16-06-2008, 12:22
|
#31 (permalink)
|
Registered User
Join Date: Jan 2006 Location: Cluj-Napoca |
Update Notes - 16th of June (continued) Quote: Tradeskills
* Obsidian has been renamed to Feldspar.
* Weaver quest line: Changed reference to Steelsilk to Gossamer Silk
* Orichalcum has been renamed to Duskmetal.
* Tigereye Gems will now end up in the resource inventory.
* Skinning Trainer will now tell you were to get skins.
* Resource nodes can now always be harvested while their health is at 10%.
* All crafted Cloth; armbands, wrists, boots and belts can now be worn.
* Increased dps on 'Swiftsilver Flat Bow'.
* Skymetal Battle Crossbow, Moonsteel Katar and Moonsteel Ratchet Crossbow have all received one free gemslot.
* The Weaponsmith Trainer now gives the cooldown warning for the tradeskill quest progression when the cooldown is in effect.
* The dialogues of the Resource Gatherer Trainers and Crafter Trainers now check if the player has the appropriate feats set on them, in addition to quests. If the player has the quest to gather resources or craft, but has lost the feat that enables him to do so, the feat is now retrained (to the correct tier).
* All crafted cloaks now support the equipping of gems. GUI
* All Assassin abilities which stack multiple times now have a stack count in the buff GUI.
* All Bear Shaman, Priest of Mitra, and Tempest of Set abilities which stack multiple times now have a stack count in the buff GUI.
* The targeting arrow should now be positioned correctly when targeting a horse, a gorilla or a mutilator
* We have implemented a control to the options menu for how often background music plays. Tweak this if you wish to change how often you hear background music. General
* You should no longer do the loot animation while swimming.
* Fixed a problem where certain high level monsters wouldn't spawn.
* Now all spells can be cast with dagger and staff without problems.
* When you train Basic or Advanced Riding, you will no longer be teleported
* Fixed an alignment issue with quest indicators over quest NPC's heads.
* Locking to raid instances have been fixed. All players participating in a raid will now be locked to the same instance instead of entering a new one after death..
* Fixed problem that would cause the resource manager to download the same resource again and again.
* Bonus spell damage now increases both minimum and maximum damage, instead of just maximum (average damage will remain unchanged).
* Stat bonuses from items (strength, wisdom, dexterity and constitution) will now affect your character properly (Note that strength now directly affects your DPS, not your attack rating).
| |
|
| |