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Old 12-06-2008, 11:17   #21 (permalink)
 
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11 Iunie 2008
  • Allow Mods to set which ConVars control the sv_tags settings
  • Support custom Russian TF2 fonts
  • Particle rendering/simulation performance increase (missed from the previous update)
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Old 20-06-2008, 01:53   #22 (permalink)
 
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20 Iun 2008
  • Added 2 community maps: cp_fastlane and ctf_turbine

  • Pyro
  • Added alt-fire compression blast to the basic flamethrower
  • Added The Axtinguisher, The Backburner, and The Flare Gun
  • Hadouken taunt now kills people it hits
  • Tuned the flamethrower hit detection to improve detection versus retreating opponents
  • Removed Flamethrower's damage falloff (was falling off to 25% by the end)

  • cp_well
  • Added a route from the forward central foyer up to the battlements
  • Redistributed health and ammunition throughout the bases

  • ctf_well
  • Added a route from the forward central foyer up to the battlements
  • Removed central building, reduced overall map length
  • Redistributed health and ammunition throughout the bases

  • Other Notes
  • Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps
  • In-game avatar images will now have a badge around them if the player is your friend
  • Fixed bug that allowed players to move around in a reference pose
  • Added custom death icons for unlockable weapons
  • The player join team message now specifies whether the player used the auto team option
  • Payload maps now support four control points per stage
  • Achievement dialog will stay open when you're moving in & out of the game and the main menu
  • Added full Russian localization, with both fonts & speech
  • Returned the "Report a Bug" option to the main menu
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Old 22-06-2008, 13:04   #23 (permalink)
 
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22 Iun 2008
  • Fixed "Hot on your Heels" counting non-flamethrower based kills
  • Fixed some Pyro achievements not working on some servers
  • Fixed Compression Blast and Flare Gun trail particles on DX8
  • Fixed Spy cloaked as Scout in response rules for all classes
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Old 24-06-2008, 06:21   #24 (permalink)
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23 iunie 2008:

Reduced Medic's unlockable requirements to match that of the Pyro's. Medic players now meeting the requirements will receive their unlockables shortly after joining a server
Fixed Spy sapper viewmodel animation popping
Fixed another issue with the Hot on your Heels achievement
Incorporated the new Russian fonts into the base Team Fortress 2 fonts. Fixes the missing fonts problem when running in Russian with English VO
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Old 02-07-2008, 00:42   #25 (permalink)
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1 IULIE 2008

Team Fortress 2


Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed

Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack

Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them

Fixed spy getting stuck in players after removing his disguise

Fixed spy stabbing and being able to go invisible instantly

Fixed spy disguised as enemy medic being able to spam voice commands

Fixed buffed health not decaying properly after being healed by a dispenser

Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.

Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)

Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
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Old 04-07-2008, 12:17   #26 (permalink)
 
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4 Iun 2008
  • Fixed a memory leak affecting both clients and servers
  • Fixed a malicious packet exploit
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Old 09-07-2008, 01:57   #27 (permalink)
 
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9 Iul 2008
  • Fixed rcon crash caused by too many incorrect password attempts
  • Fixed clients experiencing connection problems during round restarts
  • Fixed flares not always being removed on impact
  • Fixed 32 player servers not working correctly with SourceTV enabled
  • Fixed dropped flags sometimes falling through the world
  • Fixed number key menu input sending 2 key events
  • Fixed PING field being clipped in the scoreboard at 800x600 resolution
  • Fixed broken Medigun taunt
  • Changed mat_showmiplevels to only be allowed when cheats are on
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Old 30-07-2008, 03:25   #28 (permalink)
 
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30 Iul 2008
  • Fixed team switches on Attack/Defense maps spamming the console
  • Fixed the Kritzkrieg not working on servers with crits turned off
  • Fixed some clipped localized strings in various in-game dialogs
  • Fixed several cases where files were synchronously loaded while the game was running
  • Fixed a shutdown crash in the material system
  • Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
  • Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
  • Players killing themselves will now give a kill credit to the last enemy who damaged them
  • Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
  • Fixed players being killed and creating ragdolls during team switches
  • Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
  • Removed health bonus from the Backburner
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Old 05-08-2008, 12:11   #29 (permalink)
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04/08/2008


Fixed _resetgamestats command causing server crash.

Fixed clients earning achievements when a player they've recently damaged suicides
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Old 05-08-2008, 13:49   #30 (permalink)
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Quote:
Originally Posted by Nervoz View Post
Fixed clients earning achievements when a player they've recently damaged suicides
Partea asta n-am inteles-o foarte bine.
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Old 05-08-2008, 21:44   #31 (permalink)
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Probabil ca era un bug si obtineai achievements cand luai frag pe unul care murea accidental.
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Old 05-08-2008, 23:19   #32 (permalink)
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Am aflat intre timp, mi-a explicat Nervoz in topic-ul Discutii generale.
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Old 20-08-2008, 03:05   #33 (permalink)
 
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20 Aug 2008
  • Added 3 Heavy unlockables

  • Natascha, The Sandvich, The Killing Gloves of Boxing
  • Added 35 new Heavy achievements


  • Added Arena game mode

  • 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands


  • Added 2 new maps

  • Badwater Basin, a new payload map
  • cp_steel, a community map by Jamie "Fishbus" Manson


  • Changes

  • Added server map timeleft to upper right of scoreboard
  • Added new firing sounds to The Backburner
  • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
  • Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
  • 32 player servers can now support an extra slot of SourceTV
  • Made the freezecam item panel description easier to read
  • Players now broadcast whether they chose a team directly or use autoteam
  • Added proper handling of cart blocking recognition to Payload maps


  • Bug fixes

  • Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
  • Fixed Spy watch arm not using team skins
  • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
  • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
  • Fixed a loophole that allowed players to pickup weapons of other classes
  • Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
  • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
  • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
  • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
  • Fixed spectators not having the target ID labels display correctly
  • Fixed the cart alarm sound occasionally getting stuck on in Payload maps
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Old 21-08-2008, 08:35   #34 (permalink)
 
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21 Aug 2008
  • Fixed an invalid skin crash on TF weapons
  • Fixed a viewmodel related crash when switching classes away from Medic
  • Fixed not getting the Arena team menu after watching the intro movie on Arena maps
  • Fixed some problems with localized text
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Old 22-08-2008, 18:08   #35 (permalink)
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21 Aug 2008
  • Fixed startup crash related to loading the tf2_playerstats.dmx file
  • Fixed material system crash
  • Added -noborder command line option to play windowed-mode with no border
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Old 21-11-2008, 17:33   #36 (permalink)
 
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26 Aug 2008
  • Fixed a bug that prevented the correct Arena stats from being uploaded
21 Oct 2008
  • Added rate limit for several client commands to prevent server spamming
  • Added consistency checking for particle systems
  • Updated r_particle_timescale ConVar so it can only be changed if the server has sv_cheats set to 1
  • Updated loading/disconnect dialogs so they're easier to read
  • Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes
  • Updated Granary to remove the setup time and gates
22 Oct 2008
  • Removed consistency check for some particle systems that players like to customize
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Old 12-12-2008, 08:11   #37 (permalink)
 
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11 Dec 2008
  • The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
  • The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
  • Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
  • Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
  • Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
  • The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
  • Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
  • There is now a custom icon for death messages when the player was killed from a critical hit
  • Added a new particle effect for when a player enters the water
  • Added smoke to the feet of a rocket jumping soldier
  • Players will now have some particles swirling around them so other players can see when they are overhealed
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