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| Notices |
| Thread Introduction |
| Doom 3 Review #1 @ ComputerGames.ro Doom 3 Review #2 @ ComputerGames.ro Doom 3: Ressurection of Evil @ ComputerGames.ro |
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| | #5 (permalink) | ||
| http://www.gamestuff.nl/doom3screenshots.htm a mai fost facut un thread cu acelasi subiect acum cateva luni...
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| | #7 (permalink) | ||
| veshti proaste...de la Carmack
Performance benefits (Score:5, Informative) by John Carmack on Wednesday August 01, @04:36PM EST (#203) (User #101025 Info) The standard lighting model in DOOM, with all features enabled, but no custom shaders, takes five passes on a GF1/2 or Radeon, either two or three passes on a GF3, and should be possible in a clear + single pass on ATI's new part. It is still unclear how the total performance picture will look. Lots of pixels are still rendered with no textures at all (stencil shadows), or only a single texture (blended effects), so the pass advantage will only show up on some subset of all the drawing. If ATI doesn't do as good of a job with the memory interface, or doesn't get the clock rate up as high as NVidia, they will still lose. The pixel operations are a step more flexible than Nvidia's current options, but it is still clearly not where things are going to be going soon in terms of generality. Developers are just going to need to sweat out the diversity or go for a least common denominator for the next couple years. I fully expect the next generation engine after the current DOOM engine will be targeted at the properly general purpose graphics processors that I have been pushing towards over the last several years. Hardware vendors are sort of reticent to give up being able to "out feature" the opposition, but the arguments for the final flexibility steps are too strong to ignore. John Carmack
__________________ Well, I'm the best there is. Plain and simple, when I wake up in the morning I piss excellence. | |||
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| | #8 (permalink) | ||
| ....si continuarea (vesti si mai proaste)
Re:Performance benefits (Score:5, Interesting) by John Carmack on Wednesday August 01, @08:45PM EST (#220) (User #101025 Info) Obviously, any game done with the new Doom engine is going to run slower than a game done with Q3 technology. You can make some of it back up by going to the simpler lighting model and running at a lower resolution, but you just won't be able to hit 60+ fps on a GF2. The low end of our supported platforms will be a GF1 / 64 bit GF2Go / Radeon, and it is expected to chug a bit there, even with everything cut down. There are several more Q3 engine games in the works that will continue to run great on existing systems, and Doom is still a long ways off in any case, so there will be a lot more upgrades and new systems. We are aiming to have a GF3 run Doom with all features enabled at 30 fps. We expect the high end cards at the time of release to run it at 60+ fps with improved quality. This is an intentionally lower average FPS for the hardware cross section than we targeted for Q3, but still higher than we targeted Q2 and earlier games (before hardware acceleration was prevalent). In the GLQuake days, light maps were considered an extravagance ("Render the entire screen TWICE? Are you MAD?"), and some unfortunate hardware companies just thought increased performance meant higher resolutions and more triangles instead of more complex pixel operations. Five passes sounds like a lot right now, but it will be just as quaint as dual texturing in the near future. I am quite looking forward to 100+ operations per interaction in future work. John Carmack (sursa: http://slashdot.org/comments.pl?sid=...220230&cid=203 )
__________________ Well, I'm the best there is. Plain and simple, when I wake up in the morning I piss excellence. | |||
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| | #15 (permalink) | ||
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n-a fost lansat... uite insa un plan.update de la Carmack (vechiutz): "6/1/00 ------ Well, this is going to be an interesting .plan update. Most of this is not really public business, but if some things aren't stated explicitly, it will reflect unfairly on someone. As many people have heard discussed, there was quite a desire to remake DOOM as our next project after Q3. Discussing it brought an almost palpable thrill to most of the employees, but Adrian had a strong enough dislike for the idea that it was shot down over and over again. Design work on an alternate game has been going on in parallel with the mission pack development and my research work. Several factors, including a general lack of enthusiasm for the proposed plan, the warmth that Wolfenstien was met with at E3, and excitement about what we can do with the latest rendering technology were making it seem more and more like we weren't going down the right path. I discussed it with some of the other guys, and we decided that it was important enough to drag the company through an unpleasant fight over it. An ultimatum was issued to Kevin and Adrian(who control >50% of the company): We are working on DOOM for the next project unless you fire us. Obviously no fun for anyone involved, but the project direction was changed, new hires have been expedited, and the design work has begun. It wasn't planned to announce this soon, but here it is: We are working on a new DOOM game, focusing on the single player game experience, and using brand new technology in almost every aspect of it. That is all we are prepared to say about the game for quite some time, so don't push for interviews. We will talk about it when things are actually built, to avoid giving misleading comments. It went smoother than expected, but the other shoe dropped yesterday. Kevin and Adrian fired Paul Steed in retaliation, over my opposition. Paul has certainly done things in the past that could be grounds for dismissal, but this was retaliatory for him being among the "conspirators". I happen to think Paul was damn good at his job, and that he was going to be one of the most valuable contributors to DOOM. We need to hire two new modeler/animator/cinematic director types. If you have a significant commercial track record in all three areas, and consider yourself at the top of your field, send your resume to Kevin Cloud." din cate imi dau seama, probabil ca la vreo 6 luni dupa ce apare Wolfenstein vom avea primul demo technologic (oh boy! ).ma intreb cand apare in cazul asta Quake4?
__________________ Well, I'm the best there is. Plain and simple, when I wake up in the morning I piss excellence. | |||
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| | #16 (permalink) | ||
| Registered User Join Date: May 2000 Location: Deasupra tuturor... |
Hmm Eu vorbisem cu unu care cica avea alphau sau ceva de genu asta... tipu e tested la id ![]() Pana atunci, drool http://www.*********.ro/download.php3?id=394 | ||
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| | #20 (permalink) | ||
| Doom III
"DOOM III will change what people expect to see and experience in a PC game," Todd Hollenshead, CEO, id Software said. "We couldn't be more psyched about DOOM III, and are thrilled to debut the title at E3 with Activision. Get ready to be terrified." Incepeti de pe acum sa puneti bani de-o parte pentru GeForce5, ca cica nu prea va merge bine pe altceva. Asta in 2003. Abia astept! Ati vazut filmuletele ? Sa vedeti pozele! | |||
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