Computer Games Forum
 

Go Back   Computer Games Forum > Gaming > MMORPGs > Guild Wars

Notices

Reply
 
LinkBack Thread Tools
Old 12-02-2006, 13:25   #1 (permalink)
Registered User
 
AchiletheGreat's Avatar
 
Join Date: Nov 2005
Location: Around Dwayna
Dudele Acre - builduri

Am sa postez aici buildul pe care l-am jucat aseara la tombs, buildul este facut, jucat de Maverik, si pentru asta vreau sa ii multumim; am sa il pun aici pentru o gasire mai usoara a buildurilor.

BUILD DE TOMBS

1.Warrior/Elementalist
Level: 20

Strength: 12 (12+1)
Axe Mastery: 16 (12+4)
Air Magic: 6

- Frenzy (Warrior other)
- Executioner's Strike (Axe Mastery)
- Eviscerate [Elite] (Axe Mastery)
- Distracting Blow
- Axe Rake (Axe Mastery)
- Sprint (Strength)
- Shock (Air Magic)
- Resurrection Signet

2.Migraine Mesmer

Mesmer/Elementalist
Level: 20

Fast Casting: 7 (6+1)
Domination Magic: 10(9+1)
Inspiration Magic: 10 (9+1)
Illusion Magic: 14 (10+4)
Air Magic: 5

- Migraine [Elite] (Illusion Magic)
- Conjure Phantasm (Illusion Magic)
- Cry of Frustration (Domination Magic)
- Power Leak (Domination Magic)
- Power Drain (Inspiration Magic)
- Leech Signet (Inspiration Magic)
- Gale (Air Magic)
- Resurrection Signet ()

3. Mesmer/Elementalist
Level: 20

Fast Casting:
Domination Magic: 14 (10+4)
Earth Magic: 9

- Energy Surge [Elite] (Domination Magic)
- Energy Burn (Domination Magic)
- Diversion (Domination Magic)
- Signet of Wearyness (Domination Magic)
- Mind Wrack (Inspiration Magic)
- Shame (Inspiration Magic)
- Ward Against Foes (Earth Magic)
- Resurrection Signet ()

4.SS necro

Necromancer/Monk
Level: 20

Soul Reaping: 9 (8+1)
Curses: 16 (12+4)
Death Magic: 5 (4+1)
Healing Players: 9

- Spiteful Spirit [Elite] (Curses)
- Parasitic Bond (Curses)
- Malaise (Curses)
- Faintheartedness (Curses)
- Price of Failure (Curses)
- Consume Corpse (Death Magic)
- Heal Party (Healing Players)
- Resurrection Signet ()

5.Trapper

Expertise: 14 (12+2)
Beast Mastery: 8 (7+1)
Wildeness Survival 14(11+3)

- Spike Trap
- Barbed Trap
- Dust Trap
- Frozen Soil
- Fertile Season
- Manta of Resolve
- Savage Shot
- Resurrection Signet ()

6.Infuser Monk

Monk/Mesmer
Level: 20

Divine Favor: 12 (11+1)
Healing Prayers: 15 (11+4)
Inspiration Magic: 8

- Spell Breaker [Elite] (Divine Favor)
- Orison of Healing (Healing Prayers)
- Dwayna's Kiss (Healing Prayers)
- Infuse Health (Healing Prayers)
- Healing Seed (Healing Prayers)
- Inspired Hex (Inspiration Magic)
- Channeling (Inspiration Magic)
- Heal Party (Healing Prayers)

7.WoH monk

Monk/Mesmer
Level: 20

Divine Favor: 11 (10+1)
Healing Prayers: 16 (12+4)
Inspiration Magic: 8

- Word of Healing [Elite] (Healing Prayers)
- Orison of Healing (Healing Prayers)
- Dwayna's Kiss (Healing Prayers)
- Healing Seed (Healing Prayers)
- Holy Veil (Monk other)
- Channeling (Inspiration Magic)
- Inspired Hex (Inspiration Magic)
- Heal Party (Healing Prayers)

8. Prot

Monk/Mesmer
Level: 20

Divine Favor: 11 (10+1)
Protection Prayers: 16 (12+4)
Inspiration Magic: 8

- Restore Condition [Elite] (Protection Prayers)
- Aegis (Protection Prayers)
- Guardian (Protection Prayers)
- Holy veil (Monk other)
- Protective Spirit (Protection Prayers)
- Shielding Hands (Protection Prayers)
- Inspired Hex (Inspiration Magic)
- Channeling (Inspiration Magic)
__________________
May Dwayna be with you, or go to Grenth to get a blessing!
 
AchiletheGreat is offline    Send Message via Xfire to AchiletheGreat Reply With Quote
Old 12-02-2006, 14:12   #2 (permalink)
Registered User
 
AchiletheGreat's Avatar
 
Join Date: Nov 2005
Location: Around Dwayna
Al doilea build de tomb (made by Scorpse + Rassalah)

Al doile build de tombs propus se Scorpse si monci propusi de Rassalah si jucat cu cateva saptamani in urma si cu care sau castigat meciuri frumoase este urmatorul:

BUILD DE TOMBS

1. Berserker

Warrior/Elementalist
Level: 20

Strength: 12 (11+1)
Axe Mastery: 16 (12+4)
Air Magic: 6

Frenzy (Warrior other)
Eviscerate [Elite] (Axe Mastery)
Penetrating Blow (Axe Mastery)
Executioner's Strike (Axe Mastery)
Distracting Blow (Warrior other)
Sprint (Strength)
Shock (Air Magic)
Resurrection Signet ()


