Computer Games Forum
 

Go Back   Computer Games Forum > Gaming > Strategii > Heroes of Might and Magic

Notices

Reply
 
LinkBack Thread Tools
Old 18-05-2005, 22:42   #61 (permalink)
k'davr
 
k'tav's Avatar
 
Join Date: Mar 2000
heroes 5 trailer!!! http://www.mightandmagic.com/teaser/...nee=2005#11094

link direct: ftp://ftp.ubi.com/emea/homm5/videos/...ailer_EMEA.zip 12M
 
k'tav is offline    Reply With Quote
Old 18-05-2005, 23:01   #62 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Bucuresti
HE he saru' mana.
 
Mandea is offline    Reply With Quote
Old 18-05-2005, 23:05   #63 (permalink)
Registered User
 
Aurelain's Avatar
 
Join Date: Jan 2002
Location: Bucuresti
Probabil ca apare si pe computergames.ro curand. 10x Assassin .
 
Aurelain is offline    Send Message via Google Talk to Aurelain Reply With Quote
Old 18-05-2005, 23:34   #64 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Bucuresti
E un film de introducere din nefericire. nu are nici o secventa din joc. pacat asta ma interesa rau de tot. Or sa apara si din alea cred filmate cu camera.
 
Mandea is offline    Reply With Quote
Old 18-05-2005, 23:59   #65 (permalink)
master tuner
 
agent smith's Avatar
 
Join Date: Feb 2004
Location: Fast Lane
Quote:
Originally Posted by Dead Ghost
Plus ca in momentul in care au zis ca il vor face mai accesibil...e clara treaba.
intr-adevar, treaba asta nu suna bine deloc...
Quote:
Originally Posted by cptJUSTICE
si heroes e o lume de legenda (chiar e inspirat din legendele engleze, si nu numai), de aceea heroes nu va avea niciodata o grafica "serioasa", ci una colorata, ca de basm.
evident. nici nu ar putea sa aiba o grafica realista, cum se vrea cea din AoE3. eu cred ca arata exact cum ar trebui sa arate, adica stilul h2/h3 transpus in 3D.
una peste alta nu grafica va decide jocul. daca era asa nu mai juca nimeni h3 la ora asta.
__________________
`\_______
./.___|___\___
\(O)______(O)/
GheTTo TuninG
 
agent smith is offline    Reply With Quote
Old 19-05-2005, 00:44   #66 (permalink)
k'davr
 
k'tav's Avatar
 
Join Date: Mar 2000
ce reiese din film: "The demons kill the recently crowned king of the humans, Nicolai, whose wife Isabel seeks revenge. To defeat the demons, she makes an alliance with the undead followers of the necropolis -- a fatal decision..."

un preview: http://www.gamespot.com/pc/strategy/...w_6124747.html sunt cateva lucruri interesante aici

Last edited by k'tav; 19-05-2005 at 00:55.
 
k'tav is offline    Reply With Quote
Old 20-05-2005, 12:29   #67 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Bucuresti
Interesant. Incepe sa imi placa. Mai ales faza cu chestiile aleatoare din lupta. Desi daca castig o lupta si se intapla nu stiu ce la sfarsit si imi omoara toata armata prevad un atac nuclear la astia de la Nival care fac jocul.
 
Mandea is offline    Reply With Quote
Old 21-05-2005, 10:49   #68 (permalink)
k'davr
 
k'tav's Avatar
 
Join Date: Mar 2000
previewuri

m'am gandit sa pun aici previewurile ca sa fie mai usor de citit:
Quote:
Originally Posted by GameSpot
Ubisoft will be showing off the next game in the Heroes of Might and Magic strategy series at E3 2005. Heroes V will be the first game in the series that is not developed by the now-defunct New World Computing. Instead, this new game is in development at Nival Interactive, the Russian studio responsible for such games as Silent Storm and Etherlords. Like its forebears, Heroes V will be a colorful turn-based strategy game that takes place in a high-fantasy world of griffins, knights, and dragons. However, unlike any other Heroes game before it, Heroes V will be a fully 3D game. That's right; the next game in the series will use 3D polygonal graphics to represent its lush overland environments, its huge towns, and its many hero and monster units.

