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Company of Heroes Resources | Company of Heroes Review | Company of Heroes: Opposing Fronts Review

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Old 09-04-2007, 20:39   #261 (permalink)
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E exact cum a fost şi cu Dark Crusade.

În altă ordine de idei, cine vrea să jucăm un multi pe Hamachi?
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Old 10-04-2007, 10:59   #262 (permalink)
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server si pass, dupa ora 20:00 sunt available.
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Old 10-04-2007, 11:03   #263 (permalink)
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Here's the info.
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Old 10-04-2007, 20:09   #264 (permalink)
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am facut joc, 1vs1 msg junkie
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Old 10-04-2007, 22:08   #265 (permalink)
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Daaaa, bătaie cruntă ce mi-am luat în seara asta... măcar am câştigat şi eu o dată cu nemţii Dar overall, mai am serios de lucru până apare Opposing Fronts.
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Old 10-04-2007, 23:36   #266 (permalink)
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adevarul e ca e greu cand te obisnuiesti cu nazistii si treci la americani, e alta mancare de peste. oricum gg poate mai gasim lume si dam un 2vs2 cum am prins o data, e mult mai fun.
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Old 14-04-2007, 04:11   #267 (permalink)
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Am instalat jocul acum . Nu am avut timp decat sa fac un pic tutorial sa vad cu ce se mananca. SUPERB jocul. Deabea astept sa mai invat un pic si sa vad cum e la multi
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Old 22-04-2007, 15:47   #268 (permalink)
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Putin ajutor va rog.
Ma loghez pe hamachi, coh -> Lan.
In pagina de lan nu reusesc sa vad nimic.
Daca sunt eu host altii se pot loga si putem juca.
No firewall, patch 1.5.1
Aveti vreo idee?
Multumesc.
 
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Old 01-05-2007, 23:24   #269 (permalink)
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Patch 1.60

Quote:
"PATCH NOTES!

v1.60 05/01/2007

General Fixes & Features

- Fixed AI bug that caused retreated units to gather closely around the HQ.
- Worldbuilder now shows territory properly.
- Fixed a crash that occurred while loading old files.
- Fixed a bug in crew switching during AT gun movement.
- Fixed a graphical bug in the replay menu.
- Fixed a bug with unit weapon slots after dropping two weapons.
- Fixed a crash bug when launching saved games from Windows Explorer in Vista.
- Fixed multiplayer maps not drawing boundary lines after a performance test.
- Anti-hacking systems have been integrated.
- Tiger Ace with wreck mesh has been fixed.
- Fog of War can be toggled on and off during Replays in the Replay Menu.
- Scenario packs will show UI images and loading screen.
- Recorded game files no longer saved to disk until after the game.
- Fixed timed ability not triggering on all selected squads.
- Fixed a bug that caused the Panzerschreck to misfire.
- Hyperlinking support added to news items.
- Addfriend and Removefriend commands are now disallowed in game.

Online Fixes & Features

- Players can now see the number of “dropped” games in the player profile screen. (See note below)
- Performance improvements for lobby game pings.
- Performance bar improvements.
- Fixed a rare crash occurrence in the lobby.
- “Play Now” button is disabled if in dev mode or any mods are active.
- Implemented dropping fixes.

- Player ability levels are matched more evenly during automatch.
* “Drops” is actually the count of the games you have been in that the server had to *
* arbitrate the results for. The following things cause arbitration; kicking somebody *
* for lag, having a sync error, “drop-hacking”, and certain kinds of internet *
* connection problems. Players should be aware that all of these things will affect *
* the players trust score. *

Global

- Units using Barbed Wire Cutters are now significantly more susceptible to damage while cutting barbed wire.
- Squads building barbed wire are now capped at two builders per squad.
- Wire cutters are now provided to all players at the start of the game.
- All Anti-Tank Guns have a reduced chance to hit moving infantry targets.

Gameplay Bug Fixes

- Route N13 ambient building repositioned so troops no longer become stuck when exiting.
- Axis Inspired Assault UI indicator will now last as long as the ability is still active.
- Axis Sniper now obtains suppression resistance and a health bonus at second level veterancy.
- Axis Stormtroopers will now come out of camouflage while retreating.
- Removed manpower upkeep cost from mines.
- Axis Advanced Warning Commander Tree Ability no longer applies sight bonuses to Axis Vehicles.
- Axis Grenadier and Stormtrooper squads can continue purchasing weapons packages regardless of the number of times they’ve dropped them.
- All small ambient buildings will now display on the minimap while garrisoned or controlled.
- Allied M3 Halftrack and Jeep armor is no longer highly resistant to projectile ammunition.
- Changed the requirements to use Offmap Reinforcements and paradropped engineers when HQ is destroyed; Mortars, AT Guns and other non-builder units will not prohibit this action from taking place.
- Removed flamethrower death critical on ballistic weapons.
- M8 Greyhound no longer does incremental engine damage to vehicles.
- Allied M10 Tank Destroyer no longer has an unintended accuracy penalty against moving Axis Sdkfz Armoured Cars.
- Axis Volksgrenadier and Axis Knights Cross Holder squads now receive bonuses at their second levels of veterancy.
- Axis Panzerfaust ability no longer has a 50% chance to miss moving heavy vehicles.
- Axis 88mm Flak 36 now receives intended bonuses from support weapon veterancy.
- Tank wrecks found on maps are no longer salvageable.
- Allied Demolitions upgrade moved one slot to the left on the Allied HQ UI.

