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Old 01-06-2008, 08:45   #1061 (permalink)
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sincer pentru cei care vor sa si ia jocul va recomand cu caldura sa mai asteptati ceva timp... jocul in momentul asta este in stadiu de beta si o sa va acriti rau de tot
 
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Old 01-06-2008, 18:50   #1062 (permalink)
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pai si nu se va "fabrica" o noua serie de CE ? oricum eu il voi lua peste o luna, cand termin sesiunea.
 
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Old 01-06-2008, 18:51   #1063 (permalink)
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am mai dat aseara peste un bug misto ..trecand peste tot ce s a discutat pana acum in materie de content itemizare questuri mounts profesii talente buguite sau lipsa pana si instantele au mari probleme
respawn time foarte mare iar daca wipezi la boss sunt toate sansele sa vina peste tine la spawning point si sa te lesine dintr o bucata fara a avea posibilitatea de a face ceva ..stateam 6 oameni la ress point si ne spawnam morti la un pas de exit .. ne a luat 20 mins sa iesim din instanta O o
lvl 55 si din ce in ce mai dezamagit mai ales ca inteleg din ce in ce mai mult potentialul jocului si a bataii de joc .. daca si war ul iese lafel ma las de mmo uri si gaming in general : /
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Old 02-06-2008, 10:31   #1064 (permalink)
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Pe langa astea or sa mai fie o galagie de alte fixuri .. cum s-a intamplat la toate patchurile

Update Notes - 2nd of June
General

*Fixed some more server and client crashes.
*An issue which could make NPCs evade forever has been resolved.
*An issue which could lead to pets become unresponsive has been resolved.


GUI

*You should now receive feedback if you try to take items from the guild bank without having enough rank.


Items

*Items in tradepost now show stack-size.
*Resources Gathering: Cotton and Cottonwisp have been fixed.
*Kheshatta: Drop rate for Scorpion plate has been increased.
*Fixed a grammatical error with Knarled Leather. It should now be named Gnarled Leather.
*Boltshock Bangles are now properly classified as "Cloth Armor" instead of "Wrist Armor"
*Thunder River: The quest item 'Smoked Meat' has re-received its visual appearance.
*Field of the Dead: 'Fur of Bloodclaw' will no longer end up in the quest inventory.
*Thunder River: The quest item 'Helvenia's Herbs' has re-received its visual appearance.
*Sanctum of the Burning Souls: The boss drop 'Bloodtainted Hoop' will no longer end up in the quest inventory.


Massive PvP

*PVE Player city buildings should no longer be attackable.


NPCs

*Bartholomo's Wife will now respawn more often.
*Acheronian Ruins NPCs will respawn more often
*It should be easier to deal with Renton's Corrupt Friends when doing the quest Awakening II.


Player Characters

Barbarian
*Finishing Blow damage boost should only affect the first hit after the charge.
*Thirst for Blood should correctly trigger it's stacking damage bonuses for you and your team.

Necromancer
*Pets should not auto dismiss so fast when they cannot reach their owner.

Ranger
*Knee-Capping should no longer trigger Root Immunity on NPCs
*Marked for Death should give the correct damage values for bow/xbow.
*Marked for Death cooldown has been adjusted to 3 minutes like originally intended.
*Critical Aim should no longer fail to execute in some situations.
*Critical Aim duration increased to 10 seconds, but it will instantly terminate on the next ranged hit
*You should no longer get messages about getting non existing abilities when training Eagle Eye.

Tempest of Set
*Triumphant Life of Set has had its total damage dealt per cast increased.
*Triumphant Life of Set now deals the damage over 3 seconds instead of instantly.