We were able to watch a very brief gameplay demonstration that revealed a number of details about Heroes V. To begin with, we saw an early version of what a fully upgraded town will look like for the "human" faction (apparently the new name for the original castle/knight faction). These developed towns will have a huge central castle surrounded by familiar structures like a griffin aerie and mage towers, while less-developed towns will appear as just that, even on the overland map. The 3D graphics will come complete with a 3D camera that will let you zoom in on various features on the overland map, such as waterwheel mills, which, like in the previous games, will yield resources when captured but will also spring to life and become animated once you or someone else has claimed them.

From what we've seen so far, overland map exploration in Heroes V will be very similar to what it was in previous games. You'll lead your hero's army across the land on a path lit by a series of green arrows, which will mark the extent of your reach this turn. You'll be able to recover artifacts, such as a pair of magic shackles, and pick up treasure chests full of gold that can be added to your coffers or donated to the local peasantry in exchange for bonus experience. Gaining enough experience, either through recovering treasure or being victorious in battle, will let your hero character gain a level and learn an additional skill, including classic skills like pathfinding and mastery of different schools of magic, along with new skills that have not yet been revealed.

Of course, the heart of the Heroes series is combat, and while the battles will be staged with colorful 3D graphics, they seem like they'll retain the spirit of the classic Heroes games. We were able to witness a battle between the human faction and the inferno faction (the demons from Heroes III). The demonstration we saw took place on an open field map, and, according to Ubisoft's Fabrice Cambounet, the game will let you place hex squares on the map to track your units' movement. Also, combat will continue to be about strategic decision making, unit placement, and matching up the strengths and weaknesses of different units against each other. On the battlefield, we were able to see traditional inferno creatures, like nightmares and devils in action, along with traditional castle/knight units like cavalry, griffins, and archangels. Top-level units like archdevils and archangels seem just as devastatingly strong as they were in previous games. This particular battle was won by the humans. The archangels mopped up after the battle was over, but at the very end, a skeletal dragon swooped down on the battlefield for some reason and decimated the survivors. Cambounet suggests that unpredictable events like this will take place in Heroes, which should make battles even more interesting.

Other details about Heroes V remain sparse at this time. There will be a total of six playable factions in the game, including the humans, the inferno, and four other factions, which, according to Cambounet, will include some that "should be familiar to fans of the Heroes series," as well as one all-new faction. Siege combat--that is, battles waged in and around towns--will apparently take place on very large maps and will look "very impressive." The team is also planning to add in an optional, alternate setup for combat that will resemble the "timed initiative" system of most console role-playing games, in which each unit will have a continuously filling time meter and will be able to move or attack once its meter is full. Cambounet also made sure to point out that the game will have the highly requested feature of hotseat support, as well as an all-new mode that will apparently let you play through a session in 15 to 20 minutes (though exactly how isn't yet clear). Heroes V is scheduled for release later this year. Stay tuned to GameSpot for more updates from E3.
 
k'tav is offline    Reply With Quote
Old 21-05-2005, 10:53   #69 (permalink)
k'davr
 
k'tav's Avatar
 
Join Date: Mar 2000
altele...
Quote:
Originally Posted by Gamers With Jobs
Heroes of Might and Magic V - While I hate to start off with it, the graphics were there in full and wonderful. All 3D and beautiful. Not just the engine, which seemed fairly competent, but the art direction was simply gorgeous. Not the "shiny megabumps OMG" gorgeous, but the feel of a well painted picture gorgeous. Now the encouraging gameplay news is that they seem pretty committed to not screwing it up. It's still HoMM in almost every gameplay detail, which pleased me greatly. My ears perked up however when I heard the dreaded "easier to play, more appealing" line from the dev. So I pressed him on it and it turns out they intend to make the interface easier to use and simpler to make the game go quicker. They seem pretty dedicated to keeping it HoMM and changing the gameplay as little as possible, and using a good UI to make it easier and faster to play. For instance, in combat you can turn on "dynamic battles" which sets a time limit on your turn. It's still the same turn based combat, but now you have to make decisions in a limited time span, which could speed up multiplayer tremendously. Also the size of the battlefield scales with the armies involved, so two small armies facing off meet on a smaller battlefield, in order to resolve the battles more quickly. The basics were there, it looked gorgeous and it seemed they were committed to keeping the HoMM gameplay intact. So far what I've seen has me satisfied, though it's still at least a year off which leaves plenty of time for things to change.
Quote:
Originally Posted by Fragland
New World always wanted Heroes of Might & Magic to stay loyal to the original concept of the game. However, Ubisoft is now working things out a little different, with new and useful addons, like 3D-elements. The city view is now completely in 3D and also the fights are animated with a 3D-animation movie. Mix this with some nice light effects and you know you're dealing with a very good-looking game!


