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Old 25-01-2006, 10:42   #81 (permalink)
ptz
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keep tanks alive steady dmg , etc. Trebuie tancat in colt iar tancii se bat mereu pt aggro.
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From there Elisha went up to Bethel. As he was walking along the road, some youths came out of the town and jeered at him. "Go on up, you baldhead!" they said. "Go on up, you baldhead!" He turned around, looked at them and called down a curse on them in the name of the LORD. Then two bears came out of the woods and mauled forty-two of the youths..

Kids: Don't fuck with god. Or bears will eat you.
 
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Old 25-01-2006, 11:01   #82 (permalink)
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/agree
Si daca cineva din camp ia aggro fuga rpd langa tanks si ramane acolo pt restul luptei. Broodlord schimba destul de des tank-ul asa ca healerii tre sa stie in orice moment cine are aggro (in ctraid assist bifata optiunea MT target of target).
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Old 25-01-2006, 11:58   #83 (permalink)
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Quote:
Originally Posted by ptz
Trebuie tancat in colt iar tancii se bat mereu pt aggro.
nu il bagati in colt ca riskati sa ajunga toti tancii in fata lui. Asezatil cu fata la peretele dinspre est din ultimu gang pe partea dreapta. Tancii stau lateral cu peretii aia mici, si cu spatele la ei.Primu tank sta pozitionat in dreptul perdelei(seamana cu o perdea/carpeta etc) de pe perete. Neaparat sa stea acolo ca am impresia ca este si un bug. La un moment dat reusesti sa intri in spatele perdelei si nu mai incasezi knock backu. Cand se muta pe urmatoru tank, asta tre sa il intoarca iarasi cu fata la perete and so on. Folositi flask of titans la inceput, si orice alte kestii food/drinks care bufeaza stamina si stakeaza.

Last edited by shimo; 25-01-2006 at 12:32..
 
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Old 25-01-2006, 13:48   #84 (permalink)
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Originally Posted by meXes
ziceti va rog o tactica pt Broodlord Lashlayer...
"Aggro Ceiling"

This is a fairly new concept, in the sense that it has not yet played a significant part in the design of the WoW endgame until this point. Broodlord Lashlayer is the first boss you will encounter where it is a featured aspect of the encounter. The essential ideas are as follows:
  • In general, with healing support and sufficient rage, any warrior will be able to generate at most a certain maximum amount of threat in any given unit of time.
  • As long as the amount of threat generated per unit of time exceeds the rate at which all the other members of the raid are generating threat, the MT in question can continue to keep aggro control indefinitely. This is the situation for essentially every raid boss prior to Broodlord Lashlayer. It is true even if the boss in question has a way to permanently reduce the MT's accumulated threat, as long as the reduction is by some flat amount.
  • If a given encounter involves an ability that permanently removes a certain percentage of accumulated threat from the MT, rather than a flat amount, then at some point the amount of threat removed each time this ability is used will be equal to the maximum amount of threat that can be generated in the time between two uses of the ability.
  • When this occurs, it creates an aggro "ceiling" beyond which the MT can effectively no longer build threat. As soon as another member of the raid exceeds that ceiling, there will be no way to avoid pulling aggro from the MT. This is especially significant for classes with no way to permanently reduce their own threat: mages, warlocks, and all types of healers.
As an arbitrary example, assume that a given warrior can generate 1000 "units" of threat in 30 seconds, and every 30 seconds a given boss mob permanently reduces his threat by 10%. At some point in the encounter, the warrior in question will have 9000 "units" of threat immediately after being de-aggro'd. In the next 30 seconds, he would generate enough aggro to reach 10000 "units", but would be reduced back to 9000 immediately thereafter. As a result, the warrior in question would never be able to exceed approx. 10000 units of threat. Any other player that exceeds that much accumulated threat would be unable to avoid pulling aggro from the warrior.
The worst possible scenario for encountering this aggro ceiling occurs when a boss mob is untauntable. In that case, there is no way for the current aggro leader to avoid receiving the brunt each time the de-aggro ability is used. This is the situation for Broodlord Lashlayer.

