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Old 10-02-2008, 13:42   #1 (permalink)
 
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Update-uri TF2

Ca tot avem o sectiune intreaga dedicata lui TF2 am zis ca e util si un astfel de thread.Listarea o s-o fac de la lansarea oficiala The Orange Box(excluzand update-uri la Source engine/TV) si voi adauga pe parcurs ce apar update-uri noi.
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Old 10-02-2008, 13:43   #2 (permalink)
 
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25 Oct 2007
  • Improved compatibility for direct sound
  • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
  • Improved autobalance calculation code when determining who to switch
  • Improved networking compatibility for some routers
  • Fixed a crash during level init related to model loading
  • Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
  • Fixed a bug in the clientside player avoidance code, and smoothed it a little more
  • Further crash fixes related to paged pool memory usage
31 Oct 2007
  • Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
  • Medigun no longer continues to heal enemy Spies who have lost their disguise
  • Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
  • Tweaked shadow filtering to make shadows look more smooth
  • Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
  • Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
  • Fixed small memory leak in HTML controller
  • Made HTML output more compatible with new XHTML document styles
  • Fixed physics crash involving bad ragdoll friction values
  • Fixed detail sprite fading
  • Added anti-bunny hopping code
  • Fixed crash when viewing some HTML MOTDs
1 Noi 2007
  • Fixed a performance regression
7 Noi 2007
  • Improved paged pool memory tracking
  • Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't
  • Fixed Medic's uber-charge stats tracking
  • Fixed a bug in scoring Engineer building destruction
  • Engineers no longer earn points for using their own teleporters
  • Freezepanel hud improvements now trigger on usage of the "jpeg" command
  • Fixed Spies exploit enabling them to attack while disguising, without losing disguise
  • Fixed Spies being able to attach sappers through thin walls
  • Fixed several melee weapon switching exploits
  • Fixed exploit that allowed players to teleport with the intelligence
  • Fixed a client crash related to MP3 playing
  • Improved client handling of stats when a connection couldn't be made to the stat servers. Fixes several cases of stat loss
15 Noi 2007
  • Fixed exploit where spectators could spawn into the world without actually joining a team


    Hydro map changes

  • Fixed an exploit that would allow players to jump out of the map


    Granary map changes

  • Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
  • Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
  • Minor visual tweaks to the BLU side between capture points 2 and 3
  • Clipped off a super high (demo pipe jump) perch in the middle area
  • Increased base round timer to 10 minutes
  • Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
  • Minor changes to lighting in the middle area
  • Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
  • Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
  • Fixed material alignment and model interpenetration issues in home spawn rocket rooms
20 Noi 2007
  • Changed some networking code to help alleviate the lagouts some clients are experiencing
  • Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
  • Added DoAskConnect command to serverplugin sample
  • Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
  • Server log entries for Round_Win and level changes will now detail the team scores and player counts
  • Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
  • Removed some legacy math convars for turning off SSE/MMX
  • Fixed terrain collision bug that allowed players to get under the terrain in some maps
  • Fixed jump/taunt exploit
  • Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
  • Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
  • Fixed an error when updating name of 32nd player on server
  • Fixed extra ascii 0x01 character at the beginning of " connected" console spew
  • Fixed a bug that could cause a slight delay on engine startup
20 Dec 2007
  • Sudden Death mode is now a server option (a convar) and defaults to OFF
  • Sapped buildings now take slightly less damage from the Spy who sapped them
  • The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
  • Fixed an rcon/console command that could cause server crashes
  • Prevented players from playing the "civilian" class
  • Prevented players from hiding their name in the scoreboard
  • Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
  • Fixed decals not being correctly applied to the world in some cases
21 Dec 2007
  • Restricted sound engine updates to a max of 100fps
  • Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change
  • Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else
  • Added the ability for servers to have map-specific .cfg files in the cfg folder (missed in yesterday's release notes)
22 Dec 2007
  • Fixed an audio problem in the previous update where sound corruption could occur on some systems
31 Dec 2007
  • Fixed "CUtlLinkedList overflow!" crash
  • Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
  • Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
  • Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
  • Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
  • Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
  • Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
7 Ian 2008
  • Added an option in the Options->Multiplayer dialog to filter custom game files being downloaded from servers
  • Fixed cases where ragdolls were falling through the world
  • Graphics optimizations for mid and low end hardware
  • Fixed players blocking doors in Well
  • Fixed engineer building in exploit areas on final caps in Well
  • Increased starting round timer to 10 minutes in Well
14 Ian 2008
  • Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
  • Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
  • Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
  • Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
  • Reduced Granary spawn advantage for capping the middle point
  • Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
  • Fixed obscure crash related to resolution changing
15 Ian 2008
  • Fixed medigun effect not being removed if the medic changed class while healing
  • Fixed being able to zoom too quickly after firing a zoomed shot
25 Ian 2008
  • Added new capture the flag map CTF_Well
  • Added Spanish map descriptions
  • Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog
  • Added more particle optimizations for mid range and low end hardware
  • Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round
  • Updated "nextlevel" CVAR to trigger a changelevel at the end of the current round (not mini-round)
  • Fixed SourceTV demo recording problem
  • Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps
  • Fixed a couple cases where player stats were not being recorded correctly
  • Fixed some log entries being truncated
  • Fixed crash caused by trying to import a custom player spray
  • Removed the "Reset Stats" button from the Player Stats screen
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Old 14-02-2008, 10:12   #3 (permalink)
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15 Feb 2008

