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Old 12-06-2008, 11:17   #21 (permalink)
 
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11 Iunie 2008
  • Allow Mods to set which ConVars control the sv_tags settings
  • Support custom Russian TF2 fonts
  • Particle rendering/simulation performance increase (missed from the previous update)
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Old 20-06-2008, 01:53   #22 (permalink)
 
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20 Iun 2008
  • Added 2 community maps: cp_fastlane and ctf_turbine

  • Pyro
  • Added alt-fire compression blast to the basic flamethrower
  • Added The Axtinguisher, The Backburner, and The Flare Gun
  • Hadouken taunt now kills people it hits
  • Tuned the flamethrower hit detection to improve detection versus retreating opponents
  • Removed Flamethrower's damage falloff (was falling off to 25% by the end)

  • cp_well
  • Added a route from the forward central foyer up to the battlements
  • Redistributed health and ammunition throughout the bases

  • ctf_well
  • Added a route from the forward central foyer up to the battlements
  • Removed central building, reduced overall map length
  • Redistributed health and ammunition throughout the bases

  • Other Notes
  • Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps
  • In-game avatar images will now have a badge around them if the player is your friend
  • Fixed bug that allowed players to move around in a reference pose
  • Added custom death icons for unlockable weapons
  • The player join team message now specifies whether the player used the auto team option
  • Payload maps now support four control points per stage
  • Achievement dialog will stay open when you're moving in & out of the game and the main menu
  • Added full Russian localization, with both fonts & speech
  • Returned the "Report a Bug" option to the main menu
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Old 22-06-2008, 13:04   #23 (permalink)
 
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22 Iun 2008
  • Fixed "Hot on your Heels" counting non-flamethrower based kills
  • Fixed some Pyro achievements not working on some servers
  • Fixed Compression Blast and Flare Gun trail particles on DX8
  • Fixed Spy cloaked as Scout in response rules for all classes
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Old 24-06-2008, 06:21   #24 (permalink)
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23 iunie 2008:

Reduced Medic's unlockable requirements to match that of the Pyro's. Medic players now meeting the requirements will receive their unlockables shortly after joining a server
Fixed Spy sapper viewmodel animation popping
Fixed another issue with the Hot on your Heels achievement
Incorporated the new Russian fonts into the base Team Fortress 2 fonts. Fixes the missing fonts problem when running in Russian with English VO
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Old 02-07-2008, 00:42   #25 (permalink)
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1 IULIE 2008

Team Fortress 2


Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed

Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack

Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them

Fixed spy getting stuck in players after removing his disguise

Fixed spy stabbing and being able to go invisible instantly

Fixed spy disguised as enemy medic being able to spam voice commands

Fixed buffed health not decaying properly after being healed by a dispenser

Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.

Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)

Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
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Old 04-07-2008, 12:17   #26 (permalink)
 
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4 Iun 2008
  • Fixed a memory leak affecting both clients and servers
  • Fixed a malicious packet exploit
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Old 09-07-2008, 01:57   #27 (permalink)
 
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9 Iul 2008
  • Fixed rcon crash caused by too many incorrect password attempts
  • Fixed clients experiencing connection problems during round restarts
  • Fixed flares not always being removed on impact
  • Fixed 32 player servers not working correctly with SourceTV enabled
  • Fixed dropped flags sometimes falling through the world
  • Fixed number key menu input sending 2 key events
  • Fixed PING field being clipped in the scoreboard at 800x600 resolution
  • Fixed broken Medigun taunt
  • Changed mat_showmiplevels to only be allowed when cheats are on
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Old 30-07-2008, 03:25   #28 (permalink)
 
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30 Iul 2008
  • Fixed team switches on Attack/Defense maps spamming the console
  • Fixed the Kritzkrieg not working on servers with crits turned off
  • Fixed some clipped localized strings in various in-game dialogs
  • Fixed several cases where files were synchronously loaded while the game was running
  • Fixed a shutdown crash in the material system
  • Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
  • Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
  • Players killing themselves will now give a kill credit to the last enemy who damaged them
  • Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
  • Fixed players being killed and creating ragdolls during team switches
  • Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
  • Removed health bonus from the Backburner
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Old 05-08-2008, 12:11   #29 (permalink)
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04/08/2008


Fixed _resetgamestats command causing server crash.