2. Warder

Elementalist/Mesmer
Level: 20

Energy Storage: 13 (12+1)
Earth Magic: 16 (12+4)
Inspiration Magic: 3

Earthquake (Earth Magic)
Aftershock (Earth Magic)
Ward Against Melee (Earth Magic)
Ward Against Foes (Earth Magic)
Earth Attunement (Earth Magic)
Glyph of Energy [Elite] (Elementalist other)
Mantra of Resolve (Inspiration Magic)
Resurrection Signet ()

3. Leech 1

Mesmer/Necromancer
Level: 20

Fast Casting: 10 (9+1)
Domination Magic: 16 (12+4)
Death Magic: 9

Energy Surge [Elite] (Domination Magic)
Energy Burn (Domination Magic)
Signet of Weariness (Domination Magic)
Mind Wrack (Domination Magic)
Diversion (Domination Magic)
Cry of Frustration (Domination Magic)
Consume Corpse (Death Magic)
Resurrection Signet ()

4. Leech 2

Mesmer/Elementalist
Level: 20

Fast Casting: 12 (11+1)
Domination Magic: 16 (12+4)
Air Magic: 6

Energy Surge [Elite] (Domination Magic)
Energy Burn (Domination Magic)
Signet of Weariness (Domination Magic)
Mind Wrack (Domination Magic)
Diversion (Domination Magic)
Shame (Domination Magic)
Gale (Air Magic)
Resurrection Signet ()

5. Curse Nec

Necromancer/Elementalist
Level: 20

Soul Reaping: 10 (9+1)
Curses: 16 (12+4)
Air Magic: 9

Spiteful Spirit [Elite] (Curses)
Malaise (Curses)
Parasitic Bond (Curses)
Faintheartedness (Curses)
Enfeeble (Curses)
Suffering (Curses)
Windborne Speed (Air Magic)
Resurrection Signet ()

6. Infuser Monk

Monk/Mesmer
Level: 20

Divine Favor: 11 (10+1)
Healing Prayers: 15 (11+4)
Inspiration Magic: 10

Infuse Health (Healing Prayers)
Orison of Healing (Healing Prayers)
Dwayna's Kiss (Healing Prayers)
Spell Breaker [Elite] (Divine Favor)
Holy Veil (Monk other)
Contemplation of Purity (Divine Favor)
Channeling (Inspiration Magic)
Healing Seed (Healing Prayers)

7. Healer Monk

Monk/Mesmer
Level: 20

Divine Favor: 11 (10+1)
Healing Prayers: 15 (11+4)
Inspiration Magic: 11

Word of Healing [Elite] (Healing Prayers)
Orison of Healing (Healing Prayers)
Dwayna's Kiss (Healing Prayers)
Healing Seed (Healing Prayers)
Holy Veil (Monk other)
Contemplation of Purity (Divine Favor)
Channeling (Inspiration Magic)
Heal Party (Healing Prayers)


8. Bonder Monk

Monk/Mesmer
Level: 20

Divine Favor: 12 (11+1)
Protection Prayers: 14 (10+4)
Inspiration Magic: 10

Protective Spirit (Protection Prayers)
Guardian (Protection Prayers)
Life Bond (Protection Prayers)
Blessed Signet (Divine Favor)
Martyr [Elite] (Monk Other)
Holy Veil (Monk other)
Mantra of Inscriptions (Inspiration Magic)
Aegis (Protection Prayers)
__________________
May Dwayna be with you, or go to Grenth to get a blessing!
 
AchiletheGreat is offline    Send Message via Xfire to AchiletheGreat Reply With Quote
Old 12-02-2006, 14:23   #3 (permalink)
Registered User
 
Join Date: May 2005
Categoric nu sunt moncii mei Am sa pun ambele builduri pe site.

edit: done
__________________
Rassallah - Lvl 28 human male
 
rassallah is offline    Reply With Quote
Old 13-02-2006, 08:46   #4 (permalink)
Registered User
 
AchiletheGreat's Avatar
 
Join Date: Nov 2005
Location: Around Dwayna
Smile

As dorii sa puneti aici (cei 2 necro, leveeu si dan) buildurile pe care le-ati jucat aseara; in principiu cam stiu ce a fost cu exceptia unuia dintre necro
Formula stiu ca a fost (2 W/E, 2 Necro, 1 Mesmer, 2Mo/N, 1 Runer (adica eu )
Si as vrea sa mai utilizam buildul asta si in alte seri, sau poate cu mici modificari!
Felicitari inca odata!
__________________
May Dwayna be with you, or go to Grenth to get a blessing!
 
