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| | #22 (permalink) | ||
| 20 Iun 2008
__________________ nick anterior: Dad Savage | |||
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| | #23 (permalink) | ||
| 22 Iun 2008
__________________ nick anterior: Dad Savage | |||
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| | #24 (permalink) | ||
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23 iunie 2008: Reduced Medic's unlockable requirements to match that of the Pyro's. Medic players now meeting the requirements will receive their unlockables shortly after joining a server Fixed Spy sapper viewmodel animation popping Fixed another issue with the Hot on your Heels achievement Incorporated the new Russian fonts into the base Team Fortress 2 fonts. Fixes the missing fonts problem when running in Russian with English VO
__________________ Clientu' de azi, victima de maine | |||
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| | #25 (permalink) | ||
| 1 IULIE 2008 Team Fortress 2 Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them Fixed spy getting stuck in players after removing his disguise Fixed spy stabbing and being able to go invisible instantly Fixed spy disguised as enemy medic being able to spam voice commands Fixed buffed health not decaying properly after being healed by a dispenser Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc. Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed) Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
__________________ “The mind is everything. What you think you become.” Gautam Buddha The best Diet is simply a matter of mind over platter. | |||
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| | #27 (permalink) | ||
| 9 Iul 2008
__________________ nick anterior: Dad Savage | |||
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| | #28 (permalink) | ||
| 30 Iul 2008
__________________ nick anterior: Dad Savage | |||
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| | #30 (permalink) | ||
| 20 Aug 2008
__________________ nick anterior: Dad Savage | |||
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| | #31 (permalink) | ||
| 21 Aug 2008
__________________ nick anterior: Dad Savage | |||
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| | #33 (permalink) | ||
| 26 Aug 2008
__________________ nick anterior: Dad Savage | |||
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| | #34 (permalink) | ||
| 11 Dec 2008
__________________ nick anterior: Dad Savage | |||
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| | #35 (permalink) | ||
| 29 Ian 2009
__________________ nick anterior: Dad Savage | |||
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| | #36 (permalink) | ||
| 3 FEBRUARIE New client features * Added Viewmodel FOV slider to advanced multiplayer options * Added a hide viewmodel option to advanced multiplayer options * Added custom crosshair support o Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab o Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings * Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing o Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it New server features * Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage * Added class limit support to tournament mode o Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed * Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses Gameplay changes * Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based: o Base chance is now 2% (was 5%). o Bonus range based on damage done changed from 0%-15% to 0%-10 o Damage range required for bonus changed from 0-1600 to 0-800 * Reduced random damage spread applied to all player damage from +-25% to +-10% * Slight reduction (improvement) of the minigun's spread * Increased flare direct hit damage from 20 to 30 * Rewrote Natascha's slowdown code to be more consistent * Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits) * Stealthed spies are no longer able to pickup the intelligence. They must uncloak first * Increased soldier primary ammo count from 16 to 20 Bugfixes * Fixed crash when running in tools mode * Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands * Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values * Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff) * Fixed Medic UberCharge percentage in minimal-HUD mode
__________________ Proud beholder of the joysucker! | |||
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| | #37 (permalink) | ||
| February 16 Team Fortress 2 *Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun) *Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman *Moved the unlockable system over to the new item backend: *Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout *Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to *Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional *Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden *Server tags can now be used to include or exclude servers from the list Team Fortress 2 and Day of Defeat: Source *Protected several more commands from client exploitation -------------------- Editare ulterioară -------------------- + cateva de care nu au zis ![]() *Removed `equip` console command. (Allowed to switch loadout items without entering the menu.) *Switching loadout items will not happen unless the character suicide or get to a supply cabinet. (Spawn area does nothing when switching.) *Removed Natascha's ammo belt in first person view model. (Preview: Natascha #1, Natascha #2) *The `exit prompt` command now gives a warning message. (Usually bound to F10.) *A new main menu music has been added. (Title: Faster Than A Speeding Bullet) *Demoman's bottle taunt has received a new `burp` sound. *Demoman's secondary weapon has been renamed to Stickybomb Launcher. Last edited by Nervoz; 17-02-2009 at 17:03.. Reason: Automerged Doublepost | |||
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| | #38 (permalink) | ||
| Feb 18 2009
Feb 25 2009
__________________ nick anterior: Dad Savage | |||
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| | #39 (permalink) | ||
| Feb 26 2009
__________________ nick anterior: Dad Savage | |||
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| | #40 (permalink) | ||
| March 5, 2009 Gameplay changes
TF2 Fixes
Engine fixes
CP_Junction
Editare ulterioară -------------------- March 6, 2009
Last edited by Nervoz; 07-03-2009 at 09:54.. Reason: Automerged Doublepost | |||
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