Quests

*Old Secrets: Golden Golem should now always spawn.
*The Demon in The Tree: The Demon in the Tree Minions should now always attack the player.
*End Battle: Strom should now respawn, making it impossible to break the last part of the end battle.
*Quests Bloodroot, Concealing the Chinks, Purging the Fallen, and Source of Contagion have been improved in Tarantia Noble.
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Old 02-06-2008, 14:14   #1065 (permalink)
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Originally Posted by pr45l3a View Post
am mai dat aseara peste un bug misto ..trecand peste tot ce s a discutat pana acum in materie de content itemizare questuri mounts profesii talente buguite sau lipsa pana si instantele au mari probleme
respawn time foarte mare iar daca wipezi la boss sunt toate sansele sa vina peste tine la spawning point si sa te lesine dintr o bucata fara a avea posibilitatea de a face ceva ..stateam 6 oameni la ress point si ne spawnam morti la un pas de exit .. ne a luat 20 mins sa iesim din instanta O o
lvl 55 si din ce in ce mai dezamagit mai ales ca inteleg din ce in ce mai mult potentialul jocului si a bataii de joc .. daca si war ul iese lafel ma las de mmo uri si gaming in general : /
Ce te faci insa cand ajungi destul de departe in instanta si-ti moare ala care poate sa faca rez? Pai ala se trezeste la inceput, respawn-uri peste tot, singura posibilitate fiind ca aia sa se sinucida si sa o reia toti de la inceput. Sux
 
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Old 02-06-2008, 15:29   #1066 (permalink)
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Raids in AoC

http://www.tentonhammer.com/node/33629

Edit: fun la urma cu sarja pe war mounts .... cred ca au dat pe fast forward sa aiba senzatia de viteza
 
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Old 02-06-2008, 18:29   #1067 (permalink)
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Originally Posted by etre View Post
Raids in AoC

http://www.tentonhammer.com/node/33629

Edit: fun la urma cu sarja pe war mounts .... cred ca au dat pe fast forward sa aiba senzatia de viteza
Doh... Daca asta e un raid in AoC ... mai bine ma las de MMOs.
No other comment...
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Old 02-06-2008, 19:41   #1068 (permalink)
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Quote:
Originally Posted by DarkManole View Post
Pe langa astea or sa mai fie o galagie de alte fixuri .. cum s-a intamplat la toate patchurile

Update Notes - 2nd of June
General

*Fixed some more server and client crashes.
*An issue which could make NPCs evade forever has been resolved.
*An issue which could lead to pets become unresponsive has been resolved.


GUI

*You should now receive feedback if you try to take items from the guild bank without having enough rank.


Items

*Items in tradepost now show stack-size.
*Resources Gathering: Cotton and Cottonwisp have been fixed.
*Kheshatta: Drop rate for Scorpion plate has been increased.
*Fixed a grammatical error with Knarled Leather. It should now be named Gnarled Leather.
*Boltshock Bangles are now properly classified as "Cloth Armor" instead of "Wrist Armor"
*Thunder River: The quest item 'Smoked Meat' has re-received its visual appearance.
*Field of the Dead: 'Fur of Bloodclaw' will no longer end up in the quest inventory.
*Thunder River: The quest item 'Helvenia's Herbs' has re-received its visual appearance.
*Sanctum of the Burning Souls: The boss drop 'Bloodtainted Hoop' will no longer end up in the quest inventory.


Massive PvP

*PVE Player city buildings should no longer be attackable.


NPCs

*Bartholomo's Wife will now respawn more often.
*Acheronian Ruins NPCs will respawn more often
*It should be easier to deal with Renton's Corrupt Friends when doing the quest Awakening II.


Player Characters

Barbarian
*Finishing Blow damage boost should only affect the first hit after the charge.
*Thirst for Blood should correctly trigger it's stacking damage bonuses for you and your team.

Necromancer
*Pets should not auto dismiss so fast when they cannot reach their owner.

Ranger
*Knee-Capping should no longer trigger Root Immunity on NPCs
*Marked for Death should give the correct damage values for bow/xbow.
*Marked for Death cooldown has been adjusted to 3 minutes like originally intended.
*Critical Aim should no longer fail to execute in some situations.
*Critical Aim duration increased to 10 seconds, but it will instantly terminate on the next ranged hit
*You should no longer get messages about getting non existing abilities when training Eagle Eye.

Tempest of Set
*Triumphant Life of Set has had its total damage dealt per cast increased.
*Triumphant Life of Set now deals the damage over 3 seconds instead of instantly.