Good news for the less experienced players, since Ubisoft also changed the interface so it's less hard to find your way around the game. With the Trailer Path (also a new addition), every player will leave his mark behind so it's easier for other players to find the enemy. You can tell the strength and size of the enemy's armies by the depth of this Path.


There are a few changes on the battlefield itself as well. The size of battle area now depends on the size of the armies, so it's much better for those who don't like marching around, searching for the opposing army. This should result in quicker battles.


Last but not least, the multiplayer mode now has an additional 'fast mode', that will run much faster then the traditional multiplayer mode. Multiplayer games sometimes used to last for hours. So if you just want a quick battle before supper, you can start up the fast mode and be finished in only about 15 minutes.

Fragland hopes this new game will breng a new and refreshing touch to the series, and the tbs-genre with it. But will Ubisoft succeed in accomplishing this mission? You'll have to wait until 2006 and find out for yourself, when this title hits shelves !
 
k'tav is offline    Reply With Quote
Old 21-05-2005, 10:54   #70 (permalink)
k'davr
 
k'tav's Avatar
 
Join Date: Mar 2000
inca unu...

Quote:
Originally Posted by GameSpy
It's rare when fans of a game get their wish. For years, legions of Heroes of Might and Magic fans begged and pleaded for a 3D version of Heroes of Might and Magic III. What they got back in 2002 was the fairly disappointing Heroes of Might and Magic IV. It's been three long years since the series went into hibernation with the collapse of former publisher 3D0, but the franchise is looking to make a major comeback when Ubisoft and developer Nival Interactive release Heroes of Might and Magic V early next year.


Nival is best known for its very good turn-based strategy series, Etherlords. Having already worked on turn-based strategy games, Heroes fans can breathe a bit easier knowing that the series is not trying to branch off in a different direction; in fact, it is doing just the opposite. Nival is going back to the Heroes III design and plopping it into a breathtaking 3D world. Seeing the game on the show floor, it was an amazing experience to see how stunning the Inferno faction's city looked (think Mordor) or how detailed a fully developed Knight city looked. It's a Heroes fan's dream come true, at least aesthetically.

The combat actually reminds you of Etherlords, only it looks a whole lot better. In the combat demo we saw, a Knight Hero battled an Inferno Hero and it was a spectacle of light, spells, and fantastic unit animation. To see the Griffin unit vanish from the screen for a turn in preparation of its dive attack, and then to rapidly swoop down unexpectedly on a stack of enemy Nightmares … it's just something that fans of the series will have to see to believe. On top of that, Nival had the people viewing the demo wearing headphones and the sound during combat was outstanding.




The game isn't just a rehash of Heroes III, either. There are new features, such as Hero Trails, which will make heroes easier to track, a lot of new skills (which are still being worked on at the moment), and the fact that you only get one hero per faction, but as you play a scenario you can customize him as you see fit. (You can recruit more than one hero but there is only one archetype per faction.)

The game will ship with six campaigns and 30 individual missions, as well as multiplayer support for LAN, Internet, and hot-seat. While only two of the factions have been announced (Inferno and Haven, aka Holy Knight) Nival says that three of the other factions will not surprise anyone but the final one should surprise a lot of people. (We prodded and poked and tried everything we could but they wouldn't say what it was.)