AchiletheGreat is offline    Send Message via Xfire to AchiletheGreat Reply With Quote
Old 13-02-2006, 11:09   #5 (permalink)
Registered User
 
AchiletheGreat's Avatar
 
Join Date: Nov 2005
Location: Around Dwayna
Un build interesant facut si practicat de cei de la Final Dynasty. Nu il propun sa il jucam dar daca aveti sugestii, idei etc, nu ezitati. Mie unu, imi place


Bigger Big Build
2006-01-28

TTLHammer
Split Squad 1: Offensive Spike, then use TTL to chain together more spikes. Your possible spike chains are Devastating, Crushing, Mighty, Bash Devastating, Mighty, Crushing, Bash (for when you need energy for Crushing or you need it to recharge) Devastating,Mighty,Bash,Crushing (For when you can't frenzy) Devastating, Might (For when that'll kill them) Hammer Bash, Crushing (For when you just killed someone with Dev + mighty) Mighty, Bash, Crushing (For when Devastating killed the target)

Warrior/Elementalist
Level: 20

Strength: 11 (10+1)
Tactics: 9 (8+1)
Hammer Mastery: 16 (12+4)

Earth Shaker [Elite] (Hammer Mastery)
Crushing Blow (Hammer Mastery)
Mighty Blow (Hammer Mastery)
Hammer Bash (Hammer Mastery)
Resurrection Signet ()
"To The Limit!" (Tactics)
Frenzy (Warrior other)
Sprint (Strength)

SoHFury
Split Team 1: Offensive Keep Judges on the Warrior at all times. Use Balthazar's as often as you can, preferably when people are grouped up or the Warrior isn't about to spike a lonely target. It's worth it to wait until after he spikes so that he can get into a better position for Balths. Cover Scourge with Siphon. Use Scourge on targets the Warrior is building on.

Necromancer/Monk
Level: 20

Soul Reaping: 4 (3+1)
Blood Magic: 14 (12+2)
Smiting Prayers: 12

Scourge Healing (Smiting Prayers)
Life Siphon (Blood Magic)
Blood Ritual (Blood Magic)
Offering of Blood [Elite] (Blood Magic)
Resurrection Signet ()
Convert Hexes (Protection Prayers)
Judge's Insight (Smiting Prayers)
Balthazar's Aura (Smiting Prayers)

Migraine
Split Team 1: Offensive Try to save Soothing for when all the Warriors train one target, as you'll get them all and it's quite an expensive skill.

Mesmer/Monk
Level: 20

Fast Casting: 8
Inspiration Magic: 12
Illusion Magic: 10

Migraine [Elite] (Illusion Magic)
Conjure Phantasm (Illusion Magic)
Soothing Images (Illusion Magic)
Inspired Hex (Inspiration Magic)
Resurrection Signet ()
Mantra of Persistence (Inspiration Magic)
Power Drain (Inspiration Magic)
Drain Enchantment (Inspiration Magic)

SpitefulGuy
Split Team 2: Defensive Your main hex stacks are PoF, SoF, Parasitic Faint, Parasitic Spiteful, Parasitic Try to use your Failure combo on Warriors who are likely to stay alive long enough so that you get a lot of energy from SoF. Use SS on stupid Warriors who will kill themselves. Spam Parasitic on top of Scourges and Migraines and such.

Mesmer/Necromancer
Level: 20

Fast Casting: 9 (8+1)
Inspiration Magic: 12 (10+2)
Curses: 12

Price of Failure (Curses)
Spirit of Failure (Inspiration Magic)
Soul Barbs (Curses)
Parasitic Bond (Curses)
Resurrection Signet ()
Spiteful Spirit [Elite] (Curses)
Power Drain (Inspiration Magic)
Drain Enchantment (Inspiration Magic)

MigraineRes
Split Team 2: Defensive

Mesmer/Monk
Level: 20

Fast Casting: 8
Inspiration Magic: 15 (12+3)
Illusion Magic: 12 (10+2)

Migraine [Elite] (Illusion Magic)
Conjure Phantasm (Illusion Magic)
Imagined Burden (Illusion Magic)
Inspired Hex (Inspiration Magic)
Resurrect (Monk other)
Mantra of Persistence (Inspiration Magic)
Power Drain (Inspiration Magic)
Drain Enchantment (Inspiration Magic)

Distortion Infuse
If your team gets diseased, use Heal Party until you can get most of it off.

Monk/Necromancer
Level: 20

Divine Favor: 8 (7+1)
Healing Prayers: 15 (11+4)
Protection Prayers: 10 (9+1)
Blood Magic: 10

Reversal of Fortune (Protection Prayers)
Dwayna's Kiss (Healing Prayers)
Infuse Health (Healing Prayers)
Healing Touch (Healing Prayers)
Holy Veil (Monk other)
Mend Ailment (Protection Prayers)
Heal Party (Healing Prayers)
Offering of Blood [Elite] (Blood Magic)

Boon Prot
I chose Mend Condition over Mend Ailment because with Disease, 16 DF and Divine Boon it heals for 178.

Monk/Necromancer
Level: 20

Divine Favor: 16 (12+4)
Protection Prayers: 9 (8+1)
Blood Magic: 10

Guardian (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Protective Spirit (Protection Prayers)
Mend Condition (Protection Prayers)
Divine Spirit (Divine Favor)
Holy Veil (Monk other)
Divine Boon (Divine Favor)
Offering of Blood [Elite] (Blood Magic)

ApplyCripplingFlagger
Spread poison to as many people as possible, always look for key interupts while tabbing through. Use Serpent's Quickness to really pump out the interupts. Aim for Heal Party with Distrating Shot. Use Crippling Shot on Warriors and spike targets.

Ranger/Monk
Level: 20

Expertise: 14 (12+2)
Wilderness Survival: 11 (10+1)
Marksmanship: 9 (8+1)

Crippling Shot [Elite] (Marksmanship)
Apply Poison (Wilderness Survival)
Troll Unguent (Wilderness Survival)
Distracting Shot (Expertise)
Savage Shot (Marksmanship)
Storm Chaser (Wilderness Survival)
Mend Ailment (Protection Prayers)
Holy Veil (Monk other)
The tool for Guild War Freaks!