Quests

*Old Secrets: Golden Golem should now always spawn.
*The Demon in The Tree: The Demon in the Tree Minions should now always attack the player.
*End Battle: Strom should now respawn, making it impossible to break the last part of the end battle.
*Quests Bloodroot, Concealing the Chinks, Purging the Fallen, and Source of Contagion have been improved in Tarantia Noble.
volum de munca impresinant pt cat au fixat intr o saptamana
nu au fixat nimic din ce se posteaza in frenezie de saptamani pe forums .. daca evade si cotton eu un fix major nu am ce spune : / in ritmul asta poate avem si noi profesii intr o luna pvp in jumate de an si feats/skill la urmatorul expansion .. asta ca sa fac referire la 3 probleme majore dintr o lista de cel putin 3 ori mai mare
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Old 02-06-2008, 22:33   #1069 (permalink)
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De-ale Devilor:

"Anyway to cut to the chase I took your guys concerns and shot an email to Ole Herbjornsen our Lead Designer to ask about Itemization. Ole came back with some very encouraging news. They are going to put blue loot on bosses in the outdoor playfields now and not only on bosses in instances. In addition 3 sets of epic armours for each class (for a total of 36) will allow the item designers to move more of the unique stuff down to lower tiers and over from purple and blue towards green.

The gfx artists will also produce a lot of extra weapons which will further increase the visual variety. He expects these things to be coming into the game within the next week or two."

-----------------------------------------------------------

"we have raid dungeons in our game with loot to match the effort. Kyllikki’s Crypt, Yakhmar’s Cave and The Dragon’s Lair are all awaiting visitors.
After that, when you feel ready, the massive Black Ring Citadel bids you welcome.

If a smaller group is more your kind of thing, a group dungeon like Atzel’s Fortress might be the thing for you. There are many secrets to be found in the fortress’ corridors.

Currently there is a bug in the loot code, to be specific: 100% chance of a drop wasn’t always 100% certain.

It’s also worth mentioning that there are some problems with the view distances in dungeons. Fixes for both these issues are on its way out to you."
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Old 02-06-2008, 22:49   #1070 (permalink)
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Originally Posted by pr45l3a View Post
volum de munca impresinant pt cat au fixat intr o saptamana
nu au fixat nimic din ce se posteaza in frenezie de saptamani pe forums .. daca evade si cotton eu un fix major nu am ce spune : / in ritmul asta poate avem si noi profesii intr o luna pvp in jumate de an si feats/skill la urmatorul expansion .. asta ca sa fac referire la 3 probleme majore dintr o lista de cel putin 3 ori mai mare
Da, impresionant Au scos un patch si au mai aparut 2-3 bugs majore si foarte enervante. In ritmul asta , imi este frica ca regresam

1. Schimbarea instantei este bugged (cere sa fi la res point dar nu merge nici acolo decat dupa cateva relogs)

2. Nu imi mai dispare nici o icoana de buff / debuff primita de la mobs / players , care a expirat (decat dupa relog ofc )

3. Mark of set bugged

Last edited by etre; 02-06-2008 at 23:23.
 
