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Company of Heroes Resources | Company of Heroes Review | Company of Heroes: Opposing Fronts Review

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Old 28-05-2007, 10:05   #281 (permalink)
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@ MaX si eu sunt in cautare de jucatori in hamachi.
Nu joc de mult dar e super tare in lan sau online.
 
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Old 28-05-2007, 14:33   #282 (permalink)
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Se pare ca avem 3 pretendenti pt un hamachi, eu, Red_Dragon si MaX.

Nu mai e nimeni???
 
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Old 28-05-2007, 20:51   #283 (permalink)
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Dacă nu va fi lag, m-aş băga şi eu, dar am mai încercat odată cu câţiva insi şi a mers penal, practic de la 2 jucatori în sus e imposibil de jucat.
 
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Old 29-05-2007, 09:57   #284 (permalink)
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incercam si vedem
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Old 29-05-2007, 12:22   #285 (permalink)
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Vreo rezolvare pt #284? Sa fie oare de la driveri? am catalyst 7.4.
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Old 29-05-2007, 15:10   #286 (permalink)
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nu cred ca 2gb sunt de ajuns pt ultra pe vista
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Old 29-05-2007, 20:38   #287 (permalink)
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Am rezolvat , eram sigur ca era de la driveri . Am bagat 7.1 si acu nu mai are sacadari
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Old 01-06-2007, 08:08   #288 (permalink)
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A aparut patch-ul 1.7

http://www.companyofheroesgame.com/updates/

Imbuntatirile care le aduce:

==================================

Company of Heroes Release Notes

==================================

v1.70 05/29/2007

DX10 Features

- Edges of particles are softened where intersecting 3D objects.

- Thousands of additional ‘litter’ objects in the world.

- Improved user control over anti aliasing settings.

- Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.

- Lighting quality has improved by moving all calculations per pixel.

- More precise point light calculations.

- Point lights can now cast shadows.

- 3D short grass on the terrain.

- Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable.

- Hardware PCF for improved shadow quality.

Other Fixes

- Various crash fixes.

- Improved hack detection.

Gameplay

- Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.

- Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.

- Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.

- Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.

- Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.
 
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Old 01-06-2007, 08:21   #289 (permalink)
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http://www.computergames.ro/ro/downl...170-patch.html
Super DirectX10. O sa am placa cu x10 in 10 ani.
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Old 01-06-2007, 15:58   #290 (permalink)
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pt un server de hamachi , PM
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Old 02-06-2007, 01:01   #291 (permalink)
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Am pus si eu patch-ul 1.7. Prima oara a mers jocul, dar pe urma se inchide COH si tot imi da eroare la ntdl.dll. Sa fie de la driverii placii video ? Am driver-ul 158.28. Sa pun ultimul driver de pe nvidia.com ?
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Old 05-06-2007, 00:37   #292 (permalink)
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L-am terminat si eu.Foarte reusit, din pacate cam scurt.Ori am devenit eu un strateg desavarsit, ori fac astia jocuri cam scurte de la o vreme
 
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Old 05-06-2007, 08:53   #293 (permalink)
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de cand conteaza campania la un joc de strategie?
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Old 05-06-2007, 09:23   #294 (permalink)
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De cand exista campanii la un joc de strategie. Bune sau rele.
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Old 05-06-2007, 10:40   #295 (permalink)
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adevarul e ca din campanii se nasc strategi desavarsiti.
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Old 07-06-2007, 09:13   #296 (permalink)
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Intradevar o sta\rategie interesanta ... noua .. cva nou ... super fain.. si storyul
 
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Old 08-06-2007, 20:25   #297 (permalink)
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Sal am o problema cu jocul asta. Cand dau detalile la maxim, dupa ce se incarca totul mi se restarteaza doar placa video si apoi pot sa joc. Daca dau pe default detalile nu face asa. Problema e ca azi am formatat si in loc sa se restarteze placa video mi-a aparut un blue screen de toata frumusetea unde scria: ati2nav. WTF?
 
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Old 10-06-2007, 23:15   #298 (permalink)
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Addictive in MP, ma pierdut toata ziua azi.
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Old 28-07-2007, 18:01   #299 (permalink)
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Company of Heroes - patch 1.71

General Fixes and Features
- Warning on option screen for excessive memory usage
- Crash fix on entity spawn (occurs with several mods)
- Various other crash fixes.
- Various memory leak fixes.
- Window maximize button switches windowed mode back to full screen.
- D3D10 sky shader fixed.
- D3D10 stippled scarring fix.
- Better colour for HTML news links.

Gameplay
- Allied War Machine has had its duration reduced to 25 seconds, cost increased
to 250 munitions and cool down increased to 150 seconds.


Dar cel mai mare plus: jocurile in retea/hamachi se incarca mult mai repede si conexiunea este mult mai stabila!
 
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Old 16-08-2007, 09:06   #300 (permalink)
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Tocmai am luat un cd key pt beta de pe fileplanet, daca esti subscriber pe fileplanet da repede o fuga , Opposing Forces se va nu mi expansionul
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