CEL MAI INTERESANT MI SE PARE NECRO MONCUL CU CONVERT HEXE
LATER EDIT : AM UITAT SA SPUN CA E BUILD DE GVG
__________________
May Dwayna be with you, or go to Grenth to get a blessing!
 
AchiletheGreat is offline    Send Message via Xfire to AchiletheGreat Reply With Quote
Old 13-02-2006, 11:35   #6 (permalink)
Registered User
 
Join Date: May 2005
Location: Bucuresti
Il putem incerca, dar mai intai in tomb, desi e build de GVG.
Nu vreau sa fiu antipatic, dar de ce sa pierdem rank?
__________________
Serieux dans nos affaires
 
leeveeu is offline    Reply With Quote
Old 13-02-2006, 11:38   #7 (permalink)
Registered User
 
AchiletheGreat's Avatar
 
Join Date: Nov 2005
Location: Around Dwayna
ok de acord dar trebuiesc facute modificari..spre exemplu flag runneru...poate fi inlocuit cu un monk...cred...!!
__________________
May Dwayna be with you, or go to Grenth to get a blessing!
 
AchiletheGreat is offline    Send Message via Xfire to AchiletheGreat Reply With Quote
Old 13-02-2006, 12:39   #8 (permalink)
Registered User
 
Join Date: Jul 2005
Location: Bucuresti
Ne/Mo ala merge mult mai bine in tomb, chiar am folosit asa ceva.
In gvg nu pica tinte asa des si sunt sanse mari de a ramane fara energie.
 
azertiti is offline    Reply With Quote
Old 14-02-2006, 08:36   #9 (permalink)
Registered User
 
AchiletheGreat's Avatar
 
Join Date: Nov 2005
Location: Around Dwayna
Recent am citit niste articole pe net. Am ajuns la concluzia ca si mesmerul foate fi aproape la fel de periculos ca si necro cu SS. Am facut buildul asta doar de testare. rog specialistii sa il imbunatateasca .
Ideea este ca warriorul sa pice de la Clumsiness + GoR!

Mesmer's Warrior Nuker


Mesmer/Elementalist
Level: 20

Fast Casting: 9 (8+1)
Inspiration Magic: 11 (10+1)
Illusion Magic: 16 (12+4)

- Glyph of Lesser Energy (Elementalist other)
Your next Spell costs 15 less Energy to cast.
Energy:5 Cast:0.71 Recharge:30

- Soothing Images (Illusion Magic)
For 21 seconds, target foe and all adjacent foes cannot gain adrenaline.
Energy:15 Cast:1.42 Recharge:5

- Glyph of Renewal [Elite] (Elementalist other)
Your next spell instantly recharges.
Energy:5 Cast:0.71 Recharge:15

- Clumsiness (Illusion Magic)
For 8 seconds, the next time target foe attempts to attack, the attack is interrupted and

target foe suffers 97 damage.
Energy:10 Cast:0.71 Recharge:10

- Spirit Shackles (Inspiration Magic)
For 23 seconds, target foe loses 5 Energy whenever that foe attacks.
Energy:10 Cast:2.13 Recharge:5

- Sympathetic Visage (Illusion Magic)
For 21 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all

adrenaline and 3 Energy.
Energy:10 Cast:0.71 Recharge:30

- Ethereal Burden (Illusion Magic)
For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 23 Energy.
Energy:15 Cast:2.13 Recharge:45

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and

25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
__________________
May Dwayna be with you, or go to Grenth to get a blessing!
 
AchiletheGreat is offline    Send Message via Xfire to AchiletheGreat Reply With Quote
Old 14-02-2006, 08:38   #10 (permalink)
Registered User
 
AchiletheGreat's Avatar
 
Join Date: Nov 2005
Location: Around Dwayna
Mesmer's Warrior Nuker


Mesmer/Elementalist
Level: 20

Fast Casting: 9 (8+1)
Inspiration Magic: 11 (10+1)
Illusion Magic: 16 (12+4)

Glyph of Lesser Energy (Elementalist other)
Your next Spell costs 15 less Energy to cast.
Energy:5 Cast:0.71 Recharge:30

Soothing Images (Illusion Magic)
For 21 seconds, target foe and all adjacent foes cannot gain adrenaline.
Energy:15 Cast:1.42 Recharge:5

Glyph of Renewal [Elite] (Elementalist other)
Your next spell instantly recharges.
Energy:5 Cast:0.71 Recharge:15

Clumsiness (Illusion Magic)
For 8 seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers 97 damage.
Energy:10 Cast:0.71 Recharge:10

Sympathetic Visage (Illusion Magic)
For 21 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
Energy:10 Cast:0.71 Recharge:30

Ether Lord (Inspiration Magic)
You lose all Energy. For 9 seconds, target foe suffers -2 Energy degeneration, and you experience +2 Energy regeneration.
Energy:5 Cast:1.42 Recharge:20

Mantra of Persistence (Inspiration Magic)
For 30 seconds, any Illusion Magic Hex you cast lasts 79% longer.
Energy:15 Cast:0 Recharge:15

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

CRED CA ASTA E O VARIANTA MAI BUNA CU Mantra Of Persistance!
__________________
May Dwayna be with you, or go to Grenth to get a blessing!
 