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Old 02-06-2008, 23:28   #1071 (permalink)
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dap tocmai asta vroiam sa postez .. am 2 bufuri ce stacheaza pe mine sau 2 de acelasi tip .. this is so frustrating la fiecare rahat fixat aduc unul nou bug pe tabla sunt deadreptul incompetenti
macar amaratul ala de main quest daca l fixau ca poate o sa ti trebuiasca sa l ai done la 80 pt cine stie ce group/raid instances ( speculez ) ca nu era mare lucru sa faci o porcarie de artifact lootabil
cand imi procheaza toate pasivele am 15 bufuri pe mine de zici ca sunt in raid de nu mai inteleg nimic : /
ei vin si propun omg 1 NEW GROUP DUNGEOUN si ca pun loot la fiecare boss ? wtf asta era elementar si trebuia implementat nu la lansare ci din faza beta .. doar nu sunt atat de idioti sa creada ca playerul raideaza un boss daca ala dropeaza un candided fig : /
3 seturi noi ? raid instance ? extra weapons ? oameni care lvleaza mai multe toonuri pana la 50 pt ca deh cred ei ca o sa lanseze content nou si o sa le ridice atunci la 80 sa nu treaca prin shity grind ?
trebuie sa fi naiv rau sa astepti asta in primele 2-3 luni de la lansare.. daca te gandesti numai ca nu o sa te ajute la nimic acele set items si shiny weapons decat sa mai contribuie un pic la eye candy si sa mai adauge la capitolul confuzie si frustrare din moment ce lor nici macar nu le merg sau nu se stie daca le merg statsurile de pe echipamente .. cand nu ai skills si jumate din feats nici nu sti ce fac la ce bun un set item cu stats si item bonus cand nici nu sti cum te ajuta sau daca e mai bun decat ce ai pe tine ?
ca sa faci un remake al tuturor claselor si sa le si itemizezi iti ia luni spre ani daca esti o companie competenta - exemplu blizzard - daca esti un terminat care ti bati un cui in freza la fiecare fix inutil nici nu vreau sa ma gandesc cat iti ia sau daca o sa reusesti vreodata sa ti atingi GOAL ul
sa mai zic ceva si de faptul ca m am logat acum o ora si am fost dc de 3 ori cu 14000 ms si queue time de 3 mins ?
fac flame ? da pt ca merita
nu aduc puncte pro ? in afara de fight sounds lvl of detail pt characters si monstrii si animatie care e si aia buggy nu prea gasesc nimic pro
in momentul de fata 80% nu trec de honney moon si daca nu se fac schimbari majore in abordarea problemei de catre funcom nu stiu daca ma intorc dupa alea 2-3 luni .. macar daca angajau si ei mai multi oameni si aveau un customer support mai inchegat cu gm ce ti raspund la petitii sau pe forum.. sau macar sa ti spuna mai prostule saptamana asta implementam patchul asta nu sa afli dupa ce intri in downtime de 5 ore ca au lucrat 1 saptamana la un patch de 15 mb care fixeaza cotton bug ce tot ei l au introdus la ultimul patch
go back to wow ? nu nu ma intorc la wow acum dar macar acolo grindul avea un scop
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Last edited by pr45l3a; 02-06-2008 at 23:48.
 
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Old 03-06-2008, 11:40   #1072 (permalink)
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nu am nici una din problemele mentionate de voi mai sus, mai putin o problema cu actualul meu ISP care este de c..at
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Old 03-06-2008, 12:17   #1073 (permalink)
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Originally Posted by fb007ro View Post
nu am nici una din problemele mentionate de voi mai sus, mai putin o problema cu actualul meu ISP care este de c..at
Altii da :
http://forums-eu.ageofconan.com/showthread.php?t=29138

Si mai mentioneaza un bug care l-am remarcat si eu . Debuffurile , roots , etc ... nu imi mai afiseaza timpul ramas, ci doar durata totala .
Poti verifica pe o penalizare de moarte.
 
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Old 03-06-2008, 13:51   #1074 (permalink)
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Putin off-topic:

Am 5 ani de cand sunt sclav in domeniul IT, mai special Q&A la software...tot felul de soft-uri scrise in tot felul de limbaje si am remarcat:
de la versiune la versiune si de la patch la patch, se repara ceva dar se si strica altceva...asa ca eu unul ii cam inteleg.
Stiu cum se tipa la departamentul de testare: "D c n-ati vazut bug-ul asta?!?!"...si raspunsul este unul foarte normal:"Nu a fost timp suficient pentru a se REtesta TOTUL si a se vedea ce s-a stricat in urma repararii bug-urilor x,y si z!"