Commander Trees

- Allied Paradrop AT-Gun cost increased to 350 manpower from 320.
- Allied Pershing now requires more experience to obtain veterancy levels.
- Allied Supply Drop will now cost 200 Manpower.
- Axis Infantry Assault Team cost decreased to 350 manpower from 400.
- Axis Stormtrooper squad removed from the Urban Assault Team and the Armored Assault Force Commander Tree Abilities.
- Axis “Urban Assault Team” has been renamed to “Urban Assault Support”.
- Axis Urban Assault Support cost decreased to 600 manpower from 700.
- Axis Armored Assault Force cost decreased to 900 manpower from 1000.

Gameplay Changes

- Allied M4 Crocodile Sherman range and damage decreased.
- Allied M1 57mm Anti-Tank Gun and Allied Paradrop Anti-Tank Gun accuracy bonus at first level of veterancy decreased.
- Allied M10 Tank Destroyer acceleration speed slightly decreased.
- Allied M10 Tank Destroyer damage reduced versus Axis Light Vehicles.
- Allied M10 Tank Destroyer damage reduced against buildings.
- Allied M10 Tank Destroyer turn radius increased.
- Allied M3 Halftrack cost increased to 25 fuel from 20.
- Allied M3 Halftrack Quad .50 cal upgrade cost increased to 125 munitions from 100.
- Axis Ostwind Flakpanzer area of effect radius increased.
- Axis Sdkfz Armored Car 50mm Puma Gun upgrade no longer requires Escalate to Battle Phase.
- Axis Motorcycle more resilient to small arms fire.
- Axis Panzerfaust ability damage increased versus Allied Jeep.
- Axis Grenade ability range increased significantly.
- Axis Grenade area of effect increased.

Maps

- St. Mere Dumont, Langres, and Wrecked Train Community Maps added to the Custom Games map selection.
- Hill 331 resources rebalanced.
- Point du Hoc resources rebalanced.
- Sturzdorf resources rebalanced.
- Angoville Farms base defenses updated.
- Angoville Farms ambient building positions rebalanced.
- Beaux Lowlands base defenses updated.
- Beaux Lowlands resource positions rebalanced."

Last edited by Bossman; 02-05-2007 at 09:49.. Reason: Post prea lung
 
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Old 01-05-2007, 23:35   #270 (permalink)
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De ce in jocul acesta mor asa de greu unitatile umane?
 
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Old 02-05-2007, 01:23   #271 (permalink)
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pt ca dai in ele cu "armele" gresite :P
 
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Old 03-05-2007, 11:52   #272 (permalink)
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Ma, chiar nu are nimeni jocul original?! am gasit un singur roman, dar el nu mai intra deloc is foarte suparat....
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Old 06-05-2007, 13:22   #273 (permalink)
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In (hamachi) lan ai incercat? Sunt mai multi romulani...
 
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Old 06-05-2007, 20:41   #274 (permalink)
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Pai spuneti si voi niste servere de hamachi .
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Old 21-05-2007, 15:26   #275 (permalink)
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http://www.1up.com/do/previewPage?cId=3159646

Detali noi, imagini si chair un filmulet cu batalii din OF Chiar daca nu apare starcraftul 2 anul asta, noi rtistii tot avem ce juca

ps: inca mai astept romanasi pe net
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Old 22-05-2007, 09:55   #276 (permalink)
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Acest joc merita expansion. Si iata ca producatorii ne-au dat ce meritam. Eu cred ca acest joc e unul din cele mai bune RTSuri. Situ MTW2 e un RTS de nota 10 dar e diferit. Gen AOE sau Warcraft, CoH e unul din cele mai bune.
Astept expansionul OF. Nu cred ca ne va dezamagi.
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Old 27-05-2007, 19:48   #277 (permalink)
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caut oameni care vor sa joace in multiplayer prin hamachi
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Old 27-05-2007, 21:19   #278 (permalink)
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A incercat cineva un COH (Company of heroes) pe vista? Ii intreb pe cei cu 2gb ram. Ca observ cu stupoare ca la ultra textures cam sacadeaza, cam rau . Sa fie de la patch-ul 1.6?
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Old 27-05-2007, 22:36   #279 (permalink)
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Eu il am pe vista cu 1 GB RAM ,da' am dat orice detail la minim
 
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Old 28-05-2007, 00:28   #280 (permalink)
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Tipic THQ, au scos patch-urile pe bucati, ca la WarHammer, iar stau sa descard o gramada fisiere

In rest foarte reusit jocul, din pacate n-am reusit sa-l termin pana acum, m-am blocat la misiunea aia cu aparatul dealului.O iau de la capat
 
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