Because the primary de-aggro ability used by the Broodlord affects only a single target, the more MTs are alive and building aggro at any given time, the more that de-aggro effect will be "spread" across multiple MTs and the higher overall threat the aggro leader will be able to reach as the encounter progresses. Every time an MT is lost during the encounter, the maximum effective height of the aggro "ceiling" is significantly reduced.

It is important to note the following:
  • Certain classes with ways to permanently reduce their own aggro (rogues and hunters) can effectively ignore the impact of the aggro ceiling, via use of these abilities.
  • Talents and gear that reduce threat generation (such as Subtlety, or the 3-pc Netherwind set bonus) can be used by DPS and healer classes to lengthen the amount of time it takes them to reach and exceed the ceiling.
  • Talents, gear, and stance utilized by warriors can increase the "height" at which the ceiling occurs, thus also lengthening the amount of time it takes for DPS and healer classes to reach and exceed the ceiling.

Depending upon circumstances, it may be possible for classes with no intrinsic threat reduction abilities (mages, warlocks, priests, druids, and paladins in particular) to actively suicide during an encounter, so that an OOC rezzer can bring them back to life. This is effectively another mechanism by which such classes can wipe their aggro slate clean. Any use of organized "suicide chains" should be carefully considered before being implemented for a given encounter, since they are by no means always necessary.[/list]There are a number of ways to help mitigate the "aggro ceiling" effect, but the Broodlord Lashlayer encounter is one place in which it operates at full force.
 
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Old 09-02-2006, 11:09   #85 (permalink)
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Broodlord e usor sau relativ usor daca reusim sa fim pe faza atunci cand unul din random targets al lui primeste heal instant dupa ce Lashlayer il selecteaza ca victima.

Altfel DPS-ul il tinem sub control cu Arcane M si Shadowbolt si fara wands intre ...altfel facem varza tot. In momentul in care ajunge la 5% incepem execute si heavy dps. Intre timp, singurele clase care nu primesc foarte mult heal sunt rogues (doar cate un renew/rejuvenation si bandaje )

Firemaw in schimb e enervant >_>
 
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Old 09-02-2006, 11:40   #86 (permalink)
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random targets ? care random targets ? Despre ce encounter vorbim ? Broodlord nu are random targets , top aggro = target.
Heavy dps si execute pot sa inceapa de la 15% dak raidu e in viata.
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From there Elisha went up to Bethel. As he was walking along the road, some youths came out of the town and jeered at him. "Go on up, you baldhead!" they said. "Go on up, you baldhead!" He turned around, looked at them and called down a curse on them in the name of the LORD. Then two bears came out of the woods and mauled forty-two of the youths..

Kids: Don't fuck with god. Or bears will eat you.
 
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Old 09-02-2006, 11:47   #87 (permalink)
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Quote:
Originally Posted by supermagneta
Broodlord e usor sau relativ usor daca reusim sa fim pe faza atunci cand unul din random targets al lui primeste heal instant dupa ce Lashlayer il selecteaza ca victima.
da random target suckksss. Da nus de ce tot timpu pica random targetu asta doar pe warrs ...Cel putin la noi asa e. La voi cum e ???mai pica random targetu asta si pe alta clasa ???sau tot pe warrs ???
 
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Old 09-02-2006, 11:53   #88 (permalink)
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Voi nu faceti confuzie intre Broodlord (BWL) si Bloodlord (ZG)? Afaik Bloodlord isi selecteaza random target.
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Old 09-02-2006, 12:03   #89 (permalink)
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http://wow.allakhazam.com/db/mob.html?wmob=12017

Broodlord din BWL

Broodlord a selectat gen 4 warriors ultima oara si un hunter

Am avut zile in care a luat si priests si rogues ...randomness.
 
