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Old 28-03-2001, 13:21   #1 (permalink)
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Doom3 Doom 3

Ati vazut demo de la nvidia, la geforce 3 ?? apare si redneck ala de carmack, indruga niste prostii, screenshoate din jeoc, sa speram ca nu e nevoie de geforce 3 cu pentium 4 ca sa nu faca frameuri in 640 !
 
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Old 29-03-2001, 00:27   #2 (permalink)
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cica cu geforce 2 ai 10 fps


ps : this IS real TIME render
sala : aplauze ))))
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Old 31-07-2001, 07:33   #3 (permalink)
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Thumbs up doom3

vineeeeee !!!! ce parere aveti despre el ?

eu cred ca o sa fie klumea de tot..... prin toamna apare un "press release" se aude....abia astept
 
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Old 31-07-2001, 16:17   #4 (permalink)
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Un link ceva cu niste screenshoturi?????????
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Old 02-08-2001, 04:54   #5 (permalink)
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http://www.gamestuff.nl/doom3screenshots.htm

a mai fost facut un thread cu acelasi subiect acum cateva luni...
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Old 03-08-2001, 02:54   #6 (permalink)
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super. sper sa mearga si pe v3
 
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Old 03-08-2001, 10:05   #7 (permalink)
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veshti proaste...de la Carmack

Performance benefits (Score:5, Informative)
by John Carmack on Wednesday August 01, @04:36PM EST (#203)
(User #101025 Info)
The standard lighting model in DOOM, with all features enabled, but no custom shaders, takes five passes on a GF1/2 or Radeon, either two or three passes on a GF3, and should be possible in a clear + single pass on ATI's new part.

It is still unclear how the total performance picture will look.

Lots of pixels are still rendered with no textures at all (stencil shadows), or only a single texture (blended effects), so the pass advantage will only show up on some subset of all the drawing.

If ATI doesn't do as good of a job with the memory interface, or doesn't get the clock rate up as high as NVidia, they will still lose.

The pixel operations are a step more flexible than Nvidia's current options, but it is still clearly not where things are going to be going soon in terms of generality.

Developers are just going to need to sweat out the diversity or go for a least common denominator for the next couple years.

I fully expect the next generation engine after the current DOOM engine will be targeted at the properly general purpose graphics processors that I have been pushing towards over the last several years.

Hardware vendors are sort of reticent to give up being able to "out feature" the opposition, but the arguments for the final flexibility steps are too strong to ignore.

John Carmack
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Old 03-08-2001, 10:06   #8 (permalink)
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....si continuarea (vesti si mai proaste)

Re:Performance benefits (Score:5, Interesting)
by John Carmack on Wednesday August 01, @08:45PM EST (#220)
(User #101025 Info)
Obviously, any game done with the new Doom engine is going to run slower than a game done with Q3 technology. You can make some of it back up by going to the simpler lighting model and running at a lower resolution, but you just won't be able to hit 60+ fps on a GF2. The low end of our supported platforms will be a GF1 / 64 bit GF2Go / Radeon, and it is expected to chug a bit there, even with everything cut down.

There are several more Q3 engine games in the works that will continue to run great on existing systems, and Doom is still a long ways off in any case, so there will be a lot more upgrades and new systems. We are aiming to have a GF3 run Doom with all features enabled at 30 fps. We expect the high end cards at the time of release to run it at 60+ fps with improved quality. This is an intentionally lower average FPS for the hardware cross section than we targeted for Q3, but still higher than we targeted Q2 and earlier games (before hardware acceleration was prevalent).

In the GLQuake days, light maps were considered an extravagance ("Render the entire screen TWICE? Are you MAD?"), and some unfortunate hardware companies just thought increased performance meant higher resolutions and more triangles instead of more complex pixel operations. Five passes sounds like a lot right now, but it will be just as quaint as dual texturing in the near future. I am quite looking forward to 100+ operations per interaction in future work.

John Carmack

(sursa: http://slashdot.org/comments.pl?sid=...220230&cid=203 )
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Old 03-08-2001, 22:04   #9 (permalink)
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stati linistiti, ca pana-l scot astia pe Doom3 (pan' 2005, pardon 2006), o sa fie GeForce3-urile 30$.
 
