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Diablo 3 Info and Media Center | Diablo 3 Cinematic Trailer (HD) | Diablo 3 Gameplay Trailer (HD) | Diablo 3 Artwork Trailer (HD)

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Old 09-07-2008, 08:57   #681
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eu cand aud de plangeri ca jocurile sunt colorate ma apuca toti dracii. aia de fac hardware( lcd-uri si placi video) ne iau ochii la fiecare aparitie cu cat de multe culori si misto sunt. dupa aia, cand sunt puse la treaba, ca doar de aia sa fac, incepe lumea sa se planga. eu renunt sa mai pricep ceva.
 
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Old 09-07-2008, 09:46   #682
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Legat de poveste, nu e sigur dar e o supozitie puternica:
Tyrael will be the new Diablo !
 
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Old 09-07-2008, 10:40   #683
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Si eu am aceeasi parere
A spart totusi worldstone-ul, ceea ce ofera posibilitatea imediata de corruption. Plus ca nimic nu se potriveste mai frumos in lorele diablo decat un arhanghel decazut
Asta se cupleaza si cu prezenta lui Tyrael pe prima pagina de la diablo3 site, si nu e in firea blizzard sa puna personaje la intamplare.
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Old 09-07-2008, 12:10   #684
 
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yWAn, la mine a fost asa cu Diablo 1. Din punctul de vedere al atmosferei apasatoare, nici D2 si nici D3 (banuiesc, din ce am vazut), nu se poate compara cu primul.
 
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Old 09-07-2008, 12:59   #685
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Deci...si prin urmare, nu ar mai trebuii sa se numeasca Diablo. nu? daca personajul cu pricina dispare. Si totusi...se poate face o reinviere a lui Diablo.
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Old 09-07-2008, 13:12   #686
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Diablo1 a avut acel ceva ce nu l-am gasit in d2 si clar nu o sa mai fie nici in d3.
Si da, baietii au dreptate cu grafica, screenshoturile alea retusate "how it should be", chiar asa ar trebui sa arate jocul, poti sa faci grafica intunecata, gotica, posomarata care sa ingenuncheze placile video de top si fara 'nspmii de curcubee, fluturasi, copacei verzi si alte prostii.
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Old 09-07-2008, 13:14   #687
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In poza postata de ywan, apare catedrala din Diablo1.

Oare o sa aiba o bucata buna de joc in jurul ruinelor, sau e numai pentru "zgandarirea jucatorilor", cum a fost in D2?
Ca acolo Tristram a fost mai mult pentru figuratie de 2 lei. As vrea sa puna un pic mai mult accentul pe zona aia, in D3.
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Old 09-07-2008, 13:35   #688
 
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Talent Respec
Bashiok: There will almost definitely be some sort of system to respec; however, it isn't likely to be as liberal as World of Warcraft. We don't want to lock a player into a system that punishes them for mistakes, experimenting, or lack of knowledge early on in the game. We also don't think a system that allows immediate, complete, and at-a-whim changes to a character spec matches the feel of Diablo. It's likely to be somewhere in between.

That said we still feel like the desire to play the same class again that you may have played before is still a part of the game, and with some ability to respec could potentially require other incentives.

Health Globes
Bashiok: The health globes are actually, in my opinion, really cool. Playing the game and actually seeing what types of strategy they encourage, you can start to see what they add and how they make the combat more interesting.

I'll set the scene. You're a barbarian, you're in the wilderness and after fighting wave after wave of ghouls, skeletons, demons, what have you, you're low on health. You're out of potions, and after using a strategic leap out of the fray you turn around and seismic slam the skeletons charging you. Two of them drop health globes, but the globes dropped behind the skeletons that are still advancing. If they reach you, you're not going to survive. Are you able to leap safely to snag the globes before they can tear into you? Can you throw out another slam and try to remove the remaining enemies? How can you survive? You have a fraction of a second to decide.

The health globes help to create situations just like this, where you're not just sitting there spamming potions, you're using your abilities and strategy to stay alive. Possibly most importantly, you're encouraged to keep fighting, and not just run away.

With random spawns, random drops, and of course the randomness of combat, the health globes add to creating situations that are just more... interesting, and in my opinion, fun.

On the side of potions, they still exist, but they're likely to be on a cooldown of some type. They'll also likely restore health based on a percentage that's relative to your character. They may heal an instant amount, they may be the old over time type system. They're probably going to be filling an emergency-heal role more than anything though.

No Tank and Healer Classes?
Fan said: They have literally said Diablo 3 will be "first and foremost a cooperative game". Which leads me to believe it's possible they add a talent tree for dedicated healers to one or several classes.

Bashiok: No. Not that classes won't benefit from each other in various ways, Barbarian shouts being good party buffs, etc. but every class is essentially a demon-killing DPS class. We have no intentions to create a tank, or healer, etc. Every class will play their own way, and while some may take direct hits easier than others, it certainly wouldn't define their role within a party. Everyone should be kicking in heads at the same time.

