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Noi o sa incercam varianta urmatoare:
Group 1: Tanks
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Warrior - MT Tank Void Sentinels
Warrior Tank humanoids at exit
Paladin Tank Void spawns
Feral Druid Tank humanoids at entrance
Resto druid {follow healing assignments}
Group 2: Magic DPS 1 (Entrance)
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Shadow priest Entrance/Muru.
resto shaman Entrance
warlock1 Entrance/Humanoids.
mage1 Entrance/Humanoids.
mage2 Entrance/Humanoids.
Group 3: Magic DPS 2 (Exit)
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Shadow priest Exit/Muru
resto shaman Exit
mage3 Exit/Sentinels
warlock2 Exit/Sentinels
warlock3 Exit/Sentinels
Group 4: Healers (Entrance?)
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Shadow priest Entrance/Muru
Paladin {follow healing assignments}
Paladin {follow healing assignments}
Holy/Disc priest {follow healing assignments}
Warlock4 (affliction) Entrance/Sentinels, dot everything.
Group 5: Melee DPS (Exit)
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Loknok Exit/Humanoids
Rogue1 Exit/Humanoids
Rogue2 Exit/Humanoids
Dps warr Exit/Humanoids
Hunter Entrance/Humanoids
Aff lock inca se discuta nu e stabilit
Pareri, impresii careva?
PS:Cat despre ce a spus Ptz....daca erau retarzi pana acuma ieseau ei la iveala...avand in vedere cam ceea ce tre sa faca fiecare player la bosii din SW.
Partea mai naspa e sa nu avem DC, low FPS..etc.
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Prostia este infinit mai fascinanta decat inteligenta, inteligenta are limitele ei, prostia nu.
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