Fixed clients earning achievements when a player they've recently damaged suicides
 
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Old 20-08-2008, 03:05   #30 (permalink)
 
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20 Aug 2008
  • Added 3 Heavy unlockables

  • Natascha, The Sandvich, The Killing Gloves of Boxing
  • Added 35 new Heavy achievements


  • Added Arena game mode

  • 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands


  • Added 2 new maps

  • Badwater Basin, a new payload map
  • cp_steel, a community map by Jamie "Fishbus" Manson


  • Changes

  • Added server map timeleft to upper right of scoreboard
  • Added new firing sounds to The Backburner
  • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
  • Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
  • 32 player servers can now support an extra slot of SourceTV
  • Made the freezecam item panel description easier to read
  • Players now broadcast whether they chose a team directly or use autoteam
  • Added proper handling of cart blocking recognition to Payload maps


  • Bug fixes

  • Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
  • Fixed Spy watch arm not using team skins
  • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
  • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
  • Fixed a loophole that allowed players to pickup weapons of other classes
  • Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
  • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
  • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
  • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
  • Fixed spectators not having the target ID labels display correctly
  • Fixed the cart alarm sound occasionally getting stuck on in Payload maps
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Old 21-08-2008, 08:35   #31 (permalink)
 
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21 Aug 2008
  • Fixed an invalid skin crash on TF weapons
  • Fixed a viewmodel related crash when switching classes away from Medic
  • Fixed not getting the Arena team menu after watching the intro movie on Arena maps
  • Fixed some problems with localized text
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Old 22-08-2008, 18:08   #32 (permalink)
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Location: Bucureşti
21 Aug 2008
  • Fixed startup crash related to loading the tf2_playerstats.dmx file
  • Fixed material system crash
  • Added -noborder command line option to play windowed-mode with no border
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Old 21-11-2008, 17:33   #33 (permalink)
 
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Join Date: Aug 2006
26 Aug 2008
  • Fixed a bug that prevented the correct Arena stats from being uploaded
21 Oct 2008
  • Added rate limit for several client commands to prevent server spamming
  • Added consistency checking for particle systems
  • Updated r_particle_timescale ConVar so it can only be changed if the server has sv_cheats set to 1
  • Updated loading/disconnect dialogs so they're easier to read
  • Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes
  • Updated Granary to remove the setup time and gates
22 Oct 2008
  • Removed consistency check for some particle systems that players like to customize
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Old 12-12-2008, 08:11   #34 (permalink)
 
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11 Dec 2008
  • The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
  • The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
  • Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
  • Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
  • Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
  • The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
  • Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
  • There is now a custom icon for death messages when the player was killed from a critical hit
  • Added a new particle effect for when a player enters the water
  • Added smoke to the feet of a rocket jumping soldier
  • Players will now have some particles swirling around them so other players can see when they are overhealed
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Old 29-01-2009, 05:03   #35 (permalink)
 
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29 Ian 2009
  • Added percentage to UberCharge HUD panel for the Medic
  • Added upgrade progress and levels to Engineer HUD panel for all buildings
  • Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)
  • Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
  • Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map
  • Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
  • Fixed Pyro model not animating in the class menu
  • Fixed players getting stuck in the "prepare to respawn..." countdown loop
  • Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
  • Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
  • Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
  • Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
  • Fixed server crash when trying to load a map that contains control points with duplicate index values
  • Fixed several materials warnings in the console
  • Fixed "Cart.Explode" sound script entry using an unknown sound channel
  • Marked the cl_bobcycle and cl_bobup ConVars as cheats
  • Team Fortress 2 and Day of Defeat: Source
  • Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers
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Old 03-02-2009, 07:29   #36 (permalink)
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Location: Coventry, UK
3 FEBRUARIE

New client features

* Added Viewmodel FOV slider to advanced multiplayer options
* Added a hide viewmodel option to advanced multiplayer options
* Added custom crosshair support
o Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
o Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
* Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
o Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it


New server features

* Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
* Added class limit support to tournament mode
o Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed
* Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses


Gameplay changes

* Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
o Base chance is now 2% (was 5%).
o Bonus range based on damage done changed from 0%-15% to 0%-10
o Damage range required for bonus changed from 0-1600 to 0-800
* Reduced random damage spread applied to all player damage from +-25% to +-10%
* Slight reduction (improvement) of the minigun's spread
* Increased flare direct hit damage from 20 to 30
* Rewrote Natascha's slowdown code to be more consistent
* Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
* Stealthed spies are no longer able to pickup the intelligence. They must uncloak first
* Increased soldier primary ammo count from 16 to 20


Bugfixes

* Fixed crash when running in tools mode
* Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
* Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
* Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)
* Fixed Medic UberCharge percentage in minimal-HUD mode
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Old 17-02-2009, 17:02   #37 (permalink)
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Location: Bucuresti
February 16

Team Fortress 2


*Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)

*Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman

*Moved the unlockable system over to the new item backend:

*Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout

*Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to

*Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional

*Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden

*Server tags can now be used to include or exclude servers from the list


Team Fortress 2 and Day of Defeat: Source

*Protected several more commands from client exploitation
--------------------
Editare ulterioară
--------------------
+ cateva de care nu au zis

*Removed `equip` console command. (Allowed to switch loadout items without entering the menu.)