AchiletheGreat is offline    Send Message via Xfire to AchiletheGreat Reply With Quote
Old 14-02-2006, 10:51   #11 (permalink)
Registered User
 
Join Date: Jul 2005
Location: Bucuresti
In principiu mesmer pe ilussion poate face shutdown la un warr mai rau decat necro. Diferenta este ca SS face aoe damage, poate fii folosit si contra altor clase, are skills cu aoe cum ar fii shadow of fear si enfeeble insa nu poate incetini adversarii si sa reduca damage-ul prin furtul de adrenalina. De asemenea mesmer-ul nu detine suficiente hexes ca sa nu poata fii scoase, ai nevoie de mai multe caractere cu hexes.
 
azertiti is offline    Reply With Quote
Old 14-02-2006, 11:05   #12 (permalink)
Registered User
 
AchiletheGreat's Avatar
 
Join Date: Nov 2005
Location: Around Dwayna
Thumbs up

Quote:
Originally Posted by azertiti
ai nevoie de mai multe caractere cu hexes.
Adevarat, ma gandeam la inca 2 mesmeri in buildul de GVG sau 1 mesmer cu spam de signet of humility + mantra of inscriptions si un necro cu SS ce zici?!
Spamul de MoI + SoH este atat pentru elite dar inchide foarte bine si un runer obisnuit cu Crippling Shot, iar la buildul asta mai poti pune niste hexe frumoase
__________________
May Dwayna be with you, or go to Grenth to get a blessing!
 
AchiletheGreat is offline    Send Message via Xfire to AchiletheGreat Reply With Quote
Old 14-02-2006, 11:08   #13 (permalink)
Registered User
 
Join Date: May 2005
Ether Lord = trash. Si vaz ca in varianta oficiala nu era. Nu lua ether lord, mai ales pe un char anti warrior.
__________________
Rassallah - Lvl 28 human male
 
rassallah is offline    Reply With Quote
Old 14-02-2006, 11:23   #14 (permalink)
Registered User
 
AchiletheGreat's Avatar
 
Join Date: Nov 2005
Location: Around Dwayna
Thumbs up

mersi rassa. Ideea mea e sa contracaram echipele astea care tot copiaza buildurile de la WM cu ceva intelegi..si cred ca hexurile date de ilusion sunt perfecte si combinate cu ce are si necro..probabil ca si la noi va fi nevoie de un haraser (W/E cu gale sau W/R cu TF) ma mai gandesc dar nu 2 W. Si sa mergem cu 3 monci (cu hex removere) ar fi frumos in caz ca intalnim echipa similara. Am sa postez si buildul anti-crippling shot..intr-o faza beta
__________________
May Dwayna be with you, or go to Grenth to get a blessing!
 
AchiletheGreat is offline    Send Message via Xfire to AchiletheGreat Reply With Quote
Old 14-02-2006, 11:54   #15 (permalink)
Registered User
 
AchiletheGreat's Avatar
 
Join Date: Nov 2005
Location: Around Dwayna
Iata si Faza Beta de la Crippling Killer :) si Elite denial

Mesmer's Elite Denial (Crippling Killer)


Mesmer/Necromancer
Level: 20

Fast Casting: 11 (10+1)
Domination Magic: 9 (8+1)
Inspiration Magic: 15 (11+4)
Illusion Magic: 6

Signet of Humility (Inspiration Magic)
Target foe's elite skill is disabled for 17 seconds.
Energy:0 Cast:2 Recharge:20

Mantra of Inscriptions (Inspiration Magic)
For 90 seconds, your Signets recharge 50% faster.
Energy:10 Cast:0 Recharge:20

Spirit Shackles (Inspiration Magic)
For 28 seconds, target foe loses 5 Energy whenever that foe attacks.
Energy:10 Cast:1.95 Recharge:5

Energy Drain [Elite] (Inspiration Magic)
Target foe loses 10 Energy. You gain 2 points of Energy for each point of Energy lost.
Energy:5 Cast:0.65 Recharge:30

Phantom Pain (Illusion Magic)
For 10 seconds, target foe suffers Health degeneration of 2. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 11 seconds.
Energy:10 Cast:1.3 Recharge:15

Shatter Delusions (Domination Magic)
Remove one Mesmer Hex from target foe. If a Hex was removed, that foe takes 51 damage.
Energy:5 Cast:0.16 Recharge:10

Inspired Hex (Inspiration Magic)
Remove a Hex from target ally and gain 15 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast:0.65 Recharge:0

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Buildul este de Test nu e in faza finala...
__________________
May Dwayna be with you, or go to Grenth to get a blessing!
 
AchiletheGreat is offline    Send Message via Xfire to AchiletheGreat Reply With Quote
Old 14-02-2006, 15:52   #16 (permalink)
Registered User
 
Join Date: Jul 2005
Location: Bucuresti
Vad ca te orientezi mult pe shutdown al inamicilor, nu uita ca trebuie sa faci si damage Personal as ramane pe necro cu SS antiwarr pentru skills de aoe, ne mai trebuind sa iei si altele...acum depinde si ce fel de build se vrea.
Daca iei necro + mesmer anti warr inseamna sa sacrifici 2 chars si este cam mult.
 
azertiti is offline    Reply With Quote
Old 16-02-2006, 19:15   #17 (permalink)
Registered User
 
AchiletheGreat's Avatar
 
Join Date: Nov 2005
Location: Around Dwayna
Blind Warrior Machine

Blind Machine
Sper sa fie bun!

