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Old 11-03-2008, 09:07   #21 (permalink)
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wtf...pe mine personal nu m-au mai sunat deloc :/ si astazi era data la care ar fi trebuit sa apara la ei

le: bineinteles ca nu raspunde nimeni la telefon la ora asta la ei , sper ca n-am asteptat degeaba ca sa mi se comunice ca de fapt nu l-au mai primit :|
 
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Old 11-03-2008, 09:13   #22 (permalink)
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pwahahahahahhaha... si mie mi-au spus ieri ca abia vineri le ajunge... sa plang sau sa rad?
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Old 11-03-2008, 09:19   #23 (permalink)
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mai are rost sa ii sun si eu ? parca vad ca apare gta4 sau mafia 2 si jocul inca nu ajunge la ei...

ps: mie nici nu imi merge site-ul.
 
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Old 11-03-2008, 09:30   #24 (permalink)
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Football Manager 2008 este in stadiul "Gold"

Astazi, SEGA a anuntat ca Football Manager 2008 este oficial in stadiul GOLD si este programat sa apara pe 28 Martie. De asemenea SEGA a mai anutat astazi ca Football Manager 2008 va avea unele diferente fata de versiunea de anul trecut de PC printre care o baza de date updatata ( pentru PC au aparut deja 2 patch-uri ), suport Xbox Live si mod-uri multiplayer permitand turnee globale.
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Old 11-03-2008, 11:24   #25 (permalink)
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Quote:
Originally Posted by axeaxel View Post
stoc deja epuizat



cand o sa ajunga si la noi ?
Nu e domne nici un stoc epuizat, nici macar nu au avut.
Eu am renuntat la ideea de a mai lua Army of Two de pe ******** si am facut comanda de pe shopto, sper ca pana vineri sa ajunga.
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Old 11-03-2008, 12:13   #26 (permalink)
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2 noi jocuri vor intra in colectia Xbox Live Arcade maine, Miercuri 12.03.2008.

Brain Challenge 800 puncte

Bliss Island 400 puncte


Quote:
Get your brain in shape with fun daily exercises—these challenging and entertaining puzzles act like a vitamin boost for your brain. Brain Challenge™ is more than just a game, it's your personal coach for mental fitness!

Twenty different games in five categories (Memory, Visual, Logic, Math, and Focus) will train all areas of your brain. Keep track of your progress every day, and easily evaluate your level of brain activity. Brain Challenge is the easy and enjoyable way to keep your brain alert.

* Multiplayer fun: Challenge friends with four-player offline and online multiplayer modes.
* Game variety: Thirty games are broken down into different categories—Memory, Visual, Logic, Math, and Focus.
* Training room: Play all the mini-games within each category freely.
* Creative mode: Relax by exploring your brain's creative abilities through five games.
* Stress mode: Test your abilities under stressful conditions.
* Personal coach: Choose your favorite coach to accompany you through all your brain development steps and develop a unique relationship with him or her.
* Brain charts: View your overall performance and progression with detailed stats and graphs

-----------------------------------------------------

Bliss Island is a fun and engaging pick-up-and-play game, and once you pick it up, you can't put it down! Delve into the world of Bliss Island and help Hoshi win a day off as you take on over 25 unique challenges, spread across nine crazy levels. Mastered single player mode? Challenge your friends online and see who really is the Bliss Island champion.

* Pick up and play: Experience more than 25 unique challenges across nine crazy levels.
* Play with friends: Jump into online multiplayer and challenge your friends online.

Sursa: majornelson.com
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Old 11-03-2008, 12:21   #27 (permalink)
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Chiar dragut dp meu de vedere, creca o sa cumpar Brain Challenge ala, si-asa ca am 800pcte ramase pe live.
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Old 11-03-2008, 12:23   #28 (permalink)
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Conform celor de la 8bit Joystick.com

Quote:
Someone at Microsoft Has Been Editing the Wikipedia Article on the Xbox 360 Hardware Problems

Tonight I edited the Wikipedia article Xbox 360 technical problems to clarify some points about my interviews on the Xbox 360 Red Ring of Death. I suspect the cacophony that is Wikipedia will probably take issue with this since I was actually involved and did original research and the hive minds at Wikipedia frowns on stuff like that. But it ends up I am not the only one to edit that article.

I ran the article through the Wikipedia Scanner and I found a user at Microsoft in Redmond has been making edits to the article over time.

I mean come on guys. If your going to edit Wikipedia for PR purposes at least don't do it from a computer that is going to register as a Microsoft IP. If there are anyone at Microsoft PR reading this tell the user at the IP "131.107.0.73" that they need to be a little more discrete about their removal and alteration of a heavily controversial article such as "Xbox 360 technical problems". The Wikipedia user edited the article at work on a Microsoft.com network on 2007-08-03 and 2007-08-02. They have also made several edits on a variety of articles so I doubt that this user is a press relations agent. I don't think it's a deliberate conspiracy but the appearance of a conflict of interest is there.

