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| | #41 (permalink) | ||
| March 13, 2009 Gameplay Changes
Fixes
__________________ Parental advisory: Explicit skills | |||
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| | #42 (permalink) | ||
| March 18, 2009 Added Multicore Rendering * This initial release is aimed at testing compatibility, so the option is OFF by default * To turn it on, go to the Options->Video->Advanced dialog, and check the "Multicore Rendering" option Other Changes * Several performance improvements to decals and client bone/flex setup * A variety of alt-tab and mode switch fixes * Improvements to the way the engine initializes surround sound, fixing some specific hardware cases * Fixed a crash on exit in Vista 64 | |||
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| | #43 (permalink) | ||
| March 19, 2009 Game changes * Fixed decal related crash * Removed upper limit for the "tf_flag_caps_per_round" convar Server changes * Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection * Added a message to the server console to show when the server has reconnected to Steam | |||
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| | #44 (permalink) | ||
| March 23, 2009 The specific changes include: * Fixed screenshots being black when Multicore Rendering is enabled. * Fixed sprays not showing up on some surfaces. * Fixed decal crash during changelevel. * Fixed crash caused by setting the decal limit too high on some machines. * Fixed crash caused by decals in the world render loop. * Fixed crash caused by convars changing while rendering is queued. | |||
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| | #45 (permalink) | ||
| April 20, 2009 Game Changes Reworked the character loadout screens to support future features Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned Added the ability for players to reset their player stats using the Reset Stats button on the Stats menu. This does not reset achievements Added a "player_teleported" game event that is sent when a player is teleported Updated cp_junction_final to score per-capture instead of per-round. This fixes the map not working correctly with Tournament mode and the stopwatch Scouts now drop the flag if they're carrying it when they start phasing Fixes Fixed instances where Steam connection problems would cause some unlocked items to be unusable Fixed the custom crosshair menu not clearing itself when "None" is selected for non-English clients Fixed warning about not being able to execute skill1.cfg when starting the dedicated server | |||
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| | #47 (permalink) | ||
| Mai 21 2009
__________________ nick anterior: Dad Savage | |||
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| | #48 (permalink) | ||
| May 22, 2009, 5:30 pm
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| | #49 (permalink) | ||
| May 26, 2009
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| | #50 (permalink) | ||
| Mai 30 2009
__________________ nick anterior: Dad Savage | |||
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| | #51 (permalink) | ||
| June 8, 2009
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| | #52 (permalink) | ||
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June 23, 2009, 3:21 pm - Valve - Product Update Updates to Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2, Episode 1 & 2, and Portal Added support for the Novint Falcon General Added an option to the advanced multiplayer menu to select left or right handed view models Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating Fixed a bug where a fake Spy hand would appear on the screen of other players Custom death animations now only play 25% of the time Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin) Fixed rare client crash on connection and level change Removed refract from water ripples caused by bullet impacts for performance reasons Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser Started tracking localization settings to help make decisions regarding localization in the future Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded Mapmaker requests Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy Sniper Fixed a bad detection case in the "Friendship is Golden" achievement Changed the description of the "Triple Prey" achievement so it better describes how to get it Critical arrows now have a trail and correctly deal enhanced damage The Huntsman now defaults to be right handed Friendly arrows will no longer trigger the near miss sound on you Fixed several sources of floating arrows Spy Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker Fixed a bug where the spy's watch would randomly change models during play Fixed uncloaked spies flickering in and out of the cloak effect when taking damage The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked Increased the Cloak and Dagger regeneration rate slightly Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full The Dead Ringer's cloak meter can now be regenerated from ammo sources The Ambassador now only crits when fully accurate and no longer penetrates enemies The Spy can no longer change weapons from the knife while shocked by the Razorback Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter | |||
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| | #53 (permalink) | ||
| June 25, 2009, 1:10 pm
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| | #54 (permalink) | ||
| July 14, 2009 Linux Dedicated Server
Engine
Team Fortress 2
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| | #55 (permalink) | ||
| Aug 14 2009
---------- Post added 15-08-2009 at 03:28 ---------- Previous post was 14-08-2009 at 07:54 ---------- Aug 15 2009
__________________ nick anterior: Dad Savage | |||
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| | #56 (permalink) | ||
| Aug 18 2008
__________________ nick anterior: Dad Savage | |||
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| | #57 (permalink) | ||
| August 31, 2009
Community requests
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| | #58 (permalink) | ||
| Valve a introdus si un sistem Anti-Idle-Cheat. Aveti mare grija! Quote:
__________________ B3TA The unprofessional gaming clan. We play for fun! | |||
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| | #60 (permalink) | ||
| September 2, 2009
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