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Old 09-02-2006, 12:13   #90 (permalink)
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L-am omorat de cateva ori pana acum dar n-am auzit de acest "random efect". Parerea mea e ca ori nu stiu wars sa tankeze ori astia fac aggro cu dmg/heal. FD si Fade din cand in cand.
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Old 09-02-2006, 12:23   #91 (permalink)
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Nu e deloc random felul in care isi alege Broodlord targets. Practic exista un cap la threat-ul pe care il face fiecare in encounter-ul asta, iar warrs ar trebui sa fie tot timpul la maxim, cand unul dintre ei primeste knockback-ul si implicit aggro reduction, un alt warr trebuie sa fie in capul listei, iar cel care a pierdut aggro trebuie sa ajunga din nou la maxim. Daca ranged dps, rogues si healers nu folosesc abilitatile de threat reduction, ajung si ei la maxim si pot fi alesi de broodlord. Mages/locks fara over nuke, hunters feign death, rogues feint, priests fade, etc. Healerii fara subtelty nu prea au ce cauta aici. In afara de warrs ar trebui sa fie toti cu un shaman in grup cu tranquil totem sau sa aibe bless-ul de laladin in cazul alliance.
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Old 09-02-2006, 12:25   #92 (permalink)
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Quote:
Originally Posted by supermagneta
Broodlord a selectat gen 4 warriors ultima oara si un hunter

Am avut zile in care a luat si priests si rogues ...randomness.
sa mor eu daca te cred .... al dreacului randomu asta ai ...
To bad we are not guildies.
 
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Old 09-02-2006, 12:37   #93 (permalink)
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Tanks ar trebui sa fie pe faza. Oricum unii o sa piarda aggro de la knockbacks asa ca healerii vor trebui sa fie pe faza sa vada pe cine loveste Broodlord.
si DPS o sa ia aggro evident dar e super delicat caci poate sa faca varza tot. In cazul in care a luat deja de 2 ori dupa fiecare knockback sa-si ia adio de la heal si e lasat sa moara ...cel putin asa s-a intamplat la noi. Mai aveam rogues ripping aggro cand nu era cazul asa ca ne-am 'debarasat' de ei.
 
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Old 09-02-2006, 12:49   #94 (permalink)
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Dovada ca nu e nevoie de skill sau clue sa treci prin bwl.
 
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Old 09-02-2006, 13:46   #95 (permalink)
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Imo, coordonare mai mult
 
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Old 09-02-2006, 15:23   #96 (permalink)
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Bai deci hunter, rogue si priest NU AU cum sa faca aggro la broodlord decat daca nu stiu sa joace. Pentru fiecare exista feign death, feint si fade (plus BOS/totem si Subtetly 5/5). Magul daca face aggro la broodlord da blink si iceblock si daca aveti paladini pune unul BOP pe el .. daca nu il lasati sa moara. Priestul face aggro daca e singurul healer pe tank-ul respectiv (ceea ce e absurd la broodlord) si daca n-are BOS/totem si 5 pct in subtetly (desi 5 pct in subtetly nu sunt obligatorii). O alta chestie ar fi ca nu incepi nuke din primele 5 secunde .. ci o iei treptat cu wand si abia dupa 30-50% incepe dps-ul sa dea in el bine .. tanks pleaca toti cu shield pe ei si primii care fac heal sunt paladinii (n-ai spus daca sunteti horde sau aliance) pentru ca au threat reduction la heal fata de priesti iar shieldul il tine in viata pana apuca sa ia tank-ul sa ia aggro.
Oricine altcineva ia aggro la broodlord in afara de tanks (poate cu exceptia ultimilor 5-10% din viata) undeva gresiti si trebuie sa va revizuiti strategia.