So chill
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Old 03-06-2008, 16:20   #1075 (permalink)
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atata vreme cat ei platesc pentru un joc bugfree, nu mi se pare normal sa chill. Sa urle. Daca nu au avut timp sa testeze, trebuiau sa mai astepte cu lansarea. Sunt de acord cu tine ca orice fixuri nasc alte probleme, dar asta nu este vina celui care cotizeaza si vrea un produs de calitate.
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Old 03-06-2008, 17:19   #1076 (permalink)
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Quote:
Originally Posted by pr45l3a View Post
dap tocmai asta vroiam sa postez .. am 2 bufuri ce stacheaza pe mine sau 2 de acelasi tip .. this is so frustrating la fiecare rahat fixat aduc unul nou bug pe tabla sunt deadreptul incompetenti
macar amaratul ala de main quest daca l fixau ca poate o sa ti trebuiasca sa l ai done la 80 pt cine stie ce group/raid instances ( speculez ) ca nu era mare lucru sa faci o porcarie de artifact lootabil
cand imi procheaza toate pasivele am 15 bufuri pe mine de zici ca sunt in raid de nu mai inteleg nimic : /
ei vin si propun omg 1 NEW GROUP DUNGEOUN si ca pun loot la fiecare boss ? wtf asta era elementar si trebuia implementat nu la lansare ci din faza beta .. doar nu sunt atat de idioti sa creada ca playerul raideaza un boss daca ala dropeaza un candided fig : /
3 seturi noi ? raid instance ? extra weapons ? oameni care lvleaza mai multe toonuri pana la 50 pt ca deh cred ei ca o sa lanseze content nou si o sa le ridice atunci la 80 sa nu treaca prin shity grind ?
trebuie sa fi naiv rau sa astepti asta in primele 2-3 luni de la lansare.. daca te gandesti numai ca nu o sa te ajute la nimic acele set items si shiny weapons decat sa mai contribuie un pic la eye candy si sa mai adauge la capitolul confuzie si frustrare din moment ce lor nici macar nu le merg sau nu se stie daca le merg statsurile de pe echipamente .. cand nu ai skills si jumate din feats nici nu sti ce fac la ce bun un set item cu stats si item bonus cand nici nu sti cum te ajuta sau daca e mai bun decat ce ai pe tine ?
ca sa faci un remake al tuturor claselor si sa le si itemizezi iti ia luni spre ani daca esti o companie competenta - exemplu blizzard - daca esti un terminat care ti bati un cui in freza la fiecare fix inutil nici nu vreau sa ma gandesc cat iti ia sau daca o sa reusesti vreodata sa ti atingi GOAL ul
sa mai zic ceva si de faptul ca m am logat acum o ora si am fost dc de 3 ori cu 14000 ms si queue time de 3 mins ?
fac flame ? da pt ca merita
nu aduc puncte pro ? in afara de fight sounds lvl of detail pt characters si monstrii si animatie care e si aia buggy nu prea gasesc nimic pro
in momentul de fata 80% nu trec de honney moon si daca nu se fac schimbari majore in abordarea problemei de catre funcom nu stiu daca ma intorc dupa alea 2-3 luni .. macar daca angajau si ei mai multi oameni si aveau un customer support mai inchegat cu gm ce ti raspund la petitii sau pe forum.. sau macar sa ti spuna mai prostule saptamana asta implementam patchul asta nu sa afli dupa ce intri in downtime de 5 ore ca au lucrat 1 saptamana la un patch de 15 mb care fixeaza cotton bug ce tot ei l au introdus la ultimul patch
go back to wow ? nu nu ma intorc la wow acum dar macar acolo grindul avea un scop
Citesc acest subforum zi de zi in asteptarea calculatorului care sa-mi permita sa joc AoC, dar cand citesc posturi ca acestea, un talmes-balmes de engleza cu romana, plin de prescurtari si greseli gramaticale incepe sa ma doara capul

Este o problema cu bug-urile, intr-adevar, dar faptul ca se lucreaza din greu pentru rezolvarea lor este un mare plus pentru echipa AoC.
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Old 03-06-2008, 17:29   #1077 (permalink)
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Lumea tre' sa-si aminteasca. Cand apesi "Enter", nu postezi, ci introduci un paragraf. Lucrul acesta face posturile tale sa fie mai usor de citit.
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Old 04-06-2008, 01:34   #1078 (permalink)
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Sabiutza noua Oo ... pacat ca-s ranger
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Old 04-06-2008, 03:05   #1079 (permalink)
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Din cate am vazut, sunt unii care nu au jocul, dar urmaresc forumul. Uite aici un mesaj recent de pe forumurile oficiale, poate e de interes:

Quote:
Originally Posted by Gaute Godager - Game Director
Fellow Hyborians!