Basically if your at work I would suggest staying the heck away from articles about problems with products that your company makes especially if your going to allege that there were "weasel words" in the article that conflict with the official PR line from your employer.
Trebuia Microsoft sa isi bage nasul si pe wikipedia. Si de pe un PC al firmei si pe un articol pentru cel cu probleme technice Xbox 360
 
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Old 11-03-2008, 14:42   #29 (permalink)
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Originally Posted by GreyhounD View Post
Nu e domne nici un stoc epuizat, nici macar nu au avut.
Eu am renuntat la ideea de a mai lua Army of Two de pe ******** si am facut comanda de pe shopto, sper ca pana vineri sa ajunga.
si bine ai facut, am sunat si eu intr-un tarziu la ei ... mi-au spus ca nu le-a venit jocul, cel mai probabil Vineri cum a zis si MO
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Old 11-03-2008, 14:56   #30 (permalink)
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Voi tot nu v-ati invatat minte cu gameshopu' ? De la data aparitiei mai puneti 1-2-3 saptamani in plus.
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Old 11-03-2008, 17:14   #31 (permalink)
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Voi tot nu v-ati invatat minte cu gameshopu' ? De la data aparitiei mai puneti 1-2-3 saptamani in plus.
De data asta cred că aşteptarea va înţepa, deoarece jocul nu pare mare şmecherie. Este mic, scurt şi prost făcut, cu siguranţă nejustificându-se amânarea lui cu luni bune. Un shooter aşa-zis ancorat în realitate (felul cum pune problema războiului din Irak e superficial şi idiot şi va deranja pe cei care ştiu mai multe despre subiect) în care doi mercenari, mari machos, nu pot trage în timp ce se mişcă, va nedumeri, cel puţin. Presupun că mai interesant va fi să stai pitit după cutii de carton indestructibile până când reuşeşti să nimereşti ceva sau până când duşmanii vor uita complet că au în faţă nu unul, ci doi adversari (sistemul aggro), permiţându-i "pacifistului" să-i flancheze şi să-i facă terci. Era realist şi military accurate sistemul din Brothers in Arms în care flancai şi rupeai după ce te asigurai ca nemţii erau fully suppressed şi nu se puteau mişca de acolo.
Este felul meu de a spune pas acestui joc. Ca o alternativă la posibilitatea închirierii lui, recomand piratarea.

PS: O scurtă clarificare: nu încurajez pirateria, dacă era aşa piratam şi eu. Ultima propoziţie are un ton ironic şi efect de punch line. Este ca şi cum aş spune că voi cumpăra jocul când va deveni platinum, iar acest lucru nu se va petrece niciodată. Note to self: use emoticons...or die misunderstood.
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Old 11-03-2008, 17:20   #32 (permalink)
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Hai sa nu recomandam sau incurajam pirateria pe forum mai bine.
Toata lumea spune ca e un joc mediocru, pe nimeni n-am auzit sa-l laude.Chiar sunt curios sa aflu parerea celor care au jucat pe live.
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Old 11-03-2008, 23:21   #33 (permalink)
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Joystick anunta :

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After sales of brainy first-person shooter BioShock were so strong, a sequel seemed like all but a foregone conclusion. 2K Games put any remaining doubt to bed today, revealing that BioShock 2 is due to hit shelves in the fourth fiscal quarter of 2009, which would put it between August and October of 2009. The game is being developed not by Ken Levine's 2K Boston, but rather 2K Marin, which reportedly has some BioShock staffers on board. At this point, we don't know what (if any) involvement Levine will have, nor do we know what systems it will be on.

The info came in an investor relations report released by the company today. Even though we figured the game was in the works, we have to admit we're a little surprised by the window, just two years after its predecessor. But you're not going to hear us complaining. If it means more Big Daddies and Little Sisters, we don't really care where we get it.
 
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Old 11-03-2008, 23:58   #34 (permalink)
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Bossman anunta:

http://forum.computergames.ro/9-firs...shock-2-a.html
 
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Old 12-03-2008, 07:30   #35 (permalink)
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Originally Posted by Mika View Post
so what ? A mea a fost prima


BioWare: How We Can Improve The Side Quests For ‘Mass Effect 2′

Quote:
Originally Posted by MTV Multiplayer

Here’s my chat with BioWare general manager Greg Zeschuk on the topic:

Multiplayer: I played through the end of “Mass Effect.” I had a good time with it. I actually liked exploring a lot of the planets. But what do you make of the people who have said they really enjoy the critical path much more than the side quests? Have you learned any aspects about how to improve upon that aspect of game development, which seems to me to be necessarily always going to be secondary — because they are the side quests? How do you improve that area of game development?

Greg Zeschuk, General Manager, BioWare: “Mass Effect” was specifically designed so there was kind of a straight shot of really intense story down the middle. And then, on the sides, we almost had supporting casts — and those were the planets you could explore. And that was really purposeful. That was to give the player a lot of variety in what you could do and give the player a user-driven, sort of personally customized choice as to how you could play the game.