Source Engine
  • Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
  • Optimized some particle systems to improve performance on some hardware configurations
  • Player stats are now sent up as they change, rather than when the player dies
  • Improved playback of sub-frame sounds
  • Fixed a crash caused by alt-tabs during map load
  • Eliminated unnecessary temporary memory allocation in scenefilecache
Team Fortress 2
  • Badlands released
  • Changes to Dustbowl
    • Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
    • Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
    • Fixed a gap behind stage 1, cap 1 house
    • Fixed a high perch on stage1 cap1 house roof
    • Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
    • Fixed a few places where rockets/demoman pipes could pass through non-solid models
    • Sealed up a gap over stage1 lower startgate
    • Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
  • Changes to Capture the Flag Well
    • Fixed trains not starting on map spawn
    • Removed cap association from red spawns that were spamming console
  • Changes to Granary
    • Removed spawn timing advantage from the middle (from -3 to 0)
    • Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
    • Fixed a few places where players could get stuck between containers and silos
    • Adjusted playerclips on red container that made it appear like players were floating
  • Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
  • Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
  • Added flamethrower "sizzle" sound when the Pyro is hitting a target
  • Updated explosion debris to be a bit darker
  • Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
  • Added ctf_well to the default mapcycle.txt file
  • Added ctf_well to the default motd.txt file
  • Fixed floor tile material type
  • Fixed some weapon damage info missing from TF2 game stats
  • Made some small changes to the Demoman viewmodel that were causing performance problems
  • Added exec'ing a .cfg file on the client when you select a class to play.
  • Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
  • Added server log entry for buildings destroyed by their owner
  • Fixed sentry gun shadows being clipped
  • Updated glass material
SourceTV
  • SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
  • Fixed Pyro's flamethrower flames not showing up in SourceTV
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Old 16-02-2008, 12:41   #4 (permalink)
 
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15 Feb 2008
  • Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior)
  • Fix stat records sometimes being attributed to the wrong class
  • Fixed the SourceTV changes not working unless servers launched with +tv_enable 1 in the command line
  • Game server will now try 32 sequential ports to start up on if they are all originating on the same machine. Previously it would stop at 10
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Old 20-02-2008, 02:57   #5 (permalink)
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February 19, 2008

Fixed Badlands exploits and missing textures
Fixed tv_enable resetting maxplayers value
Fixed a case where a spy stabbing from the front of a player would score a backstab
Fixed stats being reported incorrectly for some players
Dropped weapons now replenish half of your max ammo when picked up
Added exec'ing a cfg\.cfg file on the client when you select a class to play (for real this time!)
Reverted mp_forcecamera changes from previous release and set TF2 default back to 1
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Old 29-02-2008, 08:12   #6 (permalink)
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February 28, 2008 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Added "Custom" tab to the server browser

* Servers can now specify metatags describing the custom rules they've adopted
* Players can use tag filtering to find servers running the custom rules they want to play
* Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24


