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| Thread Introduction |
| BioShock Resources @ ComputerGames.ro | BioShock Review @ ComputerGames.ro | BioShock Shader Model 2.0 Fix |
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| | #26 (permalink) | ||
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Se vor asemana foarte mult, SS2 cu noul bioshock si nu pentru ca unul era SF si altul este artdeco-ul din ~'50-'60. Nu degeaba bioshock este denumit "spiritual sequel" pentru SS2. Tot ce n-au reusit cu SS2 vor implementa in bioshock. Cu siguranta va fi un joc extraordinar, mult peste "ordinarele" si "comunele" de pe piata. Stie cineva unde pot face preorder pentru bioshock in romania? Caci il voi cumpara, oricat ar costa. As prefera chiar "Bioshock Limited Edition" care se face (are si statuie cu big daddy) dar care nu stiu daca se va aduce si la noi. In ~doua luni jumate se pune in vanzare. Pentru official news/etc vedeti www.cultofrapture.com Pentru countdown 'till launch: http://www.bleacheatingfreaks.com/ma...own/?id=269251 uhoh | |||
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| | #27 (permalink) | ||
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__________________ Vand camera foto Samsung NV3 & card 2GB - 470 RON | |||
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| | #28 (permalink) | ||
| Registered User Join Date: Jan 2002 Location: Bucuresti | http://www.1up.com/do/previewPage?pa...=1&cId=3160135 merita citit. pare tare jocul. | ||
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| | #31 (permalink) | ||
| Registered User Join Date: Jan 2002 Location: Bucuresti |
ete na de parca AA si Af fac un joc sa fie bun. atmosfera nu e data de AA si AF. ce nu imi place dupa ce am citit ceva opinii despre jocul pe xbox360 e ca partea de rpg e foarte slab dezvoltata. speram ca e ca aia din ss2, chiar mai tare. se pare ca se sperie lumea de partea de rpg prea elaborata. | ||
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| | #35 (permalink) | ||
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.Mobutu acum am un pic de treaba, citesc cand ma intorc. Daca o sa fie lucrat separat pt. PC atunci imi retrag cuvintele.
__________________ GamerTag: Darkmatinee | |||
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| | #37 (permalink) | ||
| USA - 21.08.2007 EU - 24.08.2007 European real-time countdown: http://www.bleacheatingfreaks.com/ma...own/?id=269251 Pe PS3 nu e nimic sigur, sunt doar zvonuri. Oficial deocamdata: XBOX360+XBOXlive si PC (doar pe DVD, am scapat de cele nşpe mii de CD-uri) http://www.2kgames.com/cultofrapture/boxart.html | |||
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| | #38 (permalink) | ||
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In sfarsit am citit articolul. M-a schimbat parera total despre el. Acum de abea astept sa iasa . Dar cum scria acolo X360-ul "still is the lead version of Bioshock." . Deci calculatorului o sa i se ofere mai putin atentie , dar totusi scria ca se ocupa separat. Pana la urma cred ca o sa fie un joc reusit .
__________________ GamerTag: Darkmatinee | |||
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| | #39 (permalink) | ||
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Reviews are starting to come in from the BioShock Press Event, where media could play the first hours of this much anticipated shooter: GameSpot's Hands-On Shacknews Hands-On Preview Eurogamer First Impressions Computer and Video Game Preview IGN's BioShock Hands-On Team Xbox BioShock Preview 1Up's BioShock Preview Game Arena's BioShock Event Report Eurogamer Interview: Big Daddy Speaks GameDaily Preview Game Arena: Ten Questions with BioShock's Ken Levine MPC Atomic's BioShock Preview uhoh "PC Bioshock is most certainly not a “console port”. At the preview event I attended, all the gameplay we were allowed was on the 360, but later I was allowed a limited hands-off preview of the PC version Bioshock, and it looked superb. Running at 1920 x 1200 on a 24" screen, using “a Core 2 CPU and 8-series card”, the texture detail was leaps and bounds better than the 360 version, and edges were much sharper, as to be expected. It should be noted though that the 360 we played the game on at the Bioshock event only ran on a standard def screen. We’re told that both the 360 and PC version have 2048 x 2048 textures, which really is to be expected from any AAA game these days. Although perhaps not final, when we asked about the minimum PC specs for Bioshock, Irrational told us that a P4 2.5GHz with 512MB of RAM and a Pixel Shader 3.0 card will be the starting point." "The PC version will allow the player to save at any point in the game, which apparently was a quite a headache to implement." "The game will also be multi-core friendly, and can fully utilise up to quad core CPUs on the PC. Physics and AI will each have their own threads – something that Irrational admits it learned from coding for the three-core 360." "Some gameplay tweaks proved necessary for the PC version to compensate for the greater accuracy of mouse and keyboard. Enemies are generally tougher than on the aiming-assisted 360 game." "Ken Levine assured us that the PC version of Bioshock will be something very special: “We started as PC developers. We love the PC. This is a game that pushes a lot of boundaries, it’s going to be great for gamers that want to get every ounce of value out of their new system.” The PC version of Bioshock is in fact being “managed” by a team of about 45 developers based in Canberra, while the 360 version is being done in Irrational’s Boston office, though each team shares resources and works as one. The lasting impression is that both the 360 and PC versions of Bioshock push each platform to the limit (PC DX10 not withstanding). 360 owners will benefit from Irrational’s PC expertise, and Levine is confident that the company’s PC heritage will be good for the console version. “There have been many PC developers that have moved into and enriched console development. We’ve brought what’s best about PC to console. We are PC developers.”" Last edited by mobutu; 12-06-2007 at 17:05.. Reason: Automerged Doublepost | |||
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| | #40 (permalink) | ||
| Registered User Join Date: Jan 2002 Location: Bucuresti |
ha ha pai daca nu implementau salvarea la orice punct iesea un scandal urias. urias e chiar prea putin spus. am p4 630 cu 7600 gs si 1 gb ram. sunt cam la limita , insa oricum nu ma joc mai mult de 1024*768, si apreciez mult mai mult atmosfera decat eye-candy-ul.
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LinkBack to this Thread: http://forum.computergames.ro/9-first-third-person-shooters/221298-bioshock.html | ||||
| Posted By | For | Type | Date | |
| BioShock PC Screenshots | This thread | Refback | 14-10-2008 12:44 | |
| BioShock PC Downloads | This thread | Refback | 13-10-2008 16:16 | |
| BioShock PC Shooter | This thread | Refback | 07-10-2008 12:09 | |