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| Heroes of Might and Magic IV - Heroes list
lista cu bonusurile pt fiecare clasa: Archer: Initial class for Preserve - No bonus Archmage: The effectiveness of all spells increases by 20% Assassin: The Speed and Movement of the hero are increased by +3 Barbarian: Initial class for Stronghold - No bonus Bard: Hero always has maximum Luck Battle Mage: The force of the spells Magic Fist and Ice Bolt are increased by 20%. Magic Fist is automatically learned (if not already known) Beast Lord: The effectiveness of the spells Summon Wolf and Summon White Tiger increase by 20% Beastmaster: The effectiveness of the spell Summon Wolf increases by 20% Cardinal: Hero obtains +5% to the Resurrection skill Crusader: Hero always has maximum Morale Dark Lord: Melee attack reduces the Morale of the enemy to the minimum Dark Priest: Hero gains Vampirism: for every 2 HP Damage to the enemy, 1 HP is recovered Death Kight: Initial class for Necropolis - No bonus Demonologist: Increases the effectiveness of the Summon Imps, Summon Cerberi, Summon Venom Spawn, Summon Ice Demons, and Summon Devils spells so that they summon +50 XP more creatures Druid: Initial class for Preserve - No bonus Enchanter: The effectiveness of all Summoning and Illusion spells is increased by 20% Field Marshal: All units gain a 10% increase in Ranged and Melee Attack Fire Diviner: The effectiveness of all fire-based spells increases by 20% Fireguard: The hero gains complete immunity to fire-based spells. Fire-based attacks inflict only half damage General: All units gain +1 Morale Guildmaster: Hero has a certain chance of stunning an enemy in melee fighting. Stunned enemies cannot do anyting (including retaliate) for one turn Heretic: Hero gains the ability to ignore all effects from Wards Illusionist: The effectiveness of Illusion spells increases by 20% Knight: Initial class for Haven - No bonus Lich: Hero can temporarily age enemies: Aged enemies have their Attack reduced by 25%, their Defense reduced by 20%, and their Speed and Movement reduced by 50% Lord: Initial class for Academy - No bonus Lord Commander: All units gain +2 Morale Mage: Initial class for Academy - No bonus Monk: Hero gains Chaos Ward: 50% resistence to Chaos spells and 50% protection (increase to Ranged and Melee Defenses) against Chaos aligned units Necromancer: Initial class for Necropolis - No bonus Ninja: The weapon of the hero becomes poisoned: the posioned enemy takes damage every round from the time of injury until the end of combat Paladin: Hero gains Death Ward: 50% resistence to Death spells and 50% protection (increase to Ranged and Melee Defenses) against Death aligned units Priest: Initial class for Haven - No bonus Prophet: Hero has Spiritual Armor which increases Ranged and Melee Defense by 25% Pyromancer: Hero constantly has a Fire Shield which inflicts damage on any who attempt a melee attack Ranger: Hero gains the ability to shoot (if it didn't already) and gains +5 Ranged Attack Reaver: Hero constantly has Bloodlust (+25% Damage) Seer: The radius of vision of the hero increases by +2 Shadow Mage: Hero is constantly surrounded by a cloud which interferes with aiming, increasing Ranged Defense by 50% Sorcerer: Initial class for Asylum - No bonus Summoner: Increases the effectiveness of the Summoning Skill[/b]: Hero can raise +20 XP more creatures per day Thief: Initial class for Asylum - No bonus Warden: All units obtain a 10% increase in Ranged and Melee Defense Warlock: The Spellpoints of the hero increase by +10 and Spellpoints regenerate +1 per day Warlord: Hero gains +5 Melee Attack Witch King: Melee attack induces Fear: the enemy does not retaliate and flees several spaces Wizard: The cost of all spells is reduced by 2 Wizard King: Melee attack reduces the Luck of the enemy to the minimum. Last edited by k'tav; 16-03-2002 at 09:09.. | |||
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mersi C*Str!g0iu....cat pt hunterseeker banuiesc ca te referi la rezistente fata de death...nu???...o deficienta e ca se limiteaza doar la death...dar trecand peste asta stiai de inelu ala care neaga toate wardurile???....il face inutil pe nea paladin pana la urma.....
__________________ VERSURI urasc omu` prost cum urasc mancarea de post !!! stii tu care sa te simti cu musca pe caciula !!! prostule!!! | |||
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Aurelain to the rescue. (of course "to the rescue", 'cause its my work) http://www.computergames.ro/forum/sh...0&pagenumber=7 | |||
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| Registered User Join Date: Apr 2002 Location: bucharest | Care erou vi se pare per ansamblu cel mai bun din H4?
Cum spuneam si la chestionarul cu castelele mai putin importa castelul cit alegerea eroilor caci pe termen lung skilurile pe care se pot dezvolta plus artefactele care ii echipeaza vor face diferenta...si bineinteles bulanul.....daca nu ai noroc deh...te-ai nascut intr-o zodie ghinionista..
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| Registered User Join Date: Apr 2002 Location: bucharest |
la toate clasele man... cit de mult te ajuta in decursul jocului fiecare clasa de eroi si ar fi interesant ca din atitea discutii sa iasa o linie generala de dezvoltare pt eroi si alignmentul ales...eu zic ca hotul te ajuta foarte mult la inceput prin achizitia de mine si resurse + artefacte care sunt pazite si ti-ar trebui timp plus armata destul de mare (eu intrebam pt nivele expert si champion de joc) caci in timp ce inamicul se chinuie pina face armata si rost de resurse ...hotul alearga si produce in timp ce tu poti sa iti dezvolti castelul si cind ai creaturi de level 4 incepi sa-ti cresti eroi principali pt bataie cu tactics magii combat si altele...
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