Elementalist/Mesmer
Level: 20

Energy Storage: 11 (10+1)
Air Magic: 16 (12+4)
Domination Magic: 8

Glimmering Mark [Elite] (Air Magic)
For 17 seconds, whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 3 seconds.
Energy:10 Cast:2 Recharge:15

Enervating Charge (Air Magic)
Target foe is struck for 53 lightning damage and suffers from Weakness for 21 seconds. This Spell has 25% armor penetration.
Energy:10 Cast:1 Recharge:8

Lightning Javelin (Air Magic)
Send out a Lightning Javelin that strikes for 52 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration.
Energy:10 Cast:1 Recharge:5

Lightning Strike (Air Magic)
Strike target foe for 53 lightning damage. This Spell has 25% armor penetration.
Energy:5 Cast:1 Recharge:5

Lightning Orb (Air Magic)
Lightning Orb flies toward target foe and strikes for 106 lightning damage if it hits. This Spell has 25% armor penetration.
Energy:15 Cast:2 Recharge:5

Shatter Delusions (Domination Magic)
Remove one Mesmer Hex from target foe. If a Hex was removed, that foe takes 47 damage.
Energy:5 Cast:0.25 Recharge:10

Air Attunement (Air Magic)
For 61 seconds, you are attuned to Air. You gain 30% of the Energy cost of the Spell whenever you use Air Magic.
Energy:10 Cast:2 Recharge:60

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0


Buildu este pur si simplu super OK!
__________________
May Dwayna be with you, or go to Grenth to get a blessing!
 
AchiletheGreat is offline    Send Message via Xfire to AchiletheGreat Reply With Quote
Old 19-02-2006, 18:15   #18 (permalink)
Registered User
 
AchiletheGreat's Avatar
 
Join Date: Nov 2005
Location: Around Dwayna
Nice and Slow

Doua builduri de 16 consecutive in Arena

Air spike dual dream!

spiker 1.
Elementalist/Mesmer
Level: 20

Energy Storage: 11 (10+1)
Air Magic: 16 (12+4)
Inspiration Magic: 8

Mind Shock [Elite] (Air Magic)
Lightning Orb (Air Magic)
Lightning Strike (Air Magic)
Enervating Charge (Air Magic)
Air Attunement (Air Magic)
Drain Enchantment (Inspiration Magic)
Signet of Humility (Inspiration Magic)
Resurrection Signet ()


spiker 2.
Elementalist/Mesmer
Level: 20

Energy Storage: 13 (12+1)
Air Magic: 16 (12+4)

Lightning Surge [Elite] (Air Magic)
Lightning Orb (Air Magic)
Lightning Strike (Air Magic)
Enervating Charge (Air Magic)
Gale (Air Magic)
Blinding Flash (Air Magic)
Air Attunement (Air Magic)
Resurrection Signet ()
__________________
May Dwayna be with you, or go to Grenth to get a blessing!
 
AchiletheGreat is offline    Send Message via Xfire to AchiletheGreat Reply With Quote
Old 20-02-2006, 03:27   #19 (permalink)
Administrator
 
Assassin's Avatar
 
Join Date: May 1999
Location: Bucuresti, Romania
FoC Spike Build for GvG - part I

Ca tot voiati sa jucam si spike team si ca v-am promis un build de FoC. Astept sugestii, critici, propuneri.

a) E compus din cei doi Monks standard de GvG, un Necro BiP, 5 FoC spikers
b) Toti FoCkerii () au Superior Curses, restu' runelor minore (+ Superior Vigor, desigur), armura Scar (cea care da cea mai multa energie), primu' set: PvP Accursed Staff + PvP Grim Cesta (E15, E-1), al doilea set: PvP Accursed Rod + PvP Grim Cesta (E15, E-1)
c) Necro BiP are primu' set: PvP Blood Staff (20% casting, 20% skill), al doilea set: PvP Truncheon + PvP Idol.

FoCker 1
Necromancer/Mesmer
Level: 20

Soul Reaping: 9 (8+1)
Curses: 16 (12+4)
Inspiration Magic: 10

Mantra of Resolve (Inspiration Magic)
For 70 seconds, You cannot be interrupted, but each time you would have been interrupted, you lose 4 Energy, or Mantra of Resolve ends.
Energy:10 Cast:0 Recharge:20

Arcane Echo (Mesmer other)
If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
Energy:15 Cast:2 Recharge:30

Feast of Corruption [Elite] (Curses)
Target foe and all adjacent foes are struck for 84 shadow damage. You steal 42 Health from each struck foe who is suffering from a Hex.
Energy:10 Cast:2 Recharge:20

Desecrate Enchantments (Curses)
Target foe and all nearby foes take 63 shadow damage and 21 shadow damage for each Enchantment on them.
Energy:10 Cast:2 Recharge:15

Soul Barbs (Curses)
For 30 seconds, target foe takes 31 damage when an Enchantment or Hex is cast on that target.
Energy:10 Cast:2 Recharge:20

Parasitic Bond (Curses)
For 20 seconds, target foe suffers Health degeneration of 1. The caster is healed for 126 when Parasitic Bond ends.
Energy:5 Cast:1 Recharge:2

Power Drain (Inspiration Magic)
If target foe is casting a Spell, the Spell is interrupted and you gain 21 Energy.
Energy:5 Cast:0.25 Recharge:25