Heroes V was definitely one of the bright spots of the show for us, and we'll certainly keep an eye on its development. Long-time fans of the series are finally going to get what they have asked for, and hopefully it all comes together as planned because turn-based strategy fans don't have a lot to choose from these days.
 
k'tav is offline    Reply With Quote
Old 21-05-2005, 10:55   #71 (permalink)
k'davr
 
k'tav's Avatar
 
Join Date: Mar 2000
inca un preview, la asta dau link ca e prea lung: http://celestialheavens.com/viewpage.php?id=399

aaa, au aparut 3 filme cu gameplay: http://www.gamespot.com/pc/strategy/...icv/media.html
 
k'tav is offline    Reply With Quote
Old 21-05-2005, 13:09   #72 (permalink)
Camiloi
 
AZ_DRAGON's Avatar
 
Join Date: Mar 2003
Assasin pune si tu filmele pe computergames plzzzzzzzzz
 
AZ_DRAGON is offline    Reply With Quote
Old 21-05-2005, 14:31   #73 (permalink)
Camiloi
 
AZ_DRAGON's Avatar
 
Join Date: Mar 2003
Am vazut primele 2 filme din gameplay al 3-lea nu merge inca e din vina gamespot oricum jocu pare dement .. cel putin la explorare si pe celestialheavens.com apar preview-uri intr-o veselie despre gameplay. orasul e facut si el super .. oricum chestia cu rotitul in jurul lui poate fi dezctivata.. e ceva pe care o face prima oara la intrare in oras
 
AZ_DRAGON is offline    Reply With Quote
Old 21-05-2005, 15:41   #74 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Bucuresti
Mie nu imi merg alea de pe gamespot. O trebui sa am realplayer? Mplayer si quicktime am.
Nu mi se paruse ca e nevoie de real player. Poate apar si pe cg totusi
 
Mandea is offline    Reply With Quote
Old 21-05-2005, 18:53   #75 (permalink)
k'davr
 
k'tav's Avatar
 
Join Date: Mar 2000
pai apasa pe download si le descarci pe calc. (tre sa te inregistrezi la ei)
oricum arata super jocu... sa speram ca se si joaca super...
 
k'tav is offline    Reply With Quote
Old 21-05-2005, 19:22   #76 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Bucuresti
Pai aia e ca nu vreau sa ma inregistrez. Astept poate le aduce cineva pe cg.
 
Mandea is offline    Reply With Quote
Old 21-05-2005, 19:39   #77 (permalink)
k'davr
 
k'tav's Avatar
 
Join Date: Mar 2000
pai ma indoiesc ca o sa apara altundva decat pe gamespot pt ca sunt filmate de ei nu sunt distribuite de ubisoft... si de ce nu vrei sa te inregistrezi? nu te obliga nimeni sa dai datele tale reale, decat un email tre sa fie bun
 
k'tav is offline    Reply With Quote
Old 21-05-2005, 20:34   #78 (permalink)
Camiloi
 
AZ_DRAGON's Avatar
 
Join Date: Mar 2003
http://membres.lycos.fr/michel447a/h...pc1_052005.mpg

http://membres.lycos.fr/michel447a/h...pc2_052005.mpg

dati click dreapta si le salvati pe hdd. Filmul al 3-lea nu merge oricum astea nu sunt alea mele sunt uploadate de cineva de pe forumul de heroes 5
http://forums.ubi.com/eve/ubb.x/a/frm/f/1851065692
 
AZ_DRAGON is offline    Reply With Quote
Old 21-05-2005, 20:35   #79 (permalink)
Camiloi
 
AZ_DRAGON's Avatar
 
Join Date: Mar 2003
http://celestialheavens.com/show_big_potd.php?id=102 poza cu orasul din afara ..
 
AZ_DRAGON is offline    Reply With Quote
Old 22-05-2005, 02:45   #80 (permalink)
k'davr
 
k'tav's Avatar
 
Join Date: Mar 2000
http://membres.lycos.fr/mike447a/ aici gasiti al 3lea film (care e super tare )
 
k'tav is offline    Reply With Quote
Advertisment
Devino un campio de Formula 1 - treci in Pole-Position! Sa iti conduci pilotii pana la linia de sosire, o intreaga aventura, in F1 Manager!
Reply

  Computer Games Forum > Gaming > Strategii > Heroes of Might and Magic

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump


All times are GMT +3. The time now is 14:07.


Advertisement System V2.5 By   Branden
This site is copyrighted ©1997 - 2008, Computer Games Online SRL