One of the things we’re looking at for sequels and some of our other games is better technical ways, smarter ways to auto-generate content, to create stuff that seems richer to the player. Another thing we’re looking at — again not specific to one game, but just generally — is a way of tying those additional moments back into the story: whether it’s having to gather certain things for those other planets, kind of making them more central to the story but making sure that they’re still the supporting cast. [We want to be sure] that there’s something really purposeful about them.

I think with “Mass” we just wanted to say, “Let’s make a whole bunch of planets for people to explore.” They all encapsulated, amongst themselves, some fun stories to do. Some kind of spanned among each other. But [next] we’re taking it to that next level of tying them into the central story as well.

Multiplayer: Is it partially a methodology thing? I don’t know if this is something a lot of developers wind up confronting, but do side quests wind up being the last thing you get to or something you’re not able to staff as much as you’d want to, because they’re not as important as the main part of the game?

Zeschuk: Side quests can sometimes be left on the side, so to speak. Pardon the pun. But a lot of times it’s even just getting that whole game done, that first shot [that is important]. We look at “Mass Effect 2” as incredibly exciting. Just the amount of effort and knowledge and know-how that went into building the technology for the first one is huge, and [we now have] the chance to actually make things a little bit richer.

We look into BioWare’s history and we’re really aiming for what happened with “Baldur’s Gate II” compared to what happened with “Baldur’s Gate” one. “Baldur’s Gate” one — extremely solid game, huge impact on the industry. But with “Baldur’s Gate II” we just took it to a whole new level. And I think that’s what we’re excited about with “Mass.”
http://multiplayerblog.mtv.com/2008/...mass-effect-2/


Americanii nu se pot juca cu Europenii Army Of Two

Quote:
NOTE: The online game modes in Army of Two are not cross region compatible and is only supported between PAL discs." So says page six of the European Army of Two manual, as reported by Sarcastic Gamer. Or, to put it a different way, Europeans and Americans won't be playing any Army of Two together. it's unclear if the European version is still cross region compatible with other countries that use the PAL standard, such as Australia. We join in Sarcastic Gamer's belief that this is really the kind of information that should be listed on the box. We also wonder along with them whether or not this is something we should come to expect from future EA titles. Let's hope not.
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Last edited by Bobby; 12-03-2008 at 07:41.
 
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Old 12-03-2008, 10:27   #36 (permalink)
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Mika, Take Two anunta. Noi suntem doar niste raspindaci mai informati decit altii...

PS ca sa nu mai spun ca in stirea pe care a redactat-o a gresit si perioada de lansare. Q4 2009 fiscal (cel mentionat in comunicatul de presa) nu e acelasi lucru cu Q4 2009. In cazul Take Two, anul fiscal incepe pe 1 noiembrie, deci Q4 2009 fiscal pentru ei inseamna August-Octombrie 2009, ceea ce il plaseaza cam la fel ca in cazul primului titlu (Bioshock a fost lansat pe 21 august in US si 24 august in UK/EU). Concluzionez ca si Bioshock 2 va fi lansat cel mai probabil late August 2009.
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Old 12-03-2008, 12:35   #37 (permalink)
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Am terminat demoul de la Eternal Sonata si mi-a placut , a incercat cineva jocul full ? Merita ?
 
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Old 12-03-2008, 12:37   #38 (permalink)
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Daca joci Lost Odyssey iti dai seama ca Eternal Sonata nu merita.
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Old 12-03-2008, 12:43   #39 (permalink)
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Daca joci Lost Odyssey iti dai seama ca Eternal Sonata nu merita.
Daca omul e ca mine si nu ii plac caractere gay in joc, s-ar putea sa-i placa mai mult Eternal Sonata.
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Old 12-03-2008, 13:22   #40 (permalink)
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si mie mi-a placut demo-ul de Eternal Sonata, insa imi place si Lost Odyssey pe care l-am inceput deja, asa ca nu mai am timp de altceva.

Sandman, noi vedem acele personaje ca fiind "gay" pentru ca ele au trasaturi feminine si nu arata ca cei doi machos din Army of Two, insa adevarul este ca noi privim dintr-un punct de vedere total diferit fata de cel asiatic. In Asia, eroul perfect, omul perfect, este combinatia ideala a celor doua principii yin si yang, asta deoarece ei aplica sistemul dualist pentru a explica nasterea universului si mersul vietii. Plecind de aici, eroul perfect in viziune asiatica nu este un bad guy muschiulo-paros, ci un om in care cele doua forte sunt in armonie, lucru care se rasfringe si asupra aspectului fizic. Rezulta ca eroul din Lost Odyssey este fff bine reprezentat daca interpretam in acest fel. Sper ca asta te va ajuta pe viitor sa intelegi mentalitatea asiatica si sa incerci sa accepti si parerea altora. In fond, nu te obliga nimeni sa il joci. Este dreptul tau sa nu iti placa. Lucrul cu care eu nu pot fi de acord este ignoranta de care dai dovada cind spui ca astfel de personaje sunt "gay".
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