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0


FoCker 2
Necromancer/Mesmer
Level: 20

Soul Reaping: 9 (8+1)
Curses: 16 (12+4)
Inspiration Magic: 10

Mantra of Resolve (Inspiration Magic)
For 70 seconds, You cannot be interrupted, but each time you would have been interrupted, you lose 4 Energy, or Mantra of Resolve ends.
Energy:10 Cast:0 Recharge:20

Arcane Echo (Mesmer other)
If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
Energy:15 Cast:2 Recharge:30

Feast of Corruption [Elite] (Curses)
Target foe and all adjacent foes are struck for 84 shadow damage. You steal 42 Health from each struck foe who is suffering from a Hex.
Energy:10 Cast:2 Recharge:20

Desecrate Enchantments (Curses)
Target foe and all nearby foes take 63 shadow damage and 21 shadow damage for each Enchantment on them.
Energy:10 Cast:2 Recharge:15

Suffering (Curses)
For 31 seconds, target foe and all nearby foes suffer Health degeneration of 2.
Energy:15 Cast:2 Recharge:20

Parasitic Bond (Curses)
For 20 seconds, target foe suffers Health degeneration of 1. The caster is healed for 126 when Parasitic Bond ends.
Energy:5 Cast:1 Recharge:2

Inspired Hex (Inspiration Magic)
Remove a Hex from target ally and gain 11 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast:1 Recharge:0

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0


FoCker 3
Necromancer/Mesmer
Level: 20

Soul Reaping: 9 (8+1)
Curses: 16 (12+4)
Death Magic: 3 (2+1)

Inspiration Magic: 10
Mantra of Resolve (Inspiration Magic)
For 70 seconds, You cannot be interrupted, but each time you would have been interrupted, you lose 4 Energy, or Mantra of Resolve ends.
Energy:10 Cast:0 Recharge:20

Arcane Echo (Mesmer other)
If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
Energy:15 Cast:2 Recharge:30

Feast of Corruption [Elite] (Curses)
Target foe and all adjacent foes are struck for 84 shadow damage. You steal 42 Health from each struck foe who is suffering from a Hex.
Energy:10 Cast:2 Recharge:20

Desecrate Enchantments (Curses)
Target foe and all nearby foes take 63 shadow damage and 21 shadow damage for each Enchantment on them.
Energy:10 Cast:2 Recharge:15

Drain Enchantment (Inspiration Magic)
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 18 Energy.
Energy:10 Cast:1 Recharge:25

Energy Tap (Inspiration Magic)
Target foe loses 6 Energy. You gain 2 points of Energy for each point of Energy lost.
Energy:5 Cast:3 Recharge:30

Putrid Explosion (Death Magic)
The corpse nearest your target explodes, sending out a shockwave that deals 43 damage to nearby foes.
Energy:10 Cast:1 Recharge:5

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0


FoCker 4
Necromancer/Mesmer
Level: 20

Soul Reaping: 9 (8+1)
Curses: 16 (12+4)
Death Magic: 3 (2+1)
Inspiration Magic: 10

Mantra of Resolve (Inspiration Magic)
For 70 seconds, You cannot be interrupted, but each time you would have been interrupted, you lose 4 Energy, or Mantra of Resolve ends.
Energy:10 Cast:0 Recharge:20

Arcane Echo (Mesmer other)
If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
Energy:15 Cast:2 Recharge:30

Feast of Corruption [Elite] (Curses)
Target foe and all adjacent foes are struck for 84 shadow damage. You steal 42 Health from each struck foe who is suffering from a Hex.
Energy:10 Cast:2 Recharge:20

Desecrate Enchantments (Curses)
Target foe and all nearby foes take 63 shadow damage and 21 shadow damage for each Enchantment on them.
Energy:10 Cast:2 Recharge:15

Rend Enchantments (Curses)
Remove 9 Enchantments from target foe. For each Monk Enchantment removed, you take 23 damage.
Energy:10 Cast:3 Recharge:30

Shadow of Fear (Curses)
Target foe and all adjacent foes attack 50% slower for 45 seconds.
Energy:10 Cast:2 Recharge:10

Channeling (Inspiration Magic)
For 40 seconds, whenever you cast a Spell, you gain 1 Energy from each foe in the area.
Energy:5 Cast:1 Recharge:15

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0


FoCker 5
Necromancer/Mesmer
Level: 20

Soul Reaping: 9 (8+1)
Curses: 16 (12+4)
Death Magic: 3 (2+1)
Inspiration Magic: 10

Mantra of Resolve (Inspiration Magic)
For 70 seconds, You cannot be interrupted, but each time you would have been interrupted, you lose 4 Energy, or Mantra of Resolve ends.
Energy:10 Cast:0 Recharge:20

Arcane Echo (Mesmer other)
If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
Energy:15 Cast:2 Recharge:30

Feast of Corruption [Elite] (Curses)
Target foe and all adjacent foes are struck for 84 shadow damage. You steal 42 Health from each struck foe who is suffering from a Hex.
Energy:10 Cast:2 Recharge:20

Desecrate Enchantments (Curses)
Target foe and all nearby foes take 63 shadow damage and 21 shadow damage for each Enchantment on them.
Energy:10 Cast:2 Recharge:15

Parasitic Bond (Curses)
For 20 seconds, target foe suffers Health degeneration of 1. The caster is healed for 126 when Parasitic Bond ends.
Energy:5 Cast:1 Recharge:2

