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Old 16-09-2009, 04:22   #61 (permalink)
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Quote:
September 15, 2009 - Team Fortress 2 Update Released


Engine

  • If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set

Additions / Changes
  • Backpack improvement
    • Added support for 100 slots in the backpack
    • Backpack can now be sorted by type
    • Multi-selection in the backpack is now done by holding down the Ctrl key
  • Alt-fire on the Sandvich now drops sandviches
    • A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
    • A Heavy can regain his sandvich by collecting a healthkit while already being at full health
    • Eating a sandvich using the taunt method now heals a Heavy to full health
    • Dropped sandviches heal 50% of the collector's health
  • Medic regen changes
    • Base regen amount increased from 1/sec to 3/sec
    • Regen amount increase since time of last damage decreased from 3x to 2x
    • End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
  • Blutsauger
    • Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
    • Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
  • Added "mp_windifference" server ConVar (default to 0)
    • When set to X, matches will be considered won if a team gets X points ahead of the other team
  • Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
  • Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
  • Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
    • If set (default), it'll show non-standard items being carried by the player you're spectating
  • Tournament mode changes
    • New item whitelist allowing tournaments to control what items can be used by players
    • Added "item_whitelist_example.txt"
    • Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
  • Added Tournament mode Spectator HUD
    • Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
    • Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
    • Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
  • Changed idle player check to include spectators & players who haven't chosen a team

Bug Fixes
  • Fixed explosive radius detection using an axially aligned box instead of a sphere
    • Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
    • Grenades/Pipes radius change: 132->159
    • Rocket radius change: 121->146
    • End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
  • Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
  • Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
  • Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
  • Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
  • Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
  • Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
  • Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
  • Fixed wearables not destroying their attached particles when they're removed
  • Fixed several player & viewmodel simulation issues that occurred when the game was paused
  • Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2

Community Requests
  • Added the entindex() of the object being built to the "player_builtobject" game event
  • Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
  • Added IgnitePlayer input to TFPlayer
Ciudata treaba au facut la medic cu regenul si Blutsauger.
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Old 15-10-2009, 06:19   #62 (permalink)
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Join Date: May 2006
Team Fortress 2 Update Released
October 14, 2009, 2:00 pm - Valve - Product Update
The specific changes include:

Team Fortress 2


Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot

Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)

Added 1/2 Bonus Point for healing a teammate with a dropped sandvich

Updated the class menu to show the local player's current class

Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)

Updated "player_hurt" game event to include "damageamount" and "crit" values

Fixed a rare crash in particle system

Fixed being able to eat your sandvich (via taunt) and drop it in the same frame

Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0

Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")

Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart

Prevented servers from using steam:// commands in their MOTD text

Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes

Fixed friendly-fire/spectator exploit using projectiles

Fixed disguised spies not getting ammo from enemy dispensers

Fixed thrown sandvich traveling through players before being activated

Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls

Fixed fire overlay drawing on hats in DX80

Fixed an exploit that allowed servers to corrupt client's item database

Fixed full packet updates showing cloaked Spies for an instant

Fixed a prediction error resulting in mis-predictions of crits


Community requests

Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity

Added server ConVar "bot_crouch" to make bots crouch

Added model override for item_teamflag entity

Added ability to turn off particle trail for players carrying the item_teamflag entity

Updated team_train_watcher to support 8 cp/track links (was previously 4)
 
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Old 30-10-2009, 04:00   #63 (permalink)
 
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Oct 30 2009
  • Added a new community map: Koth_Harvest
  • Added a Halloween edition called Koth_Harvest_Event
  • Contains a variety of Halloween related features: New hats, achievements, exploding pumpkins, ghosts, and more!
  • Updated the CTF, Arena, and KOTH versions of Sawmill
  • Fixed Engineer exploit
  • Added check to prevent clients from sending empty or all whitespace names to the server
  • Fixed "item_found" announcements coloring the player names if the player has :: in their name
  • QuickSwitch improvements
  • Added key input so you can cycle through it using the slot input keys
  • Added all loadout slots (not just primary, secondary, and melee)
  • Removed duplicate entries (should only see 1 flaregun, etc.)
  • Fixed a few small layout & empty slot bugs

  • Community requests
  • Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 2 paper only, 3 color only
  • Added a "both" selection to the invalid winners field for team_control_point_master and team_control_point_round entities
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Old 03-11-2009, 06:42   #64 (permalink)
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November 2, 2009, 6:47 pm - Valve - Product Update

Added Bill's Hat for players who pre-purchase Left 4 Dead 2

Fixed client-side perf problem after changing levels on Koth_Harvest_Event
 
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