Diablo III having a strong emphasis on cooperative play is really building upon one of the best parts of Diablo II, and that's charging through dungeons with other people. Our focus is on removing the frustrations that existed with grouping, and adding new features that encourage everyone to stick together and fight as a party.

Random Loot Mechanic
Currently - while in a party each player will see their own drops from each kill.

This could mean that after killing a zombie I see a sword drop, and you may see a shoulder slot item drop. Or I see nothing drop, while you got an axe.

Obviously while in a group you're killing faster, and this could translate to an exponentially increasing number of drops with each additional player in your party. However, it's balanced in such a way that the drop % is pulled back a bit with each additional player (I'm simplifying it, but that's what it boils down to). This keeps it from being almost detrimental to not play with a full party, while still giving a nice increase to the amount of drops if you do.

From this system it seems quite a few people got the impression that you'll never see items drop that you can't use. For instance, a Barbarian will never see a dagger that only a Witch Doctor can use. This isn't true. There is no effect, or at least no currently intended effect, to restrict which items which classes can or can't see for their respective drops. It's still intended that you could see an item that your class can't use. It's easy enough to drop the item, ask if anyone can use it, or just sell it off of course.
 
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Old 09-07-2008, 13:41   #689
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LR...si eu imi doresc sa hacuiesk si slashuiesk in jurul ruinelor Tristram. case arse, ruine, catedrala o atmosfera intunecata..hmmmm ...dar vise. cine stie ...poate mai avem ocazia sa-l kilarim pe ză butcher...
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Old 09-07-2008, 13:47   #690
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Da, as vrea sa mai intru o data prin catacombele si subsolurile catedralei, ca in primul Diablo.

Aveau un farmec aparte zonele alea, mai ales cand intrai mai adinc in pamant (imi placea ideea de coborat spre infern) si dadeai de Lazarus, si toti magii aia rai, etc.

In D2, au prezentat Tristram-ul foarte fugitiv, si eu unul am ramas oarecum dezamagit la partea asta. Restul jocului, a fost oki, dar credeam ca o sa incep in Tristram, incercand sa curat ce mai ramasese dupa plecarea lui Diablo.

Anyway, in D3 sper sa vad ceva mai mult din ceea ce s-a intamplat mai exact in Tristram dupa D2. Chestia cu "toata lumea e moarta sau zombificata, pleci cu moshulica de acolo, si apoi uiti tot", nu mi-a placut deloc.
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Old 09-07-2008, 13:56   #691
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Asa e. Cand am jucat prima oara D2 si am ajuns cand trebuia sa-l salvez pe Deckard Cain din Tristram am zis ca nu-i adevarat. Ma luptam ca un viteaz, si asteptam cu sufletul la gura sa ajung in Tristram. Cand colo 3 case si Cain cocotat intr-o cusca. Am fost dezamagit atunci.
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Old 09-07-2008, 14:05   #692
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Eu am rejucat de curand Diablo 1, tot din acelas motiv pentru ca mi s-a parut geniala atmosfera fiecarui nivel al catacombelor si ideea in sine, dupa cum a spus si LR. Cat despre reintalnirea cu Tristram-ul in zilele lui bune pot spune ca a fost un deliciu ( ce e drept si eu in D2 ma asteptam la mai mult de la questul cu Tristram decat pracitc o bataie cu Griswald). Sunt foarte curios how the story unfolds si de unde incepe acest D3, si sper ( desi recunosc ca sunt foarte neinformat) sa nu fie in totalitate gen WOW, cu alte cuvinte vreau si singleplayer
 
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Old 16-07-2008, 18:24   #693
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Savurati-l urgent: http://www.gamershell.com/download_28318.shtml
http://www.gamershell.com/pc/diablo_...html?id=317788
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Old 16-07-2008, 18:28   #694
 
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Asa si ?... Ce-i asa de special in link-urile alea ?
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Old 16-07-2008, 18:33   #695
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@JB old news man.sorry
 
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Old 16-07-2008, 19:48   #696
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Sunt pentru orice rpg-gamer ce inca nu le-a vazut

Quote:
Originally Posted by sir andrew
Deci...si prin urmare, nu ar mai trebuii sa se numeasca Diablo. nu? daca personajul cu pricina dispare. Si totusi...se poate face o reinviere a lui Diablo.
Chiar daca personajul Diablo dispare, fosta lui existenta va influenta evenimentele ulterioare, povestea continua.
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Old 23-07-2008, 18:37   #697
 
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De pe forumul oficial, postate de un oficial:
http://www.battle.net/forums/thread.aspx?fn=d3-general&t=306004&tmp=1#post306004
 
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Old 25-07-2008, 22:40   #698
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Old 26-07-2008, 00:52   #699
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vad ca au mai pus poze si artwork nou pe site
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Old 29-07-2008, 15:28   #700
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Asteptam si un nou film...
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