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| Warhammer 40.000: Dawn of War 2 Windows Live IDs | Warhammer 40.000: Dawn of War 2 Review |
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#1 (permalink)
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| E pe bune !! And here is the summary: Uses the Essence 2.0 engine with Havok physics, all optimized for DX10 and multi-core support. It looks great, think of the DoW intro but with a bit less polygons here and there (in terms of lighting and all that it looks almost exactly the same). Units also use CoH-like unit AI for awareness and pathfinding to find cover and such. While DoW 2 shares the same (upgraded probably) engine as CoH it won't be "CoH in space," in that soldiers in CoH will ask themselves if flanking the enemy is the right option, in DoW2 it will be more like Space Marines asking themselves if they should use their jetpacks to jump over an Ork squad to attack them from behind. Different settings, different kind of warfare. Preview only showed a destroyed city landscape, akin to DoW (but more detailed), other tilesets will offer deserts, jungles, mountains and other cities. Only the Orkz and Space Marines were revealed, more races on the way obviously and to be to revealed later this year (though how many isn't known). Co-op campaign for both the Orkz and Space Marines, apparently not for the other to-be-revealed races. More focus on making units and squads unique; every unit has got a name (at least in the campaign it seems), more details and more animations. Relic wants to give players rewards at the end of a mission like war gear (armor, weapons, rare objects); "Let's pimp out squads with cool stuff!", you will see these items in-game as well of course. You'll fight you way through the campaign with the same squads. You can't control more than six squads! I am not sure if this is campaign-only but the preview made it sound like it wasn't. There is a lot more interesting commentary from the units as well; if your SM commander is holding a Thunder Hammer f.e. then the opponent will specifically comment on that, Ork Warchief saying something like "Ooh, nice hammer, but mine is bigger!". The warchief will say something else if the commander doesn't have the hammer. The campaign lets Space Marines operate from a spaceship; you'll get a view of an underlying planet and you'll be able to choose from different missions (which are tagged with difficulty colors green, blue and red). Certain reward items won't be usable at once in the campaign, so they'll be taken back to the SM spaceship for research. Dreadnought can now also trample Orkz. No sea or air units (though jetpacks are still in of course). Development team of 55 people has been working on it since September 2005. Release in early 2009 or later. Discutie si Link ce bine suna !! sincer astept mai mult jocul asta ca SC2 si ce e important e ca s-ar putea sa apara amandoua in aceiasi perioada !!
__________________ Respectam trecutul, traim in prezent si ne gandim la viitor.... | |||
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| | #5 (permalink) | ||
| Da dar fac pariu ca DoW 2 nu o sa fie acelasi joc ca DoW 40k cu grafica imbunatatita + cateva unitati in plus ca SC 2 de la Blizzard fata de SC 1 pentru mine Relic e varful de lancie in evolutia RTS-ului in momentul de fata sunt atatea lucruri inovatoare in jocurile lor care nu exista (T,T,T... retragerea ma !!) si nu v-or exista in alte RTS-uri ani buni deacu incolo numai cand ma gandesc la cum arata si o sa fie RA 3 de la EA !! ce naiba ma ?! cea mai mare companie din lume in materie de jocuri scoate un RTS in anul 2008/9 ce arata si se joaca la fel (un mic plus la grafica) ca strabuni sai de acu 10 ani !! iar Blizzard de la care aveam mari asteptari, scot un SC 1,2 3D hmm, sper doar ca campania sa merite cei 11 ani de asteptare...ps: DoW 2 o sa fie mai tare ca SC 2
__________________ Respectam trecutul, traim in prezent si ne gandim la viitor.... | |||
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| | #6 (permalink) | ||
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| | #10 (permalink) | ||
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Ok, disperatilor uite o traducere din olandeza in engleza (sper ca nu e ilegal sa dai link-uri la traduceri )
__________________ Respectam trecutul, traim in prezent si ne gandim la viitor.... | |||
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| | #14 (permalink) | ||
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Intr-adevar arata f. bine , inovatiile din primul Dawn of war au fost importante , ca squad-urile si carnagiilel frumos facute . Dar numai de-ar lasa naibii prostia din Dark Crusade si Soulstorm cu skirmishurile idioate cu calcul si cuceritul de teritorii si ar continua povestea aia frumoasa din primul Dawn of war.
__________________ Gigabyte MA790X-UD3P, Phenom II x2 550@X4 B50 quad core ,Mushkin 2X2gb 1066 2,1vdimm Radioactive, HIS 4870 1gb stock freq,WD3200AAKS, Xclio 2 , Fortron 500w Blue Storm ,Audigy SE , TEAC RW, LG DVD-RW | |||
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| | #19 (permalink) | ||
| Ete cucu cine-i RTS-ist inrait le ia pe ambele, SC2 e oldschool iar DoW 2 is the new evolution in domeniu, plus ca DoW 2 e mai gore si mai misto din punct de vedere vizual (animatia din teaser e in game ) si se va axa mai mult pe micro in schimb ce SC2 va fi mai mult macro. Eu le voi lua pe ambele SC 2 pt. story (aici v-a fi sigur peste DoW 2) si DoW 2 pt. multiplayer (sunt un RTS axat mai mult pe micro si dependent de COH
__________________ Respectam trecutul, traim in prezent si ne gandim la viitor.... | |||
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| | #20 (permalink) | ||
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Red Dragon - Cred ca n-ai auzit de cartile DOW ca sa stii ce univers complex are DoW fata de SC2 . Daca totusi producatorii o sa adanceasca povestea luand cat mai multe elemente din cartile DOW atunci jocul va fi si din punct de vedere al story-ul cu mult , mult peste SC2 . Cauta pe wikipedia sa te convingi
__________________ Gigabyte MA790X-UD3P, Phenom II x2 550@X4 B50 quad core ,Mushkin 2X2gb 1066 2,1vdimm Radioactive, HIS 4870 1gb stock freq,WD3200AAKS, Xclio 2 , Fortron 500w Blue Storm ,Audigy SE , TEAC RW, LG DVD-RW | |||
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