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| Thread Introduction |
| Age of Conan: Hyborian Adventures Media and Info Center | Age of Conan: Hyborian Adventures Review @ ComputerGames.ro |
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| | #1101 (permalink) | ||
| Banned Join Date: Jan 2008 |
gigi, ce id ai? ce lvl mai sunteti? -------------------- Editare ulterioară -------------------- http://forums-eu.ageofconan.com/showthread.php?t=31331 Last edited by Misa; 09-06-2008 at 01:28.. Reason: Automerged Doublepost | ||
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| | #1104 (permalink) | ||
| Registered User Join Date: Apr 2008 | O fi, dar fara priest si guardian nu ai ce cauta in nici o instanta iar acum in guilda priestii sunt de lvl mic ( pe la 50 sunteti vreo 4-5), guardienii lipsesc cu desavarsire. Oricum in instantele de lvl 80 guardianul e singurul tank (inca nu am vazut dark templar). Restul claselor nu pot tanka deloc: barbar, conqueror etc. sux la greu in instantele de lvl mare. Aseara intr-o instanta guardianul din party (lvl 80) a primit dmg 6700 de la un boss si a fost omorat din 2 lovituri, desi avea armura full plate epica (mov) cu +350 life si alte 13-15 statusuri. Pe mine (ranger) si restul din party:conqueror, barbar, priest ne omora prostanul ala dintr-o singura lovitura. | ||
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| | #1105 (permalink) | ||
| Registered User Join Date: Feb 2004 | Quote:
Partea foarte proasta este ca healing-ul este limitat. Cum heal-ul mare da un debuff ce nu permite spamarea lui, sunt doar 2 hots amarate ce te tin in viata. Nu prea vad cum un healer poate tine un tank ce isi ia 2 shot la un boss. | ||
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| | #1112 (permalink) | ||
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LINK :http://funcom.cachefly.net/WebFiles/Newsletter/Issue17/ PVP Evolved - Drastic Enhancements Coming! Posted: - 13.06.2008 Did you know that the majority of Age of Conan players is playing on servers flagged for player vs. player activities? We do, and this month we are about to introduce a slew of drastic improvements that will breathe new life into this important gameplay feature! Following the launch of Age of Conan we sat down immediately and started fleshing out some ideas for what we wanted to do with the PvP (player vs. player) features in the game, and now we are ready to reveal it to you. All of these changes, additions and improvements are expected to hit within the end of June or very early July. Here are some of the exciting things you will see pop into the game any day now. PvP consequences – the fugitive system No longer will evil misdeeds go unpunished. Of course, Hyboria is ruthless and barbaric so don’t expect anyone to deal out justice just because someone smacks you about with a very heavy axe, but some justice is actually now being introduced to the world. This is where the fugitive system comes in, presented in a set of colors defining your fugitive status – from blue to orange and eventually the deadly red. Everyone is by default classified as “blue”, but your actions as a player killer will affect your fugitive rating. If you kill someone way under your level, you will notice that you will very quickly move to red. So will actions such as killing someone repeatedly, or other general unfairness. The more serious the crime, the quicker you rise in fugitive. Obtaining red status will be quite painful to you.This means that other players can kill you without rising in fugitive level, and if they manage to kill you while you have red fugitive you will actually drop one of your better items and gold that they can loot! Of course, turning red will be a double-edged sword. Sure, it will get you a lot of attention and many will probably see you as a danger to be avoided. But at the same time, people will hunt you down for your items and your gold so be very, very careful! PvP levels, ranks and PvP gear enabled Now it is very important that we underline the fact that the fugitive system is not meant to punish player killing. It is only meant to punish unfair player-killing. Player killing in general is a central part of Age of Conan, so we also want to reward you for it! That’s why we are now activating PvP levels. Soon you will be able to gain PvP levels by simply engaging in such activities, and there will be 10 such PvP levels in total. However, that’s not all. Once you have reached the 10th PvP level you will be able to earn special PvP ranks beyond that. These are very hard to acquire, and you will lose ranks if you get defeated so it’s a constant battle to keep you rank up. And you will want to both gain PvP levels and keep your PvP rank up, as this will give you very exclusive benefits. That’s because we will be introducing PvP specific gear in this update. You will be able to seek out a special vendor that sells this gear, and if you can afford it and you have the required PvP level (or PvP rank for some higher level items), then you can buy it! PvP gear will come in all shapes and sizes. Some will be class and race specific, while some will be usable by everyone. Below you can take a look at some of the gear that we have available in our internal builds right now. Of course, a lot more will be available! General fixes and improvements to PvP Of course, improving PvP in Age of Conan is not only about introducing such high-profile features and content. It’s also about making various small changes, fixes, improvements and additions needed to make it a more enjoyable experience for everyone. We will be doing various fine-tuning, and the patch notes for this update will of course contain the specifics. But let’s take a look at some of the changes that we are making. First off, we are introducing a dueling functionality. This allows players to duel each other, both on PvP and PvE servers, without any serious repercussions. It also allows players on PvE servers to engage in PvP without having to go into the PvP mini-games, allowing them to test their grit (or solve an argument) against each other directly! We are also doing major changes to the way damage is handled in PvP (without going into any more specific details right now), and we are also making it so that you can not attack members of your own guild (now you can duel instead, of course). Other changes you will observe are for instance improvements to the “charge” ability that all soldier classes have. If you charge someone you will stun them, making it much more useful. Casters will also see major improvements, so keep your eyes out for more news!
