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| Thread Introduction |
| Prey Demo | Prey Resources @ ComputerGames.ro | Prey Demo Tweak Guide | Prey Review @ ComputerGames.ro |
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| | #2 (permalink) | ||
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Prey a murit de ceva vreme, asta cu toata infuzia de personal scurs de la Ion Storm.
__________________ [Sparkky] anybody alive? [Tigga] nope, the zombie apocalypse came. you would have thought we'd all be ready for it, given it's a fairly common game type [Tigga] but no, we all got zombiefied [Tigga] you're the only one left, apart from the dude who will sell you guns | |||
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| | #5 (permalink) | ||
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Prey ? Io am jucat un joc Prey....e ceva gen Mortal Kombat trilogy cu care cred ca e contemporan ... in fine e un beat`em up interesant.
__________________ She's got legs, she knows how to use them. She never begs, she knows how to choose them. She's holdin' legs wonderin' how to feel them. Would you get behind them if you could only find them? | |||
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| | #8 (permalink) | ||
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Prey (fps) trebuia sa fie replica 3D Realms la creatia ID Software.Intrucat produsul lor de capatai la momentul respectiv era Duke 3D ,iar Rise Of The Triad nu se vanduse asa cum sperau,au luat echipa care a facut ROTT si i-au pus sa faca repede un engine si un joc mai bun si mai frumos decat Quake...Prey.Datorita grabei,lipsei de fonduri si atmosferei (echipa dorea sa faca un joc nou si original,nu o clona de Quake) proiectul a fost anulat,iar oamenii s-au apucat de altele: The ROTT design team was usually reffered to as "The Developers of Incredible Power" or "DIP's". Why the strange name? Well, Tom Hall sent out a memo, and at the end he said, "If we do this, we will be the Developers of Incredible Power." It stuck. On ROTT's final DOS screen, it says "Thank you for playing the first release of Apogee's Developers of Incredible Power! We will return". But this was the only "DIP" release. Prey could have been the second DIP game, but the team is almost completely dissolved now. It was made up of some people you might recognize: The aforementioned Tom Hall, who had just left id Software (He was one of the founders) was the Lead Designer \ Producer. Tom Hall later went on to start Ion Storm with John Romero. Anachronox, a massive sci-fi RPG using the Quake engine, is his current project. Mark Dochtermann from Ritual (Formerly Hipnotic) was the Lead Programmer and wrote engine and communications \ networking code. Ritual's other programmer, Jim Dose' did the sound engine and Ritual artist Robert Atkins designed the very cool manual. Also Joe Selinske, a mapper for ROTT now works at Ritual. All four of them are now hard at work on SiN. Chuck Jones did ROTT's art and cinematics. Today he's an artist at Valve Software and hard at work on Half-Life. William Scarboro did the actor (enemies, items, etc.) code and Steve Hornback did most of the textures, the actors, the cool explosions, and items. Both are still at 3DRealms and working on Prey. Lee "Duke3D" Jackson & Bobby "Doom, Duke3D" Prince, did music and sound effects, Gregor "Doom" Punchatz, did Robot, Gun, other Models (He's the guy that modeled the Cyberdemon) and Joe Siegler, 3DRealm's Online Support Manager \ Webmaster, did levels. And he almost killed himself doing {burp sounds} that were actually used in the game. Let me tell you, the quality of this game greatly benefitted because of it. Steve Maines, now a level designer at Rogue played a minor role and was Apogee's Print Art director in the early stages of the project.
__________________ I'm a 21st century virtual boy, I don't know how to live but I have a lot of toys... | |||
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| | #12 (permalink) | ||
| Prey - renasterea ?
Zvonuri circula dinspre Pc Gamer Anglia ca Prey, shooterul a carui productie a fost oprita la 3D Realms, ar urma sa fie facut de Human Head, cei cu urmarea de la Daikatana , folosind engine de Doom 3.Prey este unul dintre "Cei 7 magnifici" , dupa revista Computer Games (1997), singurul care nu a iesit pana acum.
__________________ "All were blown away by the incredibly emotional work where a plethora of musical worlds collide into a space that somehow explains all the reasons to live, love, lament and simply be alive. Taking the soul-searching, ambient aesthetic of his last artist album, Airdrawndagger, Sasha turns up the volume in these new tracks to expose a passion for understanding the self on a universal level where drum beats, lonely echoes, hooks, guitar strumming and bridges make Sasha's music like no other's." | |||
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| | #17 (permalink) | ||
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Am cautat pe ign.com <prey> si am gasit asta : http://pc.ign.com/articles/355/355382p1.html Nu zice mai mult decat PCG.
__________________ "All were blown away by the incredibly emotional work where a plethora of musical worlds collide into a space that somehow explains all the reasons to live, love, lament and simply be alive. Taking the soul-searching, ambient aesthetic of his last artist album, Airdrawndagger, Sasha turns up the volume in these new tracks to expose a passion for understanding the self on a universal level where drum beats, lonely echoes, hooks, guitar strumming and bridges make Sasha's music like no other's." | |||
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| | #18 (permalink) | ||
| Quote:
Quote:
__________________ Clientu' de azi, victima de maine | |||
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| | #19 (permalink) | ||
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Prey la E3 2005? http://www.computergames.ro/site/p/news/newid/3968
__________________ Clientu' de azi, victima de maine | |||
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| | #20 (permalink) | ||
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WTF should I say... LOL
__________________ But it was only fantasy. The wall was too high, as you can see. No matter how he tried, he could not break free. And the worms ate into his brain. | |||
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