As you may have noticed we have had frequent patches the last two weeks. We hope this will soon start to quiet down, but as long as there are major issues – and there have been – we will dedicate the Conan team to fixing them and giving you these fixes as soon as possible! We have a plan on how to move this game forward because as you know, what you have today is but the platform – the dawn of this world. I hope you enjoy the game as is, but I can ensure you, this is but the beginning!

Our focus from now on can be summarized by these points:

1. We will add content, specifically in mid-late thirties and mid-late fifties and make the leveling speed smoother in those areas, reducing the need to grind.

2. We will have an overhaul of the PvP system – adding consequence and a host of small things.

3. We are fixing bugs you reported through all channels we can get information from.

4. We will add a new large outdoor region in the 55-60 range this summer!

5. This is only a small teaser! More information about the exciting summer and fall Roadmap will come the end of the next week!

6. We are staffing up Customer Service, Quality Assurance and Community departments!

I will spend some words on a bit more details now.


1. Filling “thin areas” in our content

We have seen that there are certain level ranges of these Hyborian Adventures that do not have the amount of quality we wish them to have. Most specifically these are the end of the Thirties and the end of the Fifties level ranges. We are addressing this in several ways.

* Several mid-late thirties dungeons are getting a complete overhaul (Black Castle, Pyramid of the Ancients and Treasury of the Ancients)
* Several quests are being made fuller and more entertaining. If people wish to revisit these quests, we will add a system to let them try them out again.
* we are adding first a batch of quests in Eiglophian Mountains (lvls 55+)
* We are also adding in a bunch of quests that didn’t quite make it for launch in the 30+ areas.
* Around 60 quests through the game have been flagged as “Lore Quests”. They will now be patched out with full Voice-Over. (Roughly 1 quest per level after level 20).


All this will come in June! In July the first level 80 additional Dungeon will be patched out. More on that later…



2. Overhauling the PvP System

People like our open PvP system. There are many plans on how to give this open free PvP even more meaning and Purpose. In the meantime we will be doing some smaller tweaks, and we plan to get these out sometimes in June. I will not go into 100% detail here, but that will come next week! What I can promise is:

* An update on how sneaking and perception works in PvP (nothing major, but an adjustment).
* A change in the amount of information you get when you hover over an other player.
* An added system of consequence to “ganking”. (Killing much-much lower level players).
* A system of adding consequence to losing a PvP match, and winning a PvP match + turning on PvP Leveling.
* A change in how Crowd Control (Root, Knockback etc) works in PvP.
* PvP gear.



3. New Massive Region

We will unveil this location later, but it will feature a host of quests, new monsters and places of dreams or horror. It will be styled towards the players in the late 50s and bridge the experience on the way to Atzels Approach. We have plans for releasing several of the areas that didn’t quite make it for the release.



4. Fixing bugs and increasing Customer Service

Funcom has always prided ourselves with having great customer satisfaction. The success so far for this title has left us with the need to increase the size of CS. This will go in parallel with the constant fixing of bugs and other issues that lead people to petition. Included in this is even better testing of the game by increasing the size of Quality Assurance and informing you better about changes by staffing up the Community Department. I know a blurb like this will haunt me always, but I will still venture one: We aren’t satisfied until all our customers are! You know we had a very, very difficult launch of Anarchy-Online! That was a very painful process for all of us working on it – 4 years. You might not understand how driven we are to make sure you enjoy this game, and all the support around it!


The future is very bright for Hyboria. There will be many bright mornings following this, the very first. Together we shall surge ahead and build the world even bigger, better and more detailed!

Yours truly,

Gaute Godager

Game Director
Age of Conan, Funcom
 
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Old 04-06-2008, 16:35   #1080 (permalink)
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  Computer Games Forum > Gaming > MMORPGs > Age of Conan: Hyborian Adventures

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