__________________ You don't stop playing games because you get older. You get older because you stop playing games. | |||
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| | #1114 (permalink) | ||
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Acest fugitive system mi se pare ne pus bine la punct si abuzabil . Foarte pe scurt : X de level 40 face un quest Y de 30 si Z de 45 il vad Z de 45 de ascunde iar Y de 30 il ataca pe X de level 40 -> Y moare, X se coloreaza inspre rosu Y de 30 invie, Y de 30 il ataca pe X de level 40 -> Y moare, X se coloreaza inspre rosu Y de 30 invie, Y de 30 il ataca pe X de level 40 -> Y moare, X devine rosu Z de 50 iese din boscheti si merge impreuna cu Y de 30 sa-l omoare pe X de 40 care ramane fara un item Z isi vede de drumul lui si 10 minute nu omoara pe nimeni si se face iar albastru, omoratul unui de 40 ne afectandu-l in nici un fel Exploitable anyone ? Sunt curios cum o sa reactioneze lumea cand o sa piarda epice de level 80 pentru care au raidat mult in acest fel .
__________________ Raduy : deci eu n-am global cooldown ca am mac... luativa si voi mac, nu le puneti nici un addon si o sa vedeti ca nu aveti nimic. | |||
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| | #1115 (permalink) | ||
| Registered User Join Date: Aug 2001 Location: romania |
^eu ma gandeam ca x si y de lvl 30 si 31 il ataca pe h de lvl 45 si daca il omoara bine, daca nu, h de lvl 45 se face red si devine vulnerabil---adica toti kktii de lvl mai mic te pot ataca dar tu trebuie sa nu ii ataci ca altfel vai de curu tau
__________________ VA IUBESC PE TOTI | ||
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| | #1118 (permalink) | ||
| Se pare ca misa a inceput sa aiba discipoli . Sa vedem reactia voastra cand o sa va luteze 2-3 cu 10 lvl mai mici ca voi . Sau poate o sa fugiti ca gastele de astia cu 10 lvl mai mici pentru ca o sa va fie frica sa-i omorati ?
__________________ Raduy : deci eu n-am global cooldown ca am mac... luativa si voi mac, nu le puneti nici un addon si o sa vedeti ca nu aveti nimic. | |||
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| | #1119 (permalink) | ||
| Quote:
si da si nu in lineage 2 nivelul nu conteaza si daca omori 1 de lvl 1 si daca omori 1 de lvl maxim tot rosu te faci ( asta daca nu apuca sa dea in tine , you know 1hit 1 kill ), cat despre faptu ca o sa plece lumea nu te speria se pierd in lineage in medie cam 1 super item la 30 de minute pe chestia asta si nu s-a oprit nimeni din jucat l2 , mie sincer mi se pare cea mai tare chestia pentru a tine flacara aprinsa la lvl maxim , te manca in poponet arzi pe 1 pierzi armura si gata ai un nou scop sa iti faci alta armura si tot asa + la siegerui nu e activa chestia cu fugitive , numai cand faci pk pe unu de lvl mai mic ca tine ( cu toate ca nu imi place diferenta asta asa de mare intre 1 de 30 si 1 de 40 si la skiluri si la dmg ) cat despre fugit de aia de lvl 10 o sa fuga cine e singur cine are guild nu are de ce sa isi faca griji arde un pitic vine altu sal arda pe inculpat inculpatu cere ajutor vin alti si uite asa se face un red fest si zboara cu armuri peste tot si pana una alta daca crapi pe unu mic mic pui armurile in invetar si te duci la garzi sa te omoare si ai scapat de rosu mare chestie ( unu din trikurile din l2 este sa poarte multe rahaturi in invetar si cand se fac rosii astia mai mari dau armurile de pe ei jos le pun in inventar si se omoara intre ei , si daca e sa pice ceva pica rahaturi din invetar nu armurile sau armele de pe el ) cat despre originalitate , nu sunt de invinuit ideile bune se regasesc si in alte jocuri ar fi o tampenie sa nu preiei o idee buna care iti poate da un boost bun la joc doar din mandrie ca vezi doamne sa fii original , si daca vrei sa vezi cel mai mare burete de idei bune uitate la wow , din jocul ala 80 din idei sunt preluate si ma refer la gameplay si la game mechanics nu la grafica ps: dio semnatura e geniala ))))
__________________ bleah | |||
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| | #1120 (permalink) | ||
| Banned Join Date: Jan 2008 | Quote:
Nu-mi fac griji de items, pica la greu acum.
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