Suffering (Curses)
For 31 seconds, target foe and all nearby foes suffer Health degeneration of 2.
Energy:15 Cast:2 Recharge:20

Inspired Hex (Inspiration Magic)
Remove a Hex from target ally and gain 11 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast:1 Recharge:0

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
__________________
Clientu' de azi, victima de maine
 
Assassin is offline    Reply With Quote
Old 20-02-2006, 03:47   #20 (permalink)
Administrator
 
Assassin's Avatar
 
Join Date: May 1999
Location: Bucuresti, Romania
FoC Spike Build for GvG - part II

Slowing Necro
Necromancer/Elementalist
Level: 20

Blood Magic: 16 (12+4)
Earth Magic: 12

Blood is Power [Elite] (Blood Magic)
Sacrifice 33% max Health. For 10 seconds, target other ally gains +6 Energy regeneration.
Energy:5 Cast:0.25 Recharge:0

Vampiric Gaze (Blood Magic)
Steal 63 Health from target foe.
Energy:10 Cast:1 Recharge:5

Shadow Strike (Blood Magic)
Target foe takes 50 shadow damage. If that foe's Health is above 50%, you steal 50 Health.
Energy:10 Cast:2 Recharge:8

Life Siphon (Blood Magic)
For 25 seconds, target suffers -3 Health degeneration, and you gain +3 Health regeneration.
Energy:10 Cast:2 Recharge:2

Ward Against Melee (Earth Magic)
You create a Ward Against Melee at your current location. For 18 seconds, allies in this area have a 50% chance to evade melee attacks.
Energy:10 Cast:1 Recharge:20

Ward Against Foes (Earth Magic)
You create a Ward Against Foes at your current location. For 18 seconds, foes in this area move 50% slower.
Energy:15 Cast:1 Recharge:20

Grasping Earth (Earth Magic)
For 18 seconds, all nearby foes move 50% slower but have +24 armor against physical damage.
Energy:5 Cast:0.75 Recharge:30

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0


a) Dupa cum se observa, toti FoCkerii au skilluri de management al energiei, insa energia n-ar tre' sa fie o problema atat de mare din cauza Soul Reaping (se presupune totusi ca inamicii pica de la primu' spike)
b) Se casteaza primele 4 skiluri si tinta tre' sa pice daca e ajutata de BiP si mai are si enchantments pe ea.
c) Eventual se pot casta primele 4, si apoi imediat inca o data FoC:
- fie pe la inceput, cand nu exista inca coordonare perfecta
- daca inamicu' are peste 480 viata (84 x 5 = 420 damage (FoC) + 63 (Vampiric Gaze))
- daca unu' din Necro e down de la Gale (cei patru Necro ramasi fac lejer peste 500 dmg).
- in caz de split al inamicilor (vezi mai jos) *
- daca se renunta la un FoCker pt. Runner **
- daca se fol. 3 monks ***

Daca inamicii stau grupati, atunci e durere (FoC e AoE spell). FoCker 3 mai poa' face ceva damage cu Putrid (m-am gandit si la Consume Corpse, insa am zis sa faca mai mult damage). FoCker 1 si 2 spameaza cu Parasitic - daca inamicii au hexuri pe ei se poa' fura health ca efect secundar al FoC. FoCker 4 are grija de warriori cu Shadow of Fear. Pe Warriori si nu numai merge si Suffering de la FoCker 5. Prima tinta de spike poa' fi oricine, cel mai apropiat inamic, chiar si un Warrior. De preferat e ca tintele in general sa fie alese din gramada.
BiPeru' in primu' rand participa la spike cu Vampiric Gaze. In al doilea rand ofera energie cui cere, pune Ward Against Melee si casteaza Grasping Earth impotriva warriorilor adversi, si Ward Against Foes pt. a-i tine inamicii cat mai mult grupati pentru spike-u' de FoC, dar si pt. si Putrid si Suffering.

Buildu' e vulnerabil la Energy Denial, la mesmeri cu interrupt, Migraine/Arcane Conondrum, Diversion, daca inamicii stau rasfirati (spre deosebire de ranger spike, ascunsu' dupa copaci si ziduri nu ii salveaza), daca se spameaza cu Gale etc.

*In caz de split, hmmm, cei doi monks in spate, plus un FoCker. Ceilalti ar tre'sa pice echipa inamica ofensiva inainte ca ei sa faca vreun damage consistent (se dobora nu monku' advers, ci cel mai periculos inamic)

**Stiu, nu exista Runner, da' nici nu cre'ca ar tre'sa fie nevoie de el. Daca se ajunge la steag inaintea lor, prima tinta poa' fi stegaru'. Si chiar daca au steagu' pus, poa' fi neglijat daca spike-u' merge perfect. Eventual, dupa cum am zis mai sus la punctu' c), se renunta la un FoCker pt. un Runner, caz in care se casteaza de doua ori la rand FoC. Dezavantaju' e ca tintele vor pica mai rar, lasand ragaz inamicilor sa impiedice urmatoru' spike.

***Daca jucam ca acu' cu 3 monks cu Life Barrier, se renunta la un FoCker. Daca se joaca si cu Runner, se mai renunta la un FoCer. Cu 3 FoCkeri si BiP, plus FoC castat de doua ori la rand, se face damage > 500 (84x2x3 = 63).
__________________
Clientu' de azi, victima de maine
 
Assassin is offline    Reply With Quote
Advertisment
Reply

  Computer Games Forum > Gaming > MMORPGs > Guild Wars