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Old 03-08-2001, 22:38   #10 (permalink)
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2006? Hmm... cred ca id o sa aiba mult de pierdut daca se screme atat U2 tre se apara in 2002
 
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Old 05-08-2001, 22:09   #11 (permalink)
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Ma intreb oare ce sisteme au ei acolo.
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Old 06-08-2001, 22:04   #12 (permalink)
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1.700 GHz, 1024 RIMM Ram, placa video GF3 cu 128 Mega DDR, aa si era sa uit hard de 500 T bytes. monitor de 56 inci plat si cu cristale.
 
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Old 07-08-2001, 09:44   #13 (permalink)
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Cred ca au Macuri.
 
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Old 02-10-2001, 10:34   #14 (permalink)
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Doom 3?

cand apare Doom 3 ? (ca-s nerabdator sa-l joc ...)
Am auzit ca deja a fost lansat dar nu am mai avut timp sa intru pe net asha ca va cer voua ajutorul ..
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Old 02-10-2001, 10:40   #15 (permalink)
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n-a fost lansat...

uite insa un plan.update de la Carmack (vechiutz):
"6/1/00
------
Well, this is going to be an interesting .plan update.

Most of this is not really public business, but if some things aren't stated
explicitly, it will reflect unfairly on someone.

As many people have heard discussed, there was quite a desire to remake DOOM
as our next project after Q3. Discussing it brought an almost palpable thrill
to most of the employees, but Adrian had a strong enough dislike for the idea
that it was shot down over and over again.

Design work on an alternate game has been going on in parallel with the
mission pack development and my research work.

Several factors, including a general lack of enthusiasm for the proposed plan,
the warmth that Wolfenstien was met with at E3, and excitement about what
we can do with the latest rendering technology were making it seem more and
more like we weren't going down the right path.

I discussed it with some of the other guys, and we decided that it was
important enough to drag the company through an unpleasant fight over it.

An ultimatum was issued to Kevin and Adrian(who control >50% of the company):
We are working on DOOM for the next project unless you fire us.

Obviously no fun for anyone involved, but the project direction was changed,
new hires have been expedited, and the design work has begun.

It wasn't planned to announce this soon, but here it is: We are working on a
new DOOM game, focusing on the single player game experience, and using brand
new technology in almost every aspect of it. That is all we are prepared to
say about the game for quite some time, so don't push for interviews. We
will talk about it when things are actually built, to avoid giving
misleading comments.

It went smoother than expected, but the other shoe dropped yesterday.

Kevin and Adrian fired Paul Steed in retaliation, over my opposition.

Paul has certainly done things in the past that could be grounds for
dismissal, but this was retaliatory for him being among the "conspirators".

I happen to think Paul was damn good at his job, and that he was going to be
one of the most valuable contributors to DOOM.

We need to hire two new modeler/animator/cinematic director types. If you
have a significant commercial track record in all three areas, and consider
yourself at the top of your field, send your resume to Kevin Cloud."

din cate imi dau seama, probabil ca la vreo 6 luni dupa ce apare Wolfenstein vom avea primul demo technologic (oh boy! ).
ma intreb cand apare in cazul asta Quake4?
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Old 02-10-2001, 11:27   #16 (permalink)
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Hmm Eu vorbisem cu unu care cica avea alphau sau ceva de genu asta... tipu e tested la id
Pana atunci, drool http://www.*********.ro/download.php3?id=394
 
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Old 05-10-2001, 16:55   #17 (permalink)
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Stie cineva unde pot sa vad si eu niste screenshoturi in-game???
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Old 13-10-2001, 14:11   #18 (permalink)
 
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Question

da' chiar cand apare?
poate imi merge si mie pe Avance Logic la 1Mb!!
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Old 14-10-2001, 20:40   #19 (permalink)
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Lightbulb

Aquashark,2mb e minim man.
 
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Old 03-06-2002, 05:15   #20 (permalink)
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Doom III

"DOOM III will change what people expect to see and experience in a PC game," Todd Hollenshead, CEO, id Software said. "We couldn't be more psyched about DOOM III, and are thrilled to debut the title at E3 with Activision. Get ready to be terrified."


Incepeti de pe acum sa puneti bani de-o parte pentru GeForce5, ca cica nu prea va merge bine pe altceva. Asta in 2003.

Abia astept!
Ati vazut filmuletele ?
Sa vedeti pozele!
 
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