Initial release of Tournament mode (mp_tournament)

* UI for handling team naming, ready mode, and win results
* Disables team player limits, autobalancing, and intermission


Class balancing

* Reduced Soldier's maximum rocket reserve ammo from 36 to 16
* Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
* Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24


General

* Added protection against voice command spamming. Dramatic reduction in teleporters needed
* Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
* Fixed "lastdisguise" command not remembering if you were disguised as your own team
* Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
* Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
* Fixed Spectator targetID not using team colors
* Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
* Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
* Fixed Badlands never having Sudden Death triggered
* Fixed Engineer being able to detonate buildings that are being sapped
* Changed Engineer buildings to detonate when a player disconnects instead of blinking out
* Fixed potential client crash for players being healed by a Medic or dispenser
* Made several improvements to server-side stat reporting (not related to individual player stats)
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Old 07-03-2008, 11:24   #7 (permalink)
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6 martie 2008
  • Removed sv_alltalk from the list of convars that affect custom server tags
  • Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target
  • Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended
  • Fixed Sudden Death "seconds have passed" string not including the amount of seconds that have passed
  • Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs
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Old 21-03-2008, 13:39   #8 (permalink)
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March 20, 2008 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes

Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly

Plugged an exploit where the server could send executable code to the client

Fix client crash on exit while processing game stats

Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels

Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps

Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else

Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"

Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"

Fixed auto-screenshots not being taken at the end of the map during tournament mode

Fixed gates being closed during the pre-round time during tournament mode

Fixed GetDynamicBaseline crash

Fixed rare animation triggered sound crash
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Old 02-04-2008, 21:38   #9 (permalink)
 
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1 Apr 2008
  • Added Custom Tab explanation dialog to be shown the first time the server browser is opened
  • Changed Medigun Ubercharge meter to drain faster for each target that still has Ubercharge beyond your current target. This means there is a penalty for having multiple people being Ubercharged at one time
  • Fixed crouch-jump exploit that allowed players to get outside of the world
  • Fixed bad characters in the chat string when achievements are announced in languages other than English
  • Fixed a few instances of truncated text in the menus and dialogs for languages other than English
  • Fixed problem that was preventing some dedicated servers from uploading gamestats
  • Fixed scoring bug during Sudden Death when the map timelimit is triggered
  • Added the string "(extra slot was added for SourceTV)" when maxplayers is increased for SourceTV
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Old 03-04-2008, 22:31   #10 (permalink)
 
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2 Apr 2008
  • Fixed Linux dedicated server crash on map change
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Old 23-04-2008, 12:24   #11 (permalink)
 
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19 Apr 2008
  • The short film, Meet the Scout is now available on Steam. Get to know this feisty runt in English, French, German, Russian, or Spanish.

    The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.
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Old 30-04-2008, 04:10   #12 (permalink)
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April 29, 2008 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

  • Improved particle performance on multi-core machines
  • Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
  • Fixed surround sound initialization problems with new speaker modes defined in Vista
  • Added Goldrush
  • Added Character Info and Loadout to the main menu
  • Added 39 Medic achievements
  • Added unique Medic items:
  • The Blutsaugher, The Kritzkrieg, and The Ubersaw
  • Added new attack animations to most melee weapons
  • Added new speech for the Heavy and Demoman
  • Added Stopwatch mode to Tournament mode
  • Automatically used on Attack/Defense maps
  • Teleporter effect no longer shows up on invisible or disguised Spies
  • Spies disguised as their own team can now capture control points
  • Increased force taken by pipebombs by bullets and explosions
  • Target ID hud is now colored red or blue to match the spectator target
  • Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
  • Fixed exploit where clients could start benchmark mode on servers
  • Fixed drowning exploit that allowed players to regenerate health
  • Fixed reload exploit that allowed plays to fire instantly after switching weapons
  • Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
  • Fixed invulnerability overlay not drawing if the invuln player was previously on fire
  • Fixed "times used" entry in teleporters maxing out at 32
  • Fixed rare client crash on level change during control point capturing
  • Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements



For mapmakers:
  • Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
  • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
  • Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
  • Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint

Granary
  • Added setup time logic, and gates to the middle
  • Fixed an overlay alignment bug on one of blue's gate signs
  • Minor lighting fixes in red/blue spawns

2Fort
  • Added medium ammo and health to basement hallways
  • Added small ammo and health to top of spiral
  • Fixed a clip brush exploit outside blue sniper deck
  • Fixed number "2" overlay on front of red base not being assigned to the brush face
--------------------
Editare ulterioară
--------------------
April 29, 2008 - Team Fortress 2: Gold Rush Update Available Now

The Team Fortress 2: Gold Rush Update is now available, free to owners of Team Fortress 2 via Steam. The Gold Rush Update introduces the new Gold Rush map and Payload gameplay style, the first set of unlockable weapons, and a new set of achievements for the Medic.

In other TF2 news, a worldwide Team Fortress 2 Free Weekend will begin Friday at noon PDT, and will include access to the new content released today in the TF2: Gold Rush Update. Using the functionality made available through Steam and Steamworks, all of the files needed to join the Free Weekend are available for pre-loading now.

The Free Weekend is open to players around the world, and there is no obligation to purchase to participate; all that is needed is a Steam account to join.

To start pre-loading everything you need to play on Friday and learn more about Team Fortress 2, please visit www.steamgames.com/goldrush

April 29, 2008 - Team Fortress 2 Update Released

...other update news omitted...

Teleporter effect no longer shows up on invisible or disguised Spies.

Via upmax.
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Last edited by dod0; 30-04-2008 at 04:10.. Reason: Automerged Doublepost
 
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Old 30-04-2008, 22:32   #13 (permalink)
 
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30 Apr 2008
  • Removed TF2 achievement console commands
  • Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
  • Fixed potential "nuke" exploit in rcon subsystem
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Old 03-05-2008, 06:04   #14 (permalink)
 
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3 Mai 2008
  • Fixed Kritzkrieg client crash in particle system
  • Fixed Milestone 2 and Milestone 3 achievements being given at the incorrect times
  • Fixed exploit where players could drop weapons onto the ground for other players to pickup
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Old 06-05-2008, 06:20   #15 (permalink)
 
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5 Mai 2008
  • Fixed unlimited UberCharge exploit
  • Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons
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Old 08-05-2008, 07:30   #16 (permalink)
 
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7 Mai 2008
  • Fixed clients getting the "Reliable snapshot overflow" error
  • Fixed another unlimited UberCharge exploit
  • Fixed elevators not working in user maps
  • Networking optimizations
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Old 08-05-2008, 17:19   #17 (permalink)
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Ahaaa "fixed ubercharged exploit" eu ziceam ca e cheat 3rd party am vazut de trei ori chestia asta saptamana trecuta.
 
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Old 10-05-2008, 00:11   #18 (permalink)
 
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9 Mai 2008
  • Fixed several issues with the Family Practice achievement. Players with 10/10 progress that have not been awarded the achievement will get the achievement the next time they UberCharge any Steam friend
  • Fixed toggle-fire option for the Medigun preventing players from earning the Second Opinion achievement
  • Fixed The Kritzkrieg not charging faster than the Medigun
  • Fixed issue that was preventing players from using their new Medic items on some servers
  • Fixed melee weapons not being affected by The Kritzkrieg's critboost
  • Fixed Server Browser sometimes refreshing in the background on startup when it wasn't visible
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Old 22-05-2008, 03:23   #19 (permalink)
 
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21 Mai 2008
  • Fixed mat_queue_mode crash during level transitions
  • Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
  • Improved prediction of Spy's speed changes when disguising
  • Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
  • Optimized particle traces on multi-core machines
  • Fixed tracers sometimes firing with the wrong team color
  • Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
  • Fixed map exploits in Gold Rush
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Old 10-06-2008, 11:24   #20 (permalink)
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9 Iunie 2008


  • Changed video options initialization to fix some HUD resolution problems in mods
  • Fixed crash issuing the last disguise command when not connected to a server
  • Fixed rare crash on exit
  • Fixed a couple of issues with gamestats reporting incorrect values
  • Fixed an exploit that allowed clients to crash servers
 
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