*Switching loadout items will not happen unless the character suicide or get to a supply cabinet. (Spawn area does nothing when switching.)

*Removed Natascha's ammo belt in first person view model. (Preview: Natascha #1, Natascha #2)

*The `exit prompt` command now gives a warning message. (Usually bound to F10.)

*A new main menu music has been added. (Title: Faster Than A Speeding Bullet)

*Demoman's bottle taunt has received a new `burp` sound.

*Demoman's secondary weapon has been renamed to Stickybomb Launcher.

Last edited by Nervoz; 17-02-2009 at 17:03.. Reason: Automerged Doublepost
 
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Old 25-02-2009, 07:45   #38 (permalink)
 
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Join Date: Aug 2006
Feb 18 2009
  • Fixed loadout exploit

Feb 25 2009
  • New features

  • Added The Force-A-Nature, The Sandman, and Bonk!
  • Added 35 new Scout achievements
  • Added crit boosted on/off sound effects
  • Added new sounds for upgraded teleporters
  • Added new sound for a fully charged medic dying
  • Add bonus points section to scores
  • Scouts earn a bonus point for killing Medics who are actively healing a target
  • Added several new speech concepts, mostly hooked up to new Scout lines
  • Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
  • Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
  • Added several new Arena mode announcer speech events.
  • Added "First Blood" to Arena mode
  • Removed 2x item respawn times in arena
  • Changed backstab handling to fix facestabs
  • Spies disguised as enemy team can now see player IDs for enemies

  • New maps
  • Added community maps: cp_egypt, arena_watchtower, and cp_junction
  • Updated cp_fastlane with Arttu's new version

  • Mapmaker requests
  • Added new input for forward speed modifier to FuncTrainTrain
  • Added TeleportToPathTrack input to func_tracktrain

  • Bugfixes
  • Fixed a bug where players would sometimes gib from non-gib damage kills
  • Fixed stat screen showing an entry for a class called "map."
  • Fixed item model panels not using team skins

  • - Fixed obscure bug where spectators were able to carry the flag
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Old 26-02-2009, 14:18   #39 (permalink)
 
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Feb 26 2009
  • Gameplay changes
  • Removed the damage reduction against non-stunned enemies on the new bat
  • Players with full health can now pick up dropped sandviches

  • Fixes
  • Reverted the change that treated chat text starting with / as a command instead of passing it through as chat
  • Fixed a crash related to baseball impacts
  • Fixed the Heavy's hands disappearing when he's stunned while wearing the KGB
  • Fixed the BONK! particles appearing in the air when the bat's taunt kill is used on a target
  • Fixed Force-A-Nature description not fitting inside the item window
  • Fixed the Axtinguisher
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Old 07-03-2009, 09:53   #40 (permalink)
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Join Date: Aug 2005
Location: Bucuresti
March 5, 2009

Gameplay changes

  • Added a duck timer that prevents duck spamming while running around on-ground
  • In-air, players are only allowed to duck once before they touch ground again
  • Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now
  • Increased backstab check so that Spies can side-stab again
  • When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key


TF2 Fixes
  • Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing
  • Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher
  • Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%
  • Restored sawmill_logs.mdl file, fixing some user maps that used it
  • Fixed some localization issues with Scout achievement strings
  • Removed the "Final" phrasing in the map loading screen


Engine fixes
  • Fixed a server crash on startup under Linux
  • Fixed a buffer overflow issue related to network string tables
  • Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes


CP_Junction
  • Fixed an exploit where engineers could build a teleporter exit in an invalid area
  • Fixed a few bad overlay assignments and other minor issues
--------------------
Editare ulterioară
--------------------
March 6, 2009
  • You can now duck twice in the air. Scout double jumps reset the in-air jump counts
  • Increased the jump velocity to account for the tuned bounding box sizes. Jump height should now match the prior-to-last-update heights
  • Added "tf_clamp_airducks" convar, set to 1 by default
  • Setting it to 0 will remove all constraints on ducking while in the air. Useful for servers running RJ challenge maps

Last edited by Nervoz; 07-03-2009 at 09:54.. Reason: Automerged Doublepost
 
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