit that worked in conjunction with the N64 development kit.
Mai mult de 32MB

Si e ilegal orice rom..."unless you have the original".Si mai ales ca Nintendo isi va lansa propriul serviciu de "rom download" anul asta odata cu N.Rev si nu e free.
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Old 17-02-2006, 10:45   #76 (permalink)
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Resident Evil 2 si Conker's Bad Fur Day (poate si altele) aveau 64MB pe cart (nu trebuia disk drive).
dimensiunea jocului nu e data in prea mare masura de rezolutia texturilor, care oricum era mai mare ca la ps, jocurile puteau fi foarte mari (ca lume) fara sa ocupe mult, fiindca puterea mare de procesare ii permitea sa foloseasca compresie (ptr muzica, voce, imagine, filme) in timp ce ps doar "arata 15 jpeg-uri pe secunda" pentru a reda filme (nintendo folosea engine-ul ptr toate "miscarile de camera"), la fel si cu vocea, care era necomprimata pe cd.
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Old 20-02-2006, 17:30   #77 (permalink)
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Poza "noua" cu Nintendo Revolution. LINK
Posibil Photoshop.

Si ca de obicei pe un forum,people throw sh*t...ca aici,unde pana la urma poza cu controllerul leaked ianinte de TGS era 100% adevarata.Hmm...these people.

BTW...pentru mine poza e fake.
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Old 22-02-2006, 23:33   #78 (permalink)
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Da de asta ce zici ? Tot fake e ?

Celelalte 2 poze cred ca sunt vechi...anyway le-am pus pt cei care nu le-au vazut inca

ps: marfa de tot neonul ala albastru :P
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Last edited by mariusV; 23-02-2006 at 18:25.
 
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Old 22-02-2006, 23:57   #79 (permalink)
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Sorry...VECHI...toate 3.Ala e primul fake NR
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Old 23-02-2006, 18:30   #80 (permalink)
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Si dupa ce-ti dai seama ca e fake ma rog ? Mie mi se pare cat se poate de veridica...
 
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