![]() |
| | #41 (permalink) | ||
| Registered User Join Date: Jan 2000 |
Dati o geana acilea: http://www.mmportals.com/heroes4.html , e niste informatii destul de noi pentru mine (mai ales aia cu poti lua mai multi eroi cu unu singur si faci o super-armada). Plus niste screenshoturi interesante: http://www.mmportals.com/h4screens.html Si, cireasa de pe tort, neste interioare baroce: http://www.freelancer.ag.ru/homm4/sc...ndex_eng.shtml ca rusofonii are relatii mari si ne da si noua lumina ![]() Hai pa!
__________________ Bizzare Cosmic Industries !! | ||
|
| | #46 (permalink) | ||
| Heroes4, again
Am gasit recent pe net, niste informatii despre H4, aparute in CGW-ul de luna trecuta: When heroes were lost in combat in previous games, they would go back into the hiring pool, where they might end up working for another player. now when a hero loses a battle, the body is left on the field to be carried back and resurrected. But if the victor has built a prison in one of his towns, a vanquished hero will be locked up until the player that owns him rescues him by conquering the town with the prision." "Without the strict hero requirements, army management is less restrictive and creatures can be split off into new armies at any time. Each player is limited to eight armies, not including garrisons in towns. Towns won't automatically have catapults anymore, although archers' towers can be built to give missile units a bonus during a siege. Defending melee creatures will be able to attack through walls so infantry won't be entirely useless for garrisons." "Resources on the overland map aren't just up for grabs anymore. To claim a resource, you have to build it up. For instance, a player who finds a gold vein has to pay to build a mine on top of it before it produces any income. There are now two levels of fog of war, so once you explore part of the map, you won't be able to see units moving there unless one of your armies or towns has a line of sight." "This time around each creature has a special ability so they don't just become a pile of numbers.......Some creatures will be spell casters, complete with spell books and mana." "There are nine primary skills a hero can learn, one for each type of magic and four 'secular' skills: Tactics, Combat, Nobility, and Scouting. When a hero gets a primary skill, he unlocks its three secondary skills." "For example, a town can build a mage's guild to teach a hero the spells of that town's alignment, but it can also build libraries for each of its neighboring alignment's spells" "For instance, the crossbowman is a missle unit, but can ignore range modifiers when attacking.Some cavlry units get first strike ability, and Pikemen negate all first strike abilities." "Towns won't be able to build all the creature structures, so the player will have to choose one of three basic categories for each town: infantry creatures, flying creatures, or missle creatures." Ce parere aveti? | |||
|
| | #47 (permalink) | ||
|
Mi se par super ideile de mai sus....mai ales alea cu resursele si cu fog of war...normal o sa sporeasca dificultatea putin..da nu mi se pare o problema... Oricum de abia astept sa apara....mama cat mai e pana la iarna..
__________________ We're nothing but shadows and dust. | |||
|
| | #50 (permalink) | ||
| mdeah
Este foarte interesant,...eu am auzit ca va fi un engine de H3 cu modificari aduse din Disciples...(pentru cine a jucat era foarte frumos dar dupa ce vedeai ideile principale te plictiseai, asta pentru ca nu avea prea multe optiuni sau artefacte,...creaturi,...) Daca e asa banuiesc ca multi il vor juca , adaugandu-se si jucatorii de Disciples. Pe site-ul www.toheroes.com este organizta o pagina oficiala de Heroes,...la H3 am intrat si am vazut batalii intre clanuri si intre cei mai buni jucatori de H3 de pe Internet,...pe langa H3 am vazut si H4 dar nu am intrat,...intrati voi si va uitati...
__________________ Life is too short to be pissed off all the time !!! | |||
|
| | #51 (permalink) | ||
|
Anu asta ar trebui sa apara si Disciple 2: Dark Prophecy ,deci un concurent in plus pt H4 (deca rezolva aia problemele din Disciple 1), deci se anunta vrenuri bune pt jucatorii de strategie pe tururi.
__________________ "putin dar temeinic" C.F. Gauss | |||
|
| | #52 (permalink) | ||
| Registered User Join Date: Jan 2000 | mdah ....
Trecand peste unele "raspunsuri" pe acest thread .. aduc la cunostinta maniaco-depresivilor un nou link:http://gamespot.com/gamespot/stories...6530-1,00.html Hai noroc si la mai mare .. totushi e cam baroca grafica ![]() ------------------------- Tzac Pack the Barbarian | ||
|
| | #53 (permalink) | ||
| Registered User Join Date: Jan 2000 | http://gamespot.com/gamespot/stories...797577,00.html Un cantindat ideal pentru a uita Warcraft trei ...
__________________ Bizzare Cosmic Industries !! | ||
|
| | #54 (permalink) | ||
|
"If we decided to create a real-time game it would no longer be Heroes, therefore we would have to call it something else. Heroes will always remain the ultimate turn-based fantasy strategy game" Shi cu asta s-a spus aproape tot . HOMM ramane cel mai bun joc creat vreodata...Am observat ca vor fi multe modificari majore - e o directzie destul de riscanta, zic eu... Sa sper ca toate vor imbunatatzi gameplay-u' shi ca vom avea parte de un AI mai bun. Nici nu imi fac sperantze ca va ieshi anu' acesta pe piatza...
__________________ Clientu' de azi, victima de maine | |||
|
| | #58 (permalink) | ||
|
"3DO's turn-based strategy sequel will be delayed past its originally scheduled November release date until early next year. 3DO claims the delay was necessary to give the developers adequate time to play-test and balance the game"
__________________ Clientu' de azi, victima de maine | |||
|
![]() |
|
| Thread Tools | |
|
|