Edit: Am vazut ca nici nu stiti pe cine loveste broodlord. Folositi toti ct_raid si activati optiune show tank target of target si o sa vedeti clar cine e tank in acel moment.
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Old 09-02-2006, 16:00   #97 (permalink)
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priest-ul ia aggro la broodlord daca nu se face DPS suficient
 
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Old 09-02-2006, 16:17   #98 (permalink)
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Corect, fade nu reduce decat temporar aggro-ul, dupa ce efectul de fade dispare, revii in aggro list pe pozitia unde erai inainte. Daca nu este suficient DSP, la un moment dat healerii ajung si ei la cap limit si pot fi alesi de broodlord.
Edit:

How do I use fade?
A: Fade is an aggro reducing spell. This means that if you have 100 points of aggro built on a mob, after you cast face, you will have 100-X points of aggro for 10 seconds. After 10 seconds, X points of aggro is returned. However we don't have information regarding aggro numbers, so the value of X is unknown.
You will never use this spell when you are soloing. It makes no difference whether the mob has 100 or 200 points of aggro on you when you are the only person it cares about. This is a group only spell.
How to use:
When you are grouped with a warrior for example, and he pulls 2 mobs. He is only damaging mob 1, so he is building aggro on it. Mob 2 however is untouched, only proximity aggro exists. For simplicity's sake, I'll make up some numbers to illustrate this. Lets say the warrior has built 100 points of aggro on mob 1, and 1 point of aggro on mob 2.
You cast a heal on the warrior, causing 50 aggro points:
Mob 1: aggro on warrior = 100, aggro on priest = 50. Mob stays on warrior.
Mob 2: aggro on warrior = 1, aggro on priest = 50. Mob turns on priest.

You cast fade. Your aggro is reduced by 50.
Mob 1: aggro on warrior = 100, aggro on priest = 0. Mob stays on warrior.
Mob 2: aggro on warrior = 1, aggro on priest = 0. Mob goes back to warrior.

Now if the warrior continues to ignore mob 2, he will come after you after 10 seconds when fade has worn off.

You want to use fade when you are getting hit by mob(s) and you want them to stop hitting you.

This spell does not work in pvp.
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Old 10-02-2006, 13:48   #99 (permalink)
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Quote:
Originally Posted by Andrei [CG]
noi avem 2 paladini in apropierea lor a caror responsabilitate este offtank-ul in caz de time lapse.
Se poate si pe invers: toata lumea sta afara si 'inghite' time lapse, in afara de warrior offtanks care se ascund si astfel il forteaza pe Chrommie sa se ia de ei.
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Old 10-02-2006, 15:15   #100 (permalink)
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supermagneta , excuse my french dar nu ai inteles nimic din encounterul asta. Da si tu un search pe google "aggro ceiling".
Mai pe romanes : Broodlord nu alege target random. Dak tea ales inseamna ca ai fost imbecil si ai luat aggro ceea ce inseamna pt fiecare clasa urmatoarele:
- ca hunter si rogue ai fost imbecil si nu ai folosit feign death , feint vanish. Ai luat aggro meriti kick din raid si spit.
- ca healer inseamna ori ca nu aveti suficient dps si toti warriorii ating prea rpd ceiling , ori ca vau murit prea multi warriori.
- ca mag/lock inseamna ca ai facut prea mult dps sau broodlord pica prea incet sau au murit prea multi tanci. In cazul in care ai luat aggro te duci spre unde este tankat cu blink(mag) sau per pedes(lock) ca sa nu vina broodlord cu knockback in tot grupu ranged.

Teoretic dak nukerii nu sunt total imbecili si din cei 5 tanci nu iti moare mai mult de unu maxim 2 , broodlord nu va lua alta tinta in afara warriorilor. And i repeat houston , there is no random target.
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From there Elisha went up to Bethel. As he was walking along the road, some youths came out of the town and jeered at him. "Go on up, you baldhead!" they said. "Go on up, you baldhead!" He turned around, looked at them and called down a curse on them in the name of the LORD. Then two bears came out of the woods and mauled forty-two of the youths..

Kids: Don't fuck